| #11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
normal
|
Engine: Grim
|
|
| #11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
|
normal
|
Engine: Grim
|
|
| #11794 |
EMI: Lever of the stove in LUA bar misplaced
|
new
|
|
low
|
Engine: Grim
|
|
| #11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
|
normal
|
Engine: Grim
|
|
| #11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
new
|
|
normal
|
Engine: Grim
|
|
| #11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
|
normal
|
Engine: Grim
|
|
| #11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
|
|
low
|
Engine: Grim
|
|
| #11799 |
EMI: PS2, the menu has no background
|
new
|
|
normal
|
Engine: Grim
|
|
| #11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
|
normal
|
Engine: Grim
|
|
| #11801 |
GRIM: Stuck in animaton - Second Year
|
new
|
|
low
|
Engine: Grim
|
|
| #11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
|
normal
|
Engine: Grim
|
|
| #11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
|
|
normal
|
Engine: Grim
|
|
| #11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
|
normal
|
Engine: Grim
|
|
| #11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
|
normal
|
Engine: Grim
|
|
| #11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
|
normal
|
Engine: Grim
|
|
| #11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
|
normal
|
Engine: Grim
|
|
| #11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
|
new
|
|
low
|
Engine: Grim
|
|
| #11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
|
normal
|
Engine: Grim
|
|
| #11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
|
normal
|
Engine: Grim
|
|
| #11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
normal
|
Engine: Grim
|
|
| #11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
normal
|
Engine: Grim
|
|
| #11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
normal
|
Engine: Grim
|
|
| #11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
|
normal
|
Engine: Grim
|
|
| #11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
|
normal
|
Engine: Grim
|
|
| #11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
normal
|
Engine: Grim
|
|
| #11822 |
EMI: Guybrush walks through tourist body
|
new
|
|
low
|
Engine: Grim
|
|
| #11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
normal
|
Engine: Grim
|
|
| #11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
normal
|
Engine: Grim
|
|
| #11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
normal
|
Engine: Grim
|
|
| #11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
normal
|
Engine: Grim
|
|
| #11828 |
EMI: Missing subtitles by default in demo (french/german)
|
new
|
|
low
|
Engine: Grim
|
|
| #11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
normal
|
Engine: Grim
|
|
| #11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
normal
|
Engine: Grim
|
|
| #11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
normal
|
Engine: Grim
|
|
| #11832 |
EMI: Some lines are not spoken
|
new
|
|
normal
|
Engine: Grim
|
|
| #11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
normal
|
Engine: Grim
|
|
| #11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
|
normal
|
Engine: Grim
|
|
| #11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
|
normal
|
Engine: Grim
|
|
| #11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
|
normal
|
Engine: Grim
|
|
| #11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
|
|
normal
|
Engine: Grim
|
|
| #11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
|
normal
|
Engine: Grim
|
|
| #11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
|
normal
|
Engine: Grim
|
|
| #11843 |
GRIM: Num Lock problem
|
new
|
|
normal
|
Engine: Grim
|
|
| #11844 |
GRIM: graphic glitch - Manny in the elevator
|
new
|
|
normal
|
Engine: Grim
|
|
| #11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
|
normal
|
Engine: Grim
|
|
| #11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
|
normal
|
Engine: Grim
|
|
| #11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
|
new
|
|
low
|
Engine: Grim
|
|
| #11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
|
normal
|
Engine: Grim
|
|
| #11850 |
MYST3: Unable to use space key to interact.
|
new
|
|
normal
|
Engine: Myst3
|
|
| #11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
|
normal
|
Engine: Grim
|
|
| #11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
|
normal
|
Engine: Grim
|
|
| #11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
normal
|
Engine: Grim
|
|
| #11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
|
normal
|
Engine: Grim
|
|
| #11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
normal
|
Engine: Grim
|
|
| #11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
|
normal
|
Engine: Grim
|
|
| #11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
|
normal
|
Engine: Grim
|
|
| #11863 |
STARK: April looking in the wrong direction at mole people village
|
new
|
|
normal
|
Engine: Stark
|
|
| #11864 |
STARK: April standing over void at Roper Klacks castle
|
new
|
|
normal
|
Engine: Stark
|
|
| #11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
normal
|
Engine: Grim
|
|
| #11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
normal
|
Engine: Grim
|
|
| #11867 |
STARK: Incorrect scene transition at Roper Klacks castle
|
new
|
|
normal
|
Engine: Stark
|
|
| #11868 |
STARK: April marked as usable object
|
new
|
|
normal
|
Engine: Stark
|
|
| #11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
|
new
|
|
normal
|
Engine: Stark
|
|
| #11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
normal
|
Engine: Grim
|
|
| #11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
normal
|
Engine: Grim
|
|
| #11876 |
STARK/TLJ: Camera pans too fast
|
new
|
|
normal
|
Engine: Stark
|
|
| #11877 |
MYST3: Easter Eggs issue
|
new
|
|
normal
|
Engine: Myst3
|
|
| #11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
normal
|
Engine: Grim
|
|
| #11880 |
STARK: April floating on the raft is not in sync with background sea
|
new
|
|
normal
|
Engine: Stark
|
|
| #11881 |
MYST3: wrong texts on letters in Polish version
|
new
|
|
low
|
Engine: Myst3
|
|
| #11884 |
MYST3: Jnanin lift descending sound is early
|
new
|
|
normal
|
Engine: Myst3
|
|
| #11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
|
|
normal
|
Engine: Stark
|
|
| #11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
normal
|
Engine: Grim
|
|
| #11889 |
STARK: No dedicated "listKnowledges" command
|
new
|
|
low
|
Engine: Stark
|
|
| #11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
new
|
|
low
|
Engine: Stark
|
|
| #11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
normal
|
Engine: Grim
|
|
| #11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
normal
|
Engine: Grim
|
|
| #11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
normal
|
Port: Dreamcast
|
|
| #11920 |
GRIM: Characters disappear under the sea
|
new
|
|
normal
|
Engine: Grim
|
|
| #11931 |
MYST3: Quiet sound in a room with a projector in J'nanin
|
new
|
|
normal
|
Engine: Myst3
|
|
| #11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11955 |
ULTIMA: falling down is not happening
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
| #11991 |
TWINE: Music volume control shouldn't affect CD audio volume
|
new
|
|
normal
|
Engine: TwinE
|
|
| #11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
new
|
|
normal
|
Engine: ZVision
|
|
| #12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
|
new
|
|
low
|
Engine: Sword2
|
|
| #12019 |
ULTIMA8: Bentic talks to himself during conversation
|
new
|
|
low
|
Engine: Ultima
|
|
| #12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
|
new
|
tag2015
|
normal
|
Engine: Mohawk
|
|
| #12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
new
|
|
normal
|
Audio: MT32
|
|
| #12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
|
low
|
Engine: Grim
|
|
| #12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
|
normal
|
Engine: MADS
|
|
| #12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
|
normal
|
Engine: GLK: Comprehend
|
|
| #12296 |
GLK: Quest compatibility issues
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
| #12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
|
normal
|
Engine: GLK: Hugo
|
|
| #12302 |
ULTIMA4: Moongate remains on screen
|
new
|
|
low
|
Engine: Ultima
|
|
| #12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
dreammaster
|
low
|
Engine: Ultima
|
|
| #12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
new
|
|
normal
|
Engine: SAGA
|
|
| #12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
normal
|
Engine: Bladerunner
|
|
| #12480 |
ULTIMA4:: sound FX loops
|
new
|
|
low
|
Engine: Ultima
|
|