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Results (201 - 300 of 1108)

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Owner: (none) (100 matches)

Ticket Summary Status Type Priority Component Version
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon
#6632 TOUCHE / IOS: Several Animations are missing new defect normal Engine: Touche
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect normal Engine: Touche
#7180 TOUCHE: Incorrect position of main character animation new defect normal Engine: Touche
#6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new defect normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new defect normal Engine: TsAGE
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new defect normal Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new defect normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new defect normal Engine: TsAGE
#6466 TSAGE: Ringworld2 - In-game menu different from the original new defect normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new defect normal Engine: TsAGE
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new defect normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new defect normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new defect normal Engine: TsAGE
#9058 Using more than one FM_OPL object (experimental) new patch normal Engine: SCUMM
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect normal Audio: MT32
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner
#12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes new defect low Engine: Mohawk
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request normal Port: 3DS
#14296 ACCESS: Amazon - add support for Super VGA new feature request normal Engine: Access
#11560 ADL: Unknown game variant for Ulyssey new defect normal Engine: ADL
#9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI
#7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect normal Engine: AGI
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new defect normal Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect normal Graphics: Scalers
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect normal Engine: AGI
#11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new defect normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect normal Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect normal Engine: AGOS
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS
#14018 AGS: Blackwell Legacy (old version & demo) issues new defect low Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new defect normal Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect normal Engine: AGS
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new defect low Engine: AGS
#13941 AGS: Heroine's Quest font rendering issue new defect normal Engine: AGS
#15008 AGS: Heroine's Quest: Two achievements not unlocking new defect low Engine: AGS
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request normal Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new defect normal Engine: AGS
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request normal Engine: AGS
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new defect low Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new defect normal Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect normal Engine: AGS
#14873 AGS: Save games are always ordered by saveslot instead of last save date new defect low Engine: AGS
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect low Engine: AGS
#13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) new feature request normal Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect normal Engine: AGS
#15081 AGS: The Legend of Skye missing steam detection new defect normal Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new defect low Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect normal Engine: AGS
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new defect low Engine: AGS
#14675 ALSA MIDI devices only use show/use the first available port new patch normal Audio
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect normal Port: Android
#14446 ANDROID: Add Chromecast support new feature request normal Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request normal Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect normal Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect normal Port: Android
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request normal Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect normal Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect normal Port: Android
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request normal Port: Android
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new defect normal Engine: Plumbers
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect normal Engine: Stark
#14422 ANDROID: Support more virtual keyboard language layouts new feature request normal Port: Android
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect normal Engine: Tetraedge
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect normal Engine: Asylum
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect normal Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect normal Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio
#14267 AUDIO: Possible optimisations for the software mixer new feature request normal Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect high Audio
#12537 AUDIO: Support hardware OPL on Windows new feature request low Audio
#14075 AUDIO: Volume settings are not applied on startup new defect normal Audio
#14000 Add Build for Windows on ARM64 new feature request normal Port: Win64
#13386 Add a "clear" command to the general debugger new feature request normal Tools
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request normal Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context new feature request normal Graphics
#12800 Add option to pass parameters to SCUMMVM on Android new feature request normal Port: Android
#13718 Add support for '.bf' based cryo games. new feature request normal Engine: Cryo
(more results for this group on next page)
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