Custom Query (1115 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (901 - 1000 of 1115)

1 2 3 4 5 6 7 8 9 10 11 12
Ticket Summary Owner Type Priority Component Version
#14446 ANDROID: Add Chromecast support feature request normal Port: Android
#14450 Mass add duplicates languages in myst 3 dvd defect normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus defect normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) defect normal Engine: AGI
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout defect normal GUI
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself defect normal Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 defect normal Engine: Director
#14494 AGOS: SIMON1 subtitles not showing defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice defect normal Engine: AGOS
#14501 SCUMM: MANIAC: Support for the V1 built in demo. feature request normal Engine: SCUMM
#14505 MYST3: Endian issue on graphics defect normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) defect normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface defect normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options defect normal Engine: SCUMM
#14515 GUI: "Ask for confirmation on exit" option applies only to games feature request normal GUI
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow defect normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) defect normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode defect normal GUI
#14535 WETLANDS: missing korean text in the localized release neuromancer defect normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers defect normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 defect normal Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) defect normal Engine: AGI
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable BJNFNE defect normal Engine: Gob
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop defect normal Engine: Director
#14557 HYPNO: Screen mode should change when cutscenes are playing neuromancer defect normal Engine: Hypno
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games defect normal Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device defect normal Port: Android
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog defect normal Engine: SCI
#14586 STARK: Sound buggy on Linux defect normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version defect normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear defect normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS defect normal Engine: Tony
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting AndywinXp defect normal Engine: Director
#14600 SWORD1: intro.dxa not supported for non-english versions defect normal Engine: Sword1
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. defect normal Engine: SCUMM
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' defect normal Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost defect normal Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo defect normal Engine: Tinsel
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side neuromancer defect normal Engine: Freescape
#14631 ANDROID: I need a storage function that can be backed up in an Android environment feature request normal Port: Android
#14635 GLK: ADRIFT - Crashing/erroring game variants defect normal Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox defect normal Engine: AGS
#14669 TWINE: Multiple track issues defect normal Engine: TwinE
#14675 ALSA MIDI devices only use show/use the first available port patch normal Audio
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar defect normal Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. defect normal Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page defect normal Engine: MM: MM1
#14691 WIN32: Google Cloud fails to sync on current master defect normal Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. defect normal Engine: Tinsel
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime feature request normal Port: Android
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake defect normal Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end defect normal Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings defect normal Port: iOS
#14709 GUI: Please add a feature to filter by language to the mass add widget. feature request normal GUI
#14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) feature request normal Engine: Tinsel
#14722 XEEN: Fix inconsistencies with WoX Cloudside locations feature request normal Engine: MM: Xeen
#14729 Newer updated signatures get games blocked until a new ScummVM is released feature request normal Common
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom defect normal Engine: SCUMM
#14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) feature request normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version defect normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog defect normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors defect normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" defect normal Engine: SCUMM
#14750 KYRA: Kyra1: Add support for hungarian translation feature request normal Engine: Kyra
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues defect normal Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye defect normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped defect normal Engine: AGS
#14758 Unknown game variant for director defect normal Engine: Director
#14760 Crash at Eye of the Beholder 2 Launch defect normal Engine: Kyra
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger defect normal Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. defect normal Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues defect normal Engine: Director
#14770 Update Nuked OPL3 emulator to lastest version. feature request normal Audio
#14772 M4: Orion Burger - Gfx mesh and crash on BE target defect normal Engine: M4
#14774 GUI: Full Title + version requires at least 748px wide window defect normal GUI
#14778 TWINE: Some in-game options are being translated to ??? defect normal Engine: TwinE
#14782 Freescape games need a specific iOS control config as default defect normal Port: iOS
#14785 iOS: Allow engines to place on-screen buttons in specific locations feature request normal Port: iOS
#14789 Win64 - ini file got reset shortly after using v2.8.0 defect normal Port: Win64
#14790 ULTIMA1: Do not bundle ultima*.dat files with it feature request normal Engine: Ultima
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL defect normal Audio
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair defect normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save defect normal Engine: SCI
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) defect normal Engine: Sword2
#14805 TWINE: black screen after snow lift cutscene defect normal Engine: TwinE
#14807 TWINE: TV screen in Principal Island house plays a second wrong video defect normal Engine: TwinE
#14813 PINK: Broken cyrillic symbols in both pink panther games defect normal Engine: Pink
#14815 Turn the "bad crack" fix into an optional enhancement feature request normal Engine: SCUMM
#14816 Cleanup feature feature request normal Common
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini defect normal Port: Win64
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games defect normal Engine: Tetraedge
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 defect normal Engine: Stark
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die defect normal Engine: SCI
#14827 ANDROID: Launcher GUI layout issues for Backend tabs defect normal Port: Android
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses defect normal Engine: Ultima
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet neuromancer defect normal Engine: Freescape
#14839 ULTIMA8: Bad render order on barrel at docks defect normal Engine: Ultima
#14840 ULTIMA8: Mordea needs animation reset before cutscene defect normal Engine: Ultima
#14841 ULTIMA8: Missing blood spray on player damage defect normal Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion defect normal Engine: Ultima
1 2 3 4 5 6 7 8 9 10 11 12
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.