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Results (701 - 800 of 933)

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Ticket Summary Status Owner Type Component Version
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new defect Engine: Mohawk
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new defect Engine: SCUMM
#15050 ULTIMA: Can't transfer a character in Ultima VI new defect Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new defect Port: Win64
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth new defect Audio
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box new feature request Engine: Tetraedge
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new defect Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new defect Engine: SCUMM
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected new feature request Engine: SCUMM
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new defect Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new defect Engine: Tetraedge
#15078 Unknown game variant for director new defect Engine: Director
#15079 MM: XEEN: Can't start World of Xeen from commandline new defect Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection new defect Engine: AGS
#15086 GROOVIE: Clandestiny final cutscene crashes new defect Engine: Groovie
#15089 SWORD1: Unknown game variant new defect Engine: Sword1
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new defect Engine: mTropolis
#15093 MYST3: Support original DVD layout new feature request Engine: Myst3
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new defect Common
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect Engine: AGI
#15099 SWORD1: Unknown game variant for sword1 new defect Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash new defect Engine: Kyra
#15104 ULTIMA8: Option to disable the turning animations when turning the Avatar around new feature request Engine: Ultima
#15107 SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay new defect Engine: SCUMM
#15110 [sword1] Add intro.dxa compression hash for FR_FRA version new patch Engine: Sword1
#15111 Unknown game variant for sci new defect Engine: SCI
#15112 Unknown game variant for twine new defect Engine: TwinE
#15113 Unknown game variant for twine new defect Engine: TwinE
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new defect Port: PSP Vita
#15116 GLK ZCODE: Shogun fails to launch new defect Engine: GLK: ZCode
#15117 GLK ZCODE: iOS ScummVM crashes when launching Shogun new defect Engine: GLK: ZCode
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen new defect Engine: Director
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new defect Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new defect Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new defect Engine: SCUMM
#4480 SAGA: ITE - Graphics glitches in rat cave new defect Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect Engine: SCUMM
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect Engine: SCUMM
#4926 TOOLS: descumm "} else {" blocks new defect Tools
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new defect Engine: SAGA
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect Engine: SAGA
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new defect Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect Engine: AGOS
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new defect Engine: Toltecs
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new defect Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect Engine: Gob
#6392 TSAGE: BF - Animation jitter after entering police station new defect Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect Engine: Tinsel
#6431 MADE: RTZ demo freezes new defect Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken new defect Engine: MADE
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new defect Engine: Groovie
#6466 TSAGE: Ringworld2 - In-game menu different from the original new defect Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new defect Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new defect Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new defect Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new defect Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect Engine: Wintermute
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new defect Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new defect Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new defect Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing new defect Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new defect Engine: TsAGE
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new defect Port: IRIX
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new defect Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new defect Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new defect Engine: Gob
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new defect Engine: SCUMM
#6716 Implement descriptive error message on save failure new feature request --Other--
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect Engine: ZVision
#6804 SWORD25: add option to choose language speech new feature request Engine: Sword25
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect --Other--
#6836 TONY: Pathfinding bug/Tony walking in place new defect Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard new defect Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly new defect Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect Engine: Touche
#7003 TOON: Flux Glitch (Lab) new defect Engine: Toon
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory new defect Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect Engine: AGI
#7054 MADS: Flickering Doors new defect Engine: MADS
#7055 MADS: Intro: Annoying sond new defect Engine: MADS
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