Custom Query (1024 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (301 - 400 of 1024)

1 2 3 4 5 6 7 8 9 10 11
Ticket Summary Status Owner Type Priority Component
#10404 SCI: LSL7: parser behavior improvement new feature request normal Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld new defect normal Port: Wii
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect normal GUI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect normal Port: Mac OS X
#10476 XEEN: Clouds/Darkside flag not properly saved when restarting a new game new dreammaster defect normal Engine: MM: Xeen
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect normal Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect normal Engine: Mohawk
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect normal Port: Mac OS X
#10728 MOHAWK: MYST: ES: Marker instructions wrong new defect normal Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect normal Engine: ZVision
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new defect normal Engine: GLK: ZCode
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games new feature request normal Engine: Titanic
#11007 WME: 1 1/2 Ritter - Menu font problem new defect normal Engine: Wintermute
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request normal Graphics
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect normal Graphics
#11181 ZVISION Audio is clipping new defect normal Engine: ZVision
#11182 GUI Dialog for missing Roland MT-32 support new feature request normal Audio: MT32
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect normal Port: PSP Vita
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request normal Audio
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new defect normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking new defect normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? new defect normal Engine: Neverhood
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new defect normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new defect normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new defect normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new defect normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new defect normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect normal Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect normal Engine: SCUMM
#11367 WEB: I18N and punctuation improvements pending IlDucci feature request normal Web
#11369 GNAP: Can't move car new defect normal Engine: GNAP
#11376 BACKENDS: WII: BLADERUNNER: freezing on ScummVM 2.1.1 new defect normal Port: Wii
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect normal Ports
#11418 SCI: QfG3 - enhance game with keyboard shortcuts new feature request normal Engine: SCI
#11419 SCI: QfG3 - losing local money with the money exchanger new defect normal Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect normal Port: Mac OS X
#11428 macOS: Change default savegame location for macOS new feature request normal Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect normal Engine: SCI
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request normal Audio
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new defect normal Engine: MADE
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new defect normal Engine: Gob
#11462 IOS: Apple Magic Keyboard support new feature request normal Port: iOS
#11487 ULTIMA6: German patch version is not in German language new defect normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time new defect normal Engine: Voyeur
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new feature request normal Engine: Groovie
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster defect normal Engine: GLK: ZCode
#11519 GLK: text is low resolution on macOS retina display new defect normal Engine: GLK
#11520 ScummGlk has no text configuration options new feature request normal Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time new defect normal Engine: GLK: ZCode
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect normal Port: PSP Vita
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect normal Engine: Gob
#11539 CRUISE: Add Amiga sound support new feature request normal Engine: Cruise
#11549 TONY: Undetected German "Shoe Box" Version new feature request normal Engine: Tony
#11558 TITANIC: Missing QSound Positional Audio new defect normal Engine: Titanic
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect normal Engine: GLK: Glulxe
#11629 DRAGONS: Wrong aspect ratio new defect normal Engine: Dragons
#11632 Blazing Dragons: Subtitles are cropped new feature request normal Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control new defect normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect normal Engine: Illusions
#11643 Blazing Dragons: Thumbwrestling too easy new feature request normal Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible new defect normal Engine: Dragons
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new defect normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games new defect normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new defect normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds new defect normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) new defect normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) new defect normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS
#11697 MM: XEEN: Wrong sounds played new defect normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS
#11719 ULTIMA: Galloping in Combat new defect normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new defect normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new defect normal Engine: Ultima
#11729 GLK: Wrong colors and missing color changes new defect normal Engine: GLK
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect normal Port: Dreamcast
#11765 MM: XEEN: English names in German Clouds intro new defect normal Engine: MM: Xeen
#11773 CINE: OS (Atari ST) - Incorrect intro speed new defect normal Engine: Cine
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new defect normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new defect normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new defect normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new defect normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new defect normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new defect normal Engine: Grim
1 2 3 4 5 6 7 8 9 10 11
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.