#7307 |
DC: Possibility to select a specific VMU for saving
|
new
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
whiterandrek
|
defect
|
low
|
Engine: Petka
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
#7603 |
iPhone: Pie menu for keyboard input?
|
new
|
vinterstum
|
feature request
|
normal
|
Port: iOS
|
#12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
|
new
|
tag2015
|
defect
|
normal
|
Engine: Mohawk
|
#14730 |
AGS: Whispers of a Machine crashes on Day 3
|
pending
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
#6453 |
WME: Rosemary - Text glitch
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6541 |
WME: Theora A/V Sync drifts
|
new
|
somaen
|
defect
|
normal
|
Video
|
#6649 |
WME: 5MA - wasps animation is too slow
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6653 |
WME: white chamber - slow scrolling
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6722 |
WME: The Kite - Script runtime errors
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
pending
|
somaen
|
patch
|
high
|
Engine: Wintermute
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
pending
|
somaen
|
patch
|
high
|
Engine: Wintermute
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
normal
|
Engine: AGI
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
#7527 |
Recognize zipped savegame when no Zlib was compiled
|
new
|
sev-
|
feature request
|
normal
|
--Other--
|
#7564 |
FOTAQ code modifications (mostly for greek translation)
|
pending
|
sev-
|
feature request
|
normal
|
Engine: Queen
|
#7597 |
ITE: Add support for Inherit the Earth OS X bundle
|
new
|
sev-
|
feature request
|
normal
|
Engine: SAGA
|
#7720 |
GUI: default option
|
new
|
sev-
|
feature request
|
normal
|
GUI
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
new
|
sev-
|
defect
|
normal
|
Engine: SCI
|
#11479 |
NEVERHOOD: Game crashes at certain scene
|
pending
|
sev-
|
defect
|
normal
|
Engine: Neverhood
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
new
|
sev-
|
defect
|
normal
|
Engine: Illusions
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
new
|
sev-
|
defect
|
normal
|
Engine: GLK: Adrift
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
defect
|
high
|
Ports
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
sdelamarre
|
defect
|
normal
|
Engine: Gob
|
#15071 |
TWP: Recap/hints when changing characters are not shown
|
new
|
scemino
|
defect
|
low
|
Engine: TWP
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
peres
|
defect
|
low
|
Engine: Parallaction
|
#12565 |
PRIVATE: Casebook inaccesible
|
new
|
neuromancer
|
feature request
|
low
|
Engine: Private
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
|
new
|
neuromancer
|
defect
|
low
|
Engine: Hypno
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14863 |
PRIVATE: use original cursors from the exe
|
new
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#13177 |
TWINE: Tank is stuck
|
new
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
defect
|
normal
|
Cloud
|
#14819 |
DIRECTOR: Backpacker unknown game variant for director
|
pending
|
lotharsm
|
feature request
|
normal
|
Engine: Director
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
defect
|
normal
|
Common
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
joostp
|
defect
|
low
|
Engine: Sky
|
#13301 |
DIRECTOR: Unknown game variant for director - Kings of the Ice
|
new
|
jamie-marchant
|
defect
|
normal
|
Engine: Director
|
#14262 |
OSXPPC: ScummVM fails to start without "millions of colors" setting
|
new
|
jamie-marchant
|
defect
|
normal
|
Port: Mac OS X
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
new
|
fuzzie
|
defect
|
high
|
Engine: Mohawk
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
#14009 |
SCUMM: Potential script errors at Lou's Loans in ZAK
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
#14860 |
SCUMM: Remove continuity error in toupee scene in SAMNMAX
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
new
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
#7012 |
SHERLOCK: volume settings don't work
|
new
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
new
|
dreammaster
|
feature request
|
low
|
Engine: Tinsel
|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
dreammaster
|
defect
|
low
|
Engine: Ultima
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#14919 |
M4: Orion Burger: Footstep Soundeffect missing
|
new
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14981 |
Unknown game variant for tinsel
|
pending
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
#15068 |
Unknown game variant for glk
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
#10663 |
GROOVIE: T7G: Cannot finish game
|
new
|
digitall
|
defect
|
normal
|
Engine: Groovie
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
new
|
digitall
|
defect
|
normal
|
Port: Wii
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
defect
|
high
|
Engine: Sword2
|
#7700 |
Wii: Support Sound Settings
|
new
|
dhewg
|
feature request
|
normal
|
Port: Wii
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
defect
|
normal
|
Common
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
defect
|
normal
|
Engine: Stark
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
#7649 |
ALL: visible warning when CD music missing
|
new
|
bluegr
|
feature request
|
normal
|
--Other--
|