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Results (101 - 200 of 963)

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Ticket Summary Status Owner Priority Component Version
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new normal Graphics
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new normal Graphics
#13461 SDL: Stretched in full screen new normal Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new normal Graphics
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new normal Graphics
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new normal Graphics gsoc
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new normal Graphics
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new normal Graphics
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new normal GUI
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new low GUI
#11645 GUI: "New save" button still enabled when all save locations are used new low GUI
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new normal GUI
#13241 GUI: Interface requires improvements for small resolutions. new normal GUI
#13421 GUI: Version info should be right-aligned in list view new normal GUI
#13503 GUI: Add a way to delete saved games from the save/load game grid view new normal GUI
#13662 GUI: Default font is limited in language support new normal GUI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new normal GUI
#14417 GUI: Only default icons in grid view new normal GUI
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new normal GUI
#14530 BACKENDS: SDL2: Regression with software mode new normal GUI
#14774 GUI: Full Title + version requires at least 748px wide window new normal GUI
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#15019 GUI: Extra path gets deleted from settings new normal GUI
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new low Engine: mTropolis
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new normal Engine: mTropolis
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new normal Engine: ZVision
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new normal Engine: ZVision
#11181 ZVISION Audio is clipping new normal Engine: ZVision
#11483 ZVISION: ZGI: Music broke new high Engine: ZVision
#11992 ZVISION: Korean Nemesis Yes/No prompts new normal Engine: ZVision
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new normal Engine: ZVision
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new normal Engine: ZVision
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan low Engine: Wintermute
#6453 WME: Rosemary - Text glitch new somaen normal Engine: Wintermute
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new normal Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow new somaen normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen normal Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan low Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen normal Engine: Wintermute
#9683 WME: Helga Deep in Trouble - Graphic mistake new normal Engine: Wintermute
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new high Engine: Wintermute
#11007 WME: 1 1/2 Ritter - Menu font problem new normal Engine: Wintermute
#11287 WME: Some games are using same fonts for selected and normal text new low Engine: Wintermute
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new normal Engine: Wintermute
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new low Engine: Wintermute
#11496 VOYEUR: lock screen doesn't show last play time new normal Engine: Voyeur
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota normal Engine: V-Cruise
#11487 ULTIMA6: German patch version is not in German language new normal Engine: Ultima
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new normal Engine: Ultima
#11665 ULTIMA: Spell Sounds new normal Engine: Ultima
#11719 ULTIMA: Galloping in Combat new normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new normal Engine: Ultima
#11949 ULTIMA: Missing/incorrect graphics in the main menu new normal Engine: Ultima
#11955 ULTIMA: falling down is not happening new normal Engine: Ultima
#12019 ULTIMA8: Bentic talks to himself during conversation new low Engine: Ultima
#12302 ULTIMA4: Moongate remains on screen new low Engine: Ultima
#12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster low Engine: Ultima
#12366 ULTIMA6: segfault during gc in Ultima 6 new normal Engine: Ultima
#12480 ULTIMA4:: sound FX loops new low Engine: Ultima
#12481 ULTIMA4: Text Colorization does not work new low Engine: Ultima
#12484 ULTIMA4: Dungeon Combat always skips the first character new low Engine: Ultima
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new normal Engine: Ultima
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new normal Engine: Ultima
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new normal Engine: Ultima
#12790 ULTIMA8: crash after intro when u8save.000 is missing new normal Engine: Ultima
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new normal Engine: Ultima
#13785 REMORSE: mouse rotation doesn't work new normal Engine: Ultima
#13851 ULTIMA8: Middle click navigation isn't very smart new normal Engine: Ultima
#13876 ULTIMA8: smart navigation make avatar run in circles new normal Engine: Ultima
#14030 ULTIMA8: Changelings don't change new normal Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new normal Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly new normal Engine: Ultima
#14311 ULTIMA8: Disappearing Stepping Stone new low Engine: Ultima
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new normal Engine: Ultima
#14839 ULTIMA8: Bad render order on barrel at docks new normal Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion new low Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground new normal Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation new normal Engine: Ultima
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new normal Engine: Ultima
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new normal Engine: Ultima
#15038 ULTIMA4: Title screen not displaying correctly new normal Engine: Ultima
#15050 ULTIMA: Can't transfer a character in Ultima VI new normal Engine: Ultima
#15065 Unknown game variant for ultima, its actually Crusader: No remorse new low Engine: Ultima
#11991 TWINE: Music volume control shouldn't affect CD audio volume new normal Engine: TwinE
#12074 TWINE: rendering of the holomap is broken pending mgerhardy normal Engine: TwinE
#12875 TWINE: rendering issues on the left side in 1920x1200 new low Engine: TwinE
#13116 TWINE: slowdown when grid mask is applied new normal Engine: TwinE
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