#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
|
|
defect
|
normal
|
#15007 |
Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation)
|
new
|
Cruise for a Corpse RUSSIAN translation
|
|
patch
|
normal
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
|
|
defect
|
normal
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
timestamps, crash
|
|
defect
|
normal
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
|
|
defect
|
normal
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
|
|
defect
|
normal
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
|
|
|
defect
|
normal
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
Fluidsynth ps3
|
|
defect
|
normal
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
Macintosh SCI
|
|
defect
|
normal
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
|
|
defect
|
normal
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
unknown-game
|
|
defect
|
normal
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
cutscenes, SMUSH, INSANE
|
|
defect
|
normal
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
unknown-game
|
|
defect
|
normal
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
|
fonts
|
|
defect
|
normal
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
compress_saga
|
|
defect
|
normal
|
#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
|
new
|
|
|
feature request
|
normal
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
|
|
defect
|
normal
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
|
|
|
defect
|
normal
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
fonts
|
|
defect
|
normal
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
new
|
unknown-game
|
|
defect
|
normal
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
|
neuromancer
|
defect
|
normal
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
new
|
|
|
defect
|
normal
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
|
neuromancer
|
defect
|
normal
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
|
|
defect
|
normal
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
exe, filename
|
|
defect
|
normal
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
GL, OGLES2, gl4es, shader
|
|
defect
|
normal
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
Settings
|
|
defect
|
normal
|
#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
new
|
Inventory, hack
|
|
feature request
|
normal
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
|
|
defect
|
normal
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
|
|
defect
|
normal
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
|
|
|
defect
|
normal
|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
|
new
|
|
|
feature request
|
normal
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
|
defect
|
normal
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
|
|
defect
|
normal
|
#15078 |
Unknown game variant for director
|
new
|
Peterson and Findus
|
|
defect
|
normal
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
new
|
|
|
defect
|
normal
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
|
defect
|
normal
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
|
defect
|
normal
|
#15089 |
SWORD1: Unknown game variant
|
new
|
|
|
defect
|
normal
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
new
|
|
AndywinXp
|
defect
|
normal
|
#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
|
new
|
|
|
defect
|
normal
|
#15093 |
MYST3: Support original DVD layout
|
new
|
|
|
feature request
|
normal
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
launcher
|
|
defect
|
normal
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
KQ2, Dracula
|
|
defect
|
normal
|
#15099 |
SWORD1: Unknown game variant for sword1
|
new
|
unknown-game
|
|
defect
|
normal
|
#15100 |
KYRA: Legend of Kyrandia (Amiga) crash
|
new
|
|
|
defect
|
normal
|
#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
|
new
|
turn, quickturn, animation
|
|
feature request
|
normal
|
#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
|
new
|
|
|
defect
|
normal
|
#15110 |
[sword1] Add intro.dxa compression hash for FR_FRA version
|
new
|
sword1, intro.dxa
|
|
patch
|
normal
|
#15111 |
Unknown game variant for sci
|
new
|
unknown-game
|
|
defect
|
normal
|
#15112 |
TWINE: Unknown game variant for twine
|
new
|
unknown-game
|
|
defect
|
normal
|
#15113 |
TWINE: Unknown game variant for twine
|
new
|
unknown-game
|
|
defect
|
normal
|
#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
|
new
|
|
|
defect
|
normal
|
#15116 |
GLK ZCODE: Shogun fails to launch
|
new
|
|
|
defect
|
normal
|
#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
|
new
|
|
|
defect
|
normal
|
#15119 |
DIRECTOR: Majestic (Mac/Win) can't go past the loading screen
|
new
|
|
|
defect
|
normal
|
#15122 |
WEB: Bug Tracker - Logging in redirects to homepage
|
new
|
|
|
defect
|
normal
|
#15124 |
Option to lock the window size
|
new
|
|
|
feature request
|
normal
|
#15125 |
SCUMM: DIG: segmentation fault after entering the asteroid
|
new
|
|
|
defect
|
normal
|
#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
|
new
|
kq3, introduction text, cycles
|
|
defect
|
normal
|
#15129 |
SCUMM: Indy3 Mac, clearing series IQ score seems broken
|
new
|
|
|
defect
|
normal
|
#15130 |
AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
|
new
|
kq3, mice
|
|
defect
|
normal
|
#15131 |
Unknown game variant for ags
|
new
|
unknown-game
|
|
defect
|
normal
|
#15132 |
ZVISION: Subtitles addon not showing in Zork Nemesis
|
new
|
|
|
defect
|
normal
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
audio, reproducible, AdLib
|
|
defect
|
low
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
|
joostp
|
defect
|
low
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
|
defect
|
low
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
|
defect
|
low
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
script
|
|
defect
|
low
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
|
DrMcCoy
|
defect
|
low
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
|
DrMcCoy
|
defect
|
low
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
|
DrMcCoy
|
defect
|
low
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
|
DrMcCoy
|
defect
|
low
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
original
|
|
defect
|
low
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
|
DrMcCoy
|
defect
|
low
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
|
DrMcCoy
|
defect
|
low
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
|
peres
|
defect
|
low
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
|
Kirben
|
defect
|
low
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
original
|
lolbot-iichan
|
defect
|
low
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
|
|
defect
|
low
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
original
|
|
defect
|
low
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
original
|
lolbot-iichan
|
defect
|
low
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
new
|
original
|
DrMcCoy
|
defect
|
low
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
original
|
|
defect
|
low
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
|
|
feature request
|
low
|
#7455 |
MI1 Amiga: choose actor palette
|
new
|
|
|
feature request
|
low
|
#7647 |
KYRA3: add subtitles in VQA videos
|
new
|
|
|
feature request
|
low
|
#7762 |
OPL: Real OPL support for AdLib audio
|
new
|
|
|
feature request
|
low
|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
new
|
|
|
feature request
|
low
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
new
|
|
|
patch
|
low
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
new
|
|
|
defect
|
low
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
|
m-kiewitz
|
defect
|
low
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
|
defect
|
low
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
new
|
sci32 original
|
|
defect
|
low
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
|
sci32, pathfinding
|
|
defect
|
low
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
|
new
|
|
|
defect
|
low
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
|
new
|
|
|
defect
|
low
|
#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
|
new
|
|
|
defect
|
low
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
new
|
|
|
feature request
|
low
|
#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
new
|
|
|
feature request
|
low
|