#9058 |
Using more than one FM_OPL object (experimental)
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#9203 |
SDL: Avoiding pathological screen updates
|
|
patch
|
normal
|
--Other--
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#7307 |
DC: Possibility to select a specific VMU for saving
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#7603 |
iPhone: Pie menu for keyboard input?
|
vinterstum
|
feature request
|
normal
|
Port: iOS
|
|
#12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
|
tag2015
|
defect
|
normal
|
Engine: Mohawk
|
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#6453 |
WME: Rosemary - Text glitch
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6541 |
WME: Theora A/V Sync drifts
|
somaen
|
defect
|
normal
|
Video
|
|
#6649 |
WME: 5MA - wasps animation is too slow
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6653 |
WME: white chamber - slow scrolling
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6722 |
WME: The Kite - Script runtime errors
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#4388 |
AGI: Incorrect CGA palette
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#7527 |
Recognize zipped savegame when no Zlib was compiled
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7597 |
ITE: Add support for Inherit the Earth OS X bundle
|
sev-
|
feature request
|
normal
|
Engine: SAGA
|
|
#7720 |
GUI: default option
|
sev-
|
feature request
|
normal
|
GUI
|
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
sev-
|
defect
|
normal
|
Engine: SCI
|
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
sev-
|
defect
|
normal
|
Engine: Illusions
|
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
sev-
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
sev-
|
defect
|
high
|
Ports
|
|
#15071 |
TWP: Recap/hints when changing characters are not shown
|
scemino
|
defect
|
low
|
Engine: TWP
|
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#12565 |
PRIVATE: Casebook inaccesible
|
neuromancer
|
feature request
|
low
|
Engine: Private
|
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
|
neuromancer
|
defect
|
low
|
Engine: Hypno
|
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#14535 |
WETLANDS: missing korean text in the localized release
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#14863 |
PRIVATE: use original cursors from the exe
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#13177 |
TWINE: Tank is stuck
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#5730 |
AGI: Winnie: Color flood fill issue
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#14819 |
DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu
|
lotharsm
|
defect
|
normal
|
Engine: Director
|
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
|
#6721 |
WME: The Kite - Overlapping bug
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
lephilousophe
|
defect
|
normal
|
Common
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
joostp
|
defect
|
low
|
Engine: Sky
|
|
#13301 |
DIRECTOR: Unknown game variant for director - Kings of the Ice
|
jamie-marchant
|
defect
|
normal
|
Engine: Director
|
|
#14262 |
OSXPPC: ScummVM fails to start without "millions of colors" setting
|
jamie-marchant
|
defect
|
normal
|
Port: Mac OS X
|
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
fuzzie
|
defect
|
high
|
Engine: Mohawk
|
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#7012 |
SHERLOCK: volume settings don't work
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
dreammaster
|
feature request
|
low
|
Engine: Tinsel
|
|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#11518 |
GLK: ZCode - status line has no left margin
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
dreammaster
|
defect
|
low
|
Engine: Ultima
|
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#14919 |
M4: Orion Burger: Footstep Soundeffect missing
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#15068 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
|
#10663 |
GROOVIE: T7G: Cannot finish game
|
digitall
|
defect
|
normal
|
Engine: Groovie
|
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
digitall
|
defect
|
normal
|
Port: Wii
|
|
#7700 |
Wii: Support Sound Settings
|
dhewg
|
feature request
|
normal
|
Port: Wii
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#7649 |
ALL: visible warning when CD music missing
|
bluegr
|
feature request
|
normal
|
--Other--
|
|
#13637 |
CHEWY: Sprite of Chewy and Howard in train placed wrong
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
|
|
#7546 |
DS: Action GUI
|
agent-q
|
feature request
|
normal
|
Engine: SCUMM
|
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#12623 |
TRECISION: œ (o+e ligature) missing from French subtitles
|
Kurufinwe21
|
feature request
|
normal
|
Engine: Trecision
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3401 |
GOB3: double sprite glitch in the queen level
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3838 |
GOB: LIT - palette issue with sprites
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|