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Results (201 - 300 of 853)

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Ticket Summary Status Owner Priority Component Version
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new normal Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster normal Engine: TsAGE
#10397 FULLPIPE: Memory leak when loading a saved game new normal Engine: NGI
#10408 BACKENDS: Wii - Static sound in Discworld new normal Port: Wii
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other--
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new normal Port: Mac OS X
#10476 MM: XEEN: Clouds/Darkside flag not properly saved when restarting a new game new dreammaster normal Engine: MM: Xeen
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new normal Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new normal Engine: Mohawk
#10728 MOHAWK: MYST: ES: Marker instructions wrong new normal Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new normal Engine: ZVision
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new normal Engine: GLK: ZCode
#11007 WME: 1 1/2 Ritter - Menu font problem new normal Engine: Wintermute
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new normal Graphics
#11181 ZVISION Audio is clipping new normal Engine: ZVision
#11199 BACKENDS: SWITCH: Cloud saves feature is not connecting new normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new normal Port: PSP Vita
#11245 CLOUD: Saves sync triggered twice in a row after saving new normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking new normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? new normal Engine: Neverhood
#11295 BLADERUNNER: save games may not work on macOS Catalina new normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 new normal Port: 3DS
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new normal Engine: SCUMM
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new normal Ports
#11419 SCI: QfG3 - losing local money with the money exchanger new normal Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new normal Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new normal Engine: SCI
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new normal Engine: MADE
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new normal Engine: Gob
#11487 ULTIMA6: German patch version is not in German language new normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time new normal Engine: Voyeur
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new normal Engine: AGI
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster normal Engine: GLK: ZCode
#11521 GLK: ZCode - loses scrollback from time to time new normal Engine: GLK: ZCode
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new normal Engine: Gob
#11558 TITANIC: Missing QSound Positional Audio new normal Engine: Titanic
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster normal Engine: GLK: Glulxe
#11629 DRAGONS: Wrong aspect ratio new normal Engine: Dragons
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#11644 DRAGONS: Splash screen font background too visible new normal Engine: Dragons
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games new normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds new normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) new normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) new normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new normal Engine: AGOS
#11697 MM: XEEN: Wrong sounds played new normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change new normal Engine: AGOS
#11719 ULTIMA: Galloping in Combat new normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new normal Engine: Ultima
#11729 GLK: Wrong colors and missing color changes new normal Engine: GLK
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new normal Port: Dreamcast
#11765 MM: XEEN: English names in German Clouds intro new normal Engine: MM: Xeen
#11773 CINE: OS (Atari ST) - Incorrect intro speed new normal Engine: Cine
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new normal Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new normal Engine: Grim
#11799 EMI: PS2, the menu has no background new normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new normal Engine: Grim
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