#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
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new
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|
defect
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Engine: Mohawk
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|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
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new
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defect
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Engine: SCUMM
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|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
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new
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|
defect
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Engine: Ultima
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#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
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new
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|
defect
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Port: Win64
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
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new
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|
defect
|
Port: AmigaOS4
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|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
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|
defect
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Audio
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#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
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new
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|
feature request
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Engine: Tetraedge
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#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
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new
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|
defect
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Port: Mac OS X
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|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
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new
|
|
defect
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Engine: SCUMM
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|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
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|
defect
|
Engine: SCUMM
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|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
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new
|
|
feature request
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Engine: SCUMM
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|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
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new
|
|
defect
|
Engine: Director
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|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
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new
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|
defect
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Engine: Tetraedge
|
|
#15078 |
Unknown game variant for director
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new
|
|
defect
|
Engine: Director
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
new
|
|
defect
|
Engine: MM: Xeen
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|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
defect
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Engine: AGS
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|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
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|
defect
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Engine: Groovie
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|
#15089 |
SWORD1: Unknown game variant
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new
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|
defect
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Engine: Sword1
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|
#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
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new
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|
defect
|
Engine: mTropolis
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|
#15093 |
MYST3: Support original DVD layout
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new
|
|
feature request
|
Engine: Myst3
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|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
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new
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|
defect
|
Common
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#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
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new
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|
defect
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Engine: AGI
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|
#15099 |
SWORD1: Unknown game variant for sword1
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new
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|
defect
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Engine: Sword1
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|
#15100 |
KYRA: Legend of Kyrandia (Amiga) crash
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new
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|
defect
|
Engine: Kyra
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#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
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new
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|
feature request
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Engine: Ultima
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|
#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
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new
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|
defect
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Engine: SCUMM
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|
#15110 |
[sword1] Add intro.dxa compression hash for FR_FRA version
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new
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|
patch
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Engine: Sword1
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|
#15111 |
Unknown game variant for sci
|
new
|
|
defect
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Engine: SCI
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|
#15112 |
Unknown game variant for twine
|
new
|
|
defect
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Engine: TwinE
|
|
#15113 |
Unknown game variant for twine
|
new
|
|
defect
|
Engine: TwinE
|
|
#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
|
new
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|
defect
|
Port: PSP Vita
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|
#15116 |
GLK ZCODE: Shogun fails to launch
|
new
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|
defect
|
Engine: GLK: ZCode
|
|
#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
|
new
|
|
defect
|
Engine: GLK: ZCode
|
|
#15119 |
DIRECTOR: Majestic (Mac/Win) can't go past the loading screen
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new
|
|
defect
|
Engine: Director
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
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|
defect
|
Engine: SCUMM
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
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|
defect
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Engine: SCUMM
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
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|
defect
|
Engine: SCUMM
|
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
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new
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|
defect
|
Engine: SCUMM
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|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
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new
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|
defect
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Engine: SAGA
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
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new
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|
defect
|
Engine: SCUMM
|
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
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|
defect
|
Engine: SAGA
|
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
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|
defect
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Engine: SCUMM
|
|
#4926 |
TOOLS: descumm "} else {" blocks
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new
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|
defect
|
Tools
|
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
Engine: Gob
|
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
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|
defect
|
Engine: SAGA
|
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
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|
defect
|
Engine: SAGA
|
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
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new
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|
defect
|
Engine: Tinsel
|
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
new
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|
defect
|
Ports
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|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
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|
defect
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Engine: AGOS
|
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#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
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|
defect
|
Engine: AGOS
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
defect
|
Engine: AGOS
|
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
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|
defect
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Engine: SCUMM
|
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
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|
defect
|
Engine: SCUMM
|
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
defect
|
Engine: Toltecs
|
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
|
defect
|
Engine: Gob
|
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
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|
defect
|
Engine: Gob
|
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
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|
defect
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Engine: Gob
|
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
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|
defect
|
Engine: TsAGE
|
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
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|
defect
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Engine: Tinsel
|
|
#6431 |
MADE: RTZ demo freezes
|
new
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|
defect
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Engine: MADE
|
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
new
|
|
defect
|
Engine: MADE
|
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
defect
|
Engine: Groovie
|
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
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|
defect
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Engine: TsAGE
|
|
#6467 |
TSAGE: Ringworld2 - Digitized percussion sounds slightly off
|
new
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|
defect
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Engine: TsAGE
|
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
defect
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Engine: TsAGE
|
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
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|
defect
|
Engine: TsAGE
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|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
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|
defect
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Engine: TsAGE
|
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
defect
|
Engine: Wintermute
|
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
defect
|
Engine: Wintermute
|
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
|
defect
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Engine: TsAGE
|
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6632 |
TOUCHE / IOS: Several Animations are missing
|
new
|
|
defect
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Engine: Touche
|
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
new
|
|
defect
|
Port: IRIX
|
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
new
|
|
defect
|
Engine: Gob
|
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
new
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|
defect
|
Engine: Gob
|
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
|
defect
|
Engine: Gob
|
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
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|
defect
|
Engine: SCUMM
|
|
#6716 |
Implement descriptive error message on save failure
|
new
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|
feature request
|
--Other--
|
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
defect
|
Engine: SCUMM
|
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
|
defect
|
Engine: ZVision
|
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
|
defect
|
Engine: ZVision
|
|
#6804 |
SWORD25: add option to choose language speech
|
new
|
|
feature request
|
Engine: Sword25
|
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
defect
|
Engine: ZVision
|
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
new
|
|
defect
|
--Other--
|
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
defect
|
Engine: Tony
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
defect
|
Engine: AGOS
|
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
defect
|
Engine: Toon
|
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
defect
|
Engine: Toon
|
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
defect
|
Engine: SCUMM
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
|
defect
|
Port: Android
|
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
defect
|
Engine: Touche
|
|
#7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
defect
|
Engine: Toon
|
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
|
feature request
|
Engine: SCUMM
|
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
defect
|
Engine: Tinsel
|
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
defect
|
Engine: MADE
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
Engine: AGI
|
|
#7054 |
MADS: Flickering Doors
|
new
|
|
defect
|
Engine: MADS
|
|
#7055 |
MADS: Intro: Annoying sond
|
new
|
|
defect
|
Engine: MADS
|
|