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Results (401 - 500 of 975)

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Ticket Summary Status Owner Priority Component Version
#12750 REMORSE: Enemy AI does not exactly match original new normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new normal Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised new normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new normal Engine: AGOS
#12790 ULTIMA8: crash after intro when u8save.000 is missing new normal Engine: Ultima
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new normal Port: Mac OS X
#12809 MM: XEEN: Original German crossword puzzle bug new normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new normal Engine: Director
#12841 DIRECTOR: Mylk Mac crashes on startup new normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new normal Engine: Griffon
#12855 GRIFFON: Always return to launcher option not working new normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new normal Engine: GLK: Comprehend
#12872 DIRECTOR: L-ZONE Infocity logo wrong palette new normal Engine: Director
#12873 DIRECTOR: L-ZONE: Movie not found new normal Engine: Director
#12882 WII: scummvm always returns to system menu on exit new normal Common
#12899 MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK) new normal Engine: Director
#12915 SCUMM/HE: Backyard Football 2002 crash starting a match new normal Engine: SCUMM
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new normal Engine: AGS
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new normal Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new normal Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new normal Engine: Myst3
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new normal Port: GameCube
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy normal Common
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new normal Audio: MT32
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new normal Engine: SCUMM
#13024 MACOS: Can't map Command and Fn keys new normal Port: Mac OS X
#13031 GRIM: Cutscene cut off at the end in German version new normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new normal Engine: Grim
#13039 MYST3: Unknown game variant for myst3 new normal Engine: Myst3
#13040 GRIME: Menu Cursor Bug new normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new normal Engine: Grim
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new normal Port: Mac OS X
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new normal Engine: Prince
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new normal Engine: Director
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new normal Engine: SCUMM
#13116 TWINE: slowdown when grid mask is applied new normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag new normal Engine: Titanic
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new normal Engine: TwinE
#13139 GRIM: Grim Fandango - model glitch year 3 new normal Engine: Grim
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#13146 TINSEL: Discworld intro graphical glitch new normal Engine: Tinsel
#13153 SCI Games begin lagging either at launch or after moving about outside of window new normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new normal Common
#13160 SHERLOCK: Glitch when loading savegame new normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new normal Engine: Myst3
#13177 TWINE: Tank is stuck new mgerhardy normal Engine: TwinE
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
#13216 WEB: "Other" screenshots page is broken new normal Web
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new normal Engine: SCUMM
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new normal Engine: SCI
#13229 PSP: PS Vita Ultima 8: controls don´t work at all new normal Port: PSP Vita
#13231 TOLTECS: Demo fails to load adlib timbre file new normal Engine: Toltecs
#13241 GUI: Interface requires improvements for small resolutions. new normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new normal Engine: Trecision
#13261 SCUMM: Scrolling scenes show at a larger width than on DOS new normal Engine: SCUMM
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13270 FULLPIPE: Left Handle vanishes on teleporting new normal Engine: NGI
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound new AndywinXp normal Engine: SCUMM
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new normal Engine: Ultima
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new normal Engine: Mortevielle
#13287 TOON: Toonstruck is added twice by the launcher with mass add new normal Engine: Toon
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new normal Engine: ZVision
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. new normal Engine: Prince
#13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) new normal Engine: Director
#13301 DIRECTOR: Unknown game variant for director - Kings of the Ice new jamie-marchant normal Engine: Director
#13325 DIRECTOR: Explore Space - Mars (D5) not starting new normal Engine: Director
#13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue new normal Engine: Director
#13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) new normal Engine: Director
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new normal Engine: Sherlock
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
#13376 MYST3: Save Glitch new normal Engine: Myst3
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves new normal Engine: Myst3
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new normal Engine: SCUMM
#13421 GUI: Version info should be right-aligned in list view new normal GUI
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