#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
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new
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normal
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Graphics
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#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
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new
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normal
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Graphics
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#13461 |
SDL: Stretched in full screen
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new
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normal
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Graphics
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#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
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new
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normal
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Graphics
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#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
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new
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normal
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Graphics
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#14348 |
GFX: Flickering with enabled Gsync/VRR
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new
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normal
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Graphics
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#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
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new
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normal
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Graphics
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gsoc
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#14519 |
Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow
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new
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normal
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Graphics
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#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
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new
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normal
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Graphics
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#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
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new
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normal
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GUI
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#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
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new
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normal
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GUI
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#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
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new
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normal
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GUI
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#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
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new
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low
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GUI
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#11645 |
GUI: "New save" button still enabled when all save locations are used
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new
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low
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GUI
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#11745 |
GUI: THEME: Some tabs and selectors have hidden options in low resolution mode
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new
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normal
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GUI
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#13241 |
GUI: Interface requires improvements for small resolutions.
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new
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normal
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GUI
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#13421 |
GUI: Version info should be right-aligned in list view
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new
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normal
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GUI
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#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
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new
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normal
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GUI
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#13662 |
GUI: Default font is limited in language support
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new
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normal
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GUI
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#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
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new
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normal
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GUI
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#14417 |
GUI: Only default icons in grid view
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new
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normal
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GUI
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#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
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new
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normal
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GUI
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#14530 |
BACKENDS: SDL2: Regression with software mode
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new
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normal
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GUI
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#14774 |
GUI: Full Title + version requires at least 748px wide window
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new
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normal
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GUI
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#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
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new
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normal
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GUI
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#15019 |
GUI: Extra path gets deleted from settings
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new
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normal
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GUI
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#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
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new
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low
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Engine: mTropolis
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#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
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new
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normal
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Engine: mTropolis
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#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
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new
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normal
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Engine: ZVision
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#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
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new
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normal
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Engine: ZVision
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#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
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new
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normal
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Engine: ZVision
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#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
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new
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normal
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Engine: ZVision
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#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
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new
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normal
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Engine: ZVision
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#11181 |
ZVISION Audio is clipping
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new
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normal
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Engine: ZVision
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#11483 |
ZVISION: ZGI: Music broke
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new
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high
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Engine: ZVision
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#11992 |
ZVISION: Korean Nemesis Yes/No prompts
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new
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normal
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Engine: ZVision
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#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
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new
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normal
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Engine: ZVision
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#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
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new
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normal
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Engine: ZVision
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#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
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new
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lolbot-iichan
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low
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Engine: Wintermute
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#6453 |
WME: Rosemary - Text glitch
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new
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somaen
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normal
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Engine: Wintermute
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#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
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new
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normal
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Engine: Wintermute
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#6569 |
WME: Rhiannon - Animation freeze of the final outtro
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new
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normal
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Engine: Wintermute
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#6649 |
WME: 5MA - wasps animation is too slow
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new
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somaen
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normal
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Engine: Wintermute
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#6652 |
WME: white chamber - bot flickers when changing directions
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new
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somaen
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normal
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Engine: Wintermute
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#6653 |
WME: white chamber - slow scrolling
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new
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somaen
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normal
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Engine: Wintermute
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#6721 |
WME: The Kite - Overlapping bug
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new
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lolbot-iichan
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low
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Engine: Wintermute
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#6722 |
WME: The Kite - Script runtime errors
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new
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somaen
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normal
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Engine: Wintermute
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#9683 |
WME: Helga Deep in Trouble - Graphic mistake
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new
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normal
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Engine: Wintermute
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#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
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new
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high
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Engine: Wintermute
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#11007 |
WME: 1 1/2 Ritter - Menu font problem
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new
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normal
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Engine: Wintermute
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#11287 |
WME: Some games are using same fonts for selected and normal text
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new
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low
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Engine: Wintermute
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#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
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new
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normal
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Engine: Wintermute
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#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
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new
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low
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Engine: Wintermute
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#11496 |
VOYEUR: lock screen doesn't show last play time
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new
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normal
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Engine: Voyeur
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#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
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new
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elasota
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normal
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Engine: V-Cruise
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#11487 |
ULTIMA6: German patch version is not in German language
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new
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normal
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Engine: Ultima
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#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
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new
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normal
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Engine: Ultima
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#11665 |
ULTIMA: Spell Sounds
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new
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normal
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Engine: Ultima
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#11719 |
ULTIMA: Galloping in Combat
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new
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normal
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Engine: Ultima
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#11720 |
ULTIMA: Fire fields aren't making damage sound
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new
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normal
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Engine: Ultima
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#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
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new
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normal
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Engine: Ultima
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#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
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new
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normal
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Engine: Ultima
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#11955 |
ULTIMA: falling down is not happening
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new
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normal
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Engine: Ultima
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#12019 |
ULTIMA8: Bentic talks to himself during conversation
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new
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low
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Engine: Ultima
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#12302 |
ULTIMA4: Moongate remains on screen
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new
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low
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Engine: Ultima
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#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
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new
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dreammaster
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low
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Engine: Ultima
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#12366 |
ULTIMA6: segfault during gc in Ultima 6
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new
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normal
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Engine: Ultima
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#12480 |
ULTIMA4:: sound FX loops
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new
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low
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Engine: Ultima
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#12481 |
ULTIMA4: Text Colorization does not work
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new
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low
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Engine: Ultima
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#12484 |
ULTIMA4: Dungeon Combat always skips the first character
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new
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low
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Engine: Ultima
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#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
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new
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normal
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Engine: Ultima
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#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
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new
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normal
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Engine: Ultima
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#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
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new
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normal
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Engine: Ultima
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#12749 |
REMORSE: FMV difference: background should be faded to greyscale
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new
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normal
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Engine: Ultima
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#12750 |
REMORSE: Enemy AI does not exactly match original
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new
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normal
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Engine: Ultima
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#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
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new
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normal
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Engine: Ultima
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#12759 |
REMORSE: Rendering order issue - items sometimes disappear
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new
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normal
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Engine: Ultima
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#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
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new
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normal
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Engine: Ultima
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#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
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new
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normal
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Engine: Ultima
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#13785 |
REMORSE: mouse rotation doesn't work
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new
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normal
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Engine: Ultima
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#13851 |
ULTIMA8: Middle click navigation isn't very smart
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new
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normal
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Engine: Ultima
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#13876 |
ULTIMA8: smart navigation make avatar run in circles
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new
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normal
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Engine: Ultima
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#14030 |
ULTIMA8: Changelings don't change
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new
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normal
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Engine: Ultima
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#14034 |
ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes
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new
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normal
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Engine: Ultima
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#14044 |
ULTIMA8: Getting attacked while asleep not working properly
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new
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normal
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Engine: Ultima
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#14311 |
ULTIMA8: Disappearing Stepping Stone
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new
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low
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Engine: Ultima
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#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
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new
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normal
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Engine: Ultima
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#14839 |
ULTIMA8: Bad render order on barrel at docks
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new
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normal
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Engine: Ultima
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#14842 |
ULTIMA8: Paperdoll gump does not remember postion
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new
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low
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Engine: Ultima
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#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
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new
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normal
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Engine: Ultima
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#14867 |
ULTIMA8: NPCs keep moving during conversation
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new
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normal
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Engine: Ultima
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#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
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new
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normal
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Engine: Ultima
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#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
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new
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normal
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Engine: Ultima
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#15038 |
ULTIMA4: Title screen not displaying correctly
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new
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normal
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Engine: Ultima
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#15050 |
ULTIMA: Can't transfer a character in Ultima VI
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new
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normal
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Engine: Ultima
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#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
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new
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low
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Engine: Ultima
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#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
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new
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normal
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Engine: TwinE
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#12074 |
TWINE: rendering of the holomap is broken
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pending
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mgerhardy
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normal
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Engine: TwinE
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#12875 |
TWINE: rendering issues on the left side in 1920x1200
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new
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low
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Engine: TwinE
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#13116 |
TWINE: slowdown when grid mask is applied
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new
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normal
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Engine: TwinE
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