| #9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
|
normal
|
Engine: SCI
|
|
| #9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
normal
|
Engine: AGOS
|
|
| #9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
normal
|
Engine: NGI
|
|
| #9683 |
WME: Helga Deep in Trouble - Graphic mistake (2D renderer only)
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
|
normal
|
Engine: SCI
|
|
| #9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
|
normal
|
Engine: SCI
|
|
| #10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
|
normal
|
Engine: SAGA
|
|
| #10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
|
normal
|
Engine: SAGA
|
|
| #10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
|
normal
|
Engine: Tinsel
|
|
| #10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
|
normal
|
GUI
|
|
| #10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
new
|
|
normal
|
Ports
|
|
| #10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
new
|
|
normal
|
Engine: Titanic
|
|
| #10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
normal
|
Engine: NGI
|
|
| #10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
|
normal
|
Engine: Sherlock
|
|
| #10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
dreammaster
|
normal
|
Engine: TsAGE
|
|
| #10397 |
FULLPIPE: Memory leak when loading a saved game
|
new
|
|
normal
|
Engine: NGI
|
|
| #10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
|
normal
|
Port: Wii
|
|
| #10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
normal
|
Port: Dreamcast
|
|
| #10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
normal
|
Graphics
|
|
| #10431 |
SCI: Shivers: Access Violation rendering picture under RetroPie
|
new
|
dafioram
|
normal
|
Engine: SCI
|
|
| #10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
|
normal
|
Port: Mac OS X
|
|
| #10476 |
MM: XEEN: Clouds/Darkside flag not properly saved when restarting a new game
|
new
|
dreammaster
|
normal
|
Engine: MM: Xeen
|
|
| #10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
normal
|
Engine: AGOS
|
|
| #10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
normal
|
Engine: Gob
|
|
| #10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
|
normal
|
Engine: ZVision
|
|
| #10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
| #10957 |
TINSEL: DW1 - Psy office event not triggered
|
new
|
|
normal
|
Engine: Tinsel
|
|
| #11007 |
WME: Some text is cut short
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
|
normal
|
Graphics
|
|
| #11181 |
ZVISION Audio is clipping
|
new
|
|
normal
|
Engine: ZVision
|
|
| #11199 |
BACKENDS: SWITCH: Cloud saves feature is not connecting
|
new
|
|
normal
|
Ports
|
|
| #11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
new
|
|
normal
|
Port: PSP Vita
|
|
| #11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
new
|
|
normal
|
Cloud
|
|
| #11257 |
CLOUD: Issue with case sensitive filesystems
|
new
|
|
normal
|
Cloud
|
|
| #11267 |
TOLTECS: Sprite residues left behind on ego walking
|
new
|
|
normal
|
Engine: Toltecs
|
|
| #11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
new
|
sev-
|
normal
|
Engine: SCI
|
|
| #11286 |
NEVERHOOD: Is the game running slower than it should?
|
new
|
|
normal
|
Engine: Neverhood
|
|
| #11324 |
MADE: Return to Zork - ReelMagic / MPEG game variant
|
new
|
|
normal
|
Engine: MADE
|
|
| #11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
normal
|
Engine: Bladerunner
|
|
| #11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
new
|
|
normal
|
Engine: SCI
|
|
| #11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
|
normal
|
Engine: SCI
|
|
| #11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
new
|
|
normal
|
Engine: Parallaction
|
|
| #11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
new
|
|
normal
|
Engine: SCI
|
|
| #11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
new
|
|
normal
|
Port: 3DS
|
|
| #11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
new
|
|
normal
|
Port: PSP Vita
|
|
| #11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
new
|
|
normal
|
Ports
|
|
| #11419 |
SCI: QfG3 - losing local money with the money exchanger
|
new
|
|
normal
|
Engine: SCI
|
|
| #11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
new
|
|
normal
|
Engine: SCI
|
|
| #11452 |
MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms)
|
new
|
|
normal
|
Engine: MADE
|
|
| #11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
new
|
|
normal
|
Engine: Gob
|
|
| #11487 |
ULTIMA6: German patch version is not in German language
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11496 |
VOYEUR: lock screen doesn't show last play time
|
new
|
|
normal
|
Engine: Voyeur
|
|
| #11502 |
GROOVIE: Add Support for T7G 25th Anniversary Including Language Selection
|
new
|
|
normal
|
Engine: Groovie
|
|
| #11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
|
normal
|
Engine: AGI
|
|
| #11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
| #11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
normal
|
Engine: GLK: ZCode
|
|
| #11521 |
GLK: ZCode - loses scrollback from time to time
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
| #11529 |
CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
|
new
|
|
normal
|
Engine: Cruise
|
|
| #11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
new
|
|
normal
|
Port: PSP Vita
|
|
| #11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
|
normal
|
Engine: Gob
|
|
| #11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
|
normal
|
Engine: Gob
|
|
| #11558 |
TITANIC: Missing QSound Positional Audio
|
new
|
|
normal
|
Engine: Titanic
|
|
| #11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
|
|
| #11629 |
DRAGONS: Wrong aspect ratio
|
new
|
|
normal
|
Engine: Dragons
|
|
| #11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
new
|
sev-
|
normal
|
Engine: Illusions
|
|
| #11639 |
SCI: SQ6: Shuttlebay entrance walk bug
|
new
|
|
normal
|
Engine: SCI
|
|
| #11644 |
DRAGONS: Splash screen font background too visible
|
new
|
|
normal
|
Engine: Dragons
|
|
| #11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11653 |
GLK: JACL: Problems with running older games
|
new
|
|
normal
|
Engine: GLK: JACL
|
|
| #11655 |
GLK: QUEST - Crashing games report
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
| #11665 |
ULTIMA: Spell Sounds
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11675 |
PRINCE: Overlapping text (English translation)
|
new
|
|
normal
|
Engine: Prince
|
|
| #11677 |
PRINCE: Text missing when using examine (english translation)
|
new
|
|
normal
|
Engine: Prince
|
|
| #11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
|
normal
|
Engine: AGOS
|
|
| #11697 |
MM: XEEN: Wrong sounds played
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
| #11707 |
AGOS: Feeble - Background color change
|
new
|
|
normal
|
Engine: AGOS
|
|
| #11719 |
ULTIMA: Galloping in Combat
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11720 |
ULTIMA: Fire fields aren't making damage sound
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11729 |
GLK: Wrong colors and missing color changes
|
new
|
|
normal
|
Engine: GLK
|
|
| #11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
new
|
|
normal
|
Port: Dreamcast
|
|
| #11765 |
MM: XEEN: English names in German Clouds intro
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
| #11773 |
CINE: OS (Atari ST) - Incorrect intro speed
|
new
|
|
normal
|
Engine: Cine
|
|
| #11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
|
normal
|
Engine: Grim
|
|
| #11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
|
|
normal
|
Engine: Grim
|
|
| #11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
new
|
|
normal
|
Engine: Grim
|
|
| #11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
|
normal
|
Engine: Grim
|
|
| #11787 |
EMI: Guybrush walks through the dart players
|
new
|
|
normal
|
Engine: Grim
|
|
| #11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
normal
|
Engine: Grim
|
|
| #11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
|
normal
|
Engine: Grim
|
|
| #11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
|
normal
|
Engine: Grim
|
|
| #11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
normal
|
Engine: Grim
|
|
| #11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
|
normal
|
Engine: Grim
|
|
| #11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
|
normal
|
Engine: Grim
|
|