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Results (901 - 1000 of 1134)

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Ticket Summary Status Owner Type Priority Component
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect normal Graphics: Scalers
#14992 Application window GUI not resized on Linux new defect normal Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect normal GUI
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch normal Engine: Cruise
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect normal Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect normal Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect normal Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect normal --Unset--
#15019 GUI: Extra path gets deleted from settings new defect normal GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect normal Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine new defect normal Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new defect normal Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new defect normal Engine: Mohawk
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new defect normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new defect normal Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new defect normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new defect normal Engine: SAGA
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max new feature request normal Engine: SCUMM
#15038 ULTIMA4: Title screen not displaying correctly new defect normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new defect normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new defect normal Engine: SCUMM
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new defect normal Engine: Mohawk
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new defect normal Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer defect normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI new defect normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new defect normal Port: Win64
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect normal Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth new defect normal Audio
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box new feature request normal Engine: Tetraedge
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new defect normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new defect normal Engine: SCUMM
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected new feature request normal Engine: SCUMM
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new defect normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new defect normal Engine: Tetraedge
#15078 Unknown game variant for director new defect normal Engine: Director
#15079 MM: XEEN: Can't start World of Xeen from commandline new defect normal Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection new defect normal Engine: AGS
#15086 GROOVIE: Clandestiny final cutscene crashes new defect normal Engine: Groovie
#15089 SWORD1: Unknown game variant new defect normal Engine: Sword1
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp defect normal Engine: SCUMM
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new defect normal Engine: mTropolis
#15093 MYST3: Support original DVD layout new feature request normal Engine: Myst3
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new defect normal Common
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect normal Engine: AGI
#15099 SWORD1: Unknown game variant for sword1 new defect normal Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash new defect normal Engine: Kyra
#15104 ULTIMA8: Option to disable the turning animations when turning the Avatar around new feature request normal Engine: Ultima
#15107 SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay new defect normal Engine: SCUMM
#15110 [sword1] Add intro.dxa compression hash for FR_FRA version new patch normal Engine: Sword1
#15111 Unknown game variant for sci new defect normal Engine: SCI
#15112 TWINE: Unknown game variant for twine new defect normal Engine: TwinE
#15113 TWINE: Unknown game variant for twine new defect normal Engine: TwinE
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new defect normal Port: PSP Vita
#15116 GLK ZCODE: Shogun fails to launch new defect normal Engine: GLK: ZCode
#15117 GLK ZCODE: iOS ScummVM crashes when launching Shogun new defect normal Engine: GLK: ZCode
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen new defect normal Engine: Director
#15122 WEB: Bug Tracker - Logging in redirects to homepage new defect normal Web
#15124 Option to lock the window size new feature request normal Common
#15125 SCUMM: DIG: segmentation fault after entering the asteroid new defect normal Engine: SCUMM
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new defect normal Engine: AGI
#15127 King's Quest 7 - Unknown version new defect normal Engine: SCI
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect low Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp defect low Engine: Sky
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect low Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect low Engine: Gob
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect low Engine: SCUMM
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play new DrMcCoy defect low Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" new DrMcCoy defect low Engine: Gob
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect low Engine: Parallaction
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan defect low Engine: Wintermute
#6310 HOPKINS: Credits roll flickering new defect low Engine: Hopkins
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect low Engine: Sword1
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy defect low Engine: Gob
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio
#7455 MI1 Amiga: choose actor palette new feature request low Engine: SCUMM
#7647 KYRA3: add subtitles in VQA videos new feature request low Engine: Kyra
#7762 OPL: Real OPL support for AdLib audio new feature request low Audio
#7818 LOL: Support subtitles in "Lore of the Lands" new feature request low Engine: Kyra
#9013 Enforce aspect ratio in fullscreen SDL new patch low Ports
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect low Ports
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new defect low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new defect low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new defect low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing new defect low Engine: Sky
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect low Engine: Mohawk
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request low GUI
#10382 GOB: LIT: Loading save in boat closet shows wrong palette new defect low Engine: Gob
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