#13589 |
SCUMM/HE: Teleporter pad puzzle skips straight to the end (putttime)
|
new
|
|
defect
|
high
|
|
#2377 |
SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach
|
new
|
|
defect
|
normal
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
defect
|
normal
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
defect
|
normal
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
defect
|
normal
|
|
#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
|
new
|
|
defect
|
normal
|
|
#3467 |
SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
defect
|
normal
|
|
#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
new
|
Kirben
|
defect
|
normal
|
|
#4494 |
SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games
|
pending
|
athrxx
|
defect
|
normal
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
|
#4535 |
SCUMM: MI (Amiga) - Voodoo lady palette glitches
|
new
|
|
defect
|
normal
|
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
defect
|
normal
|
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
defect
|
normal
|
|
#4801 |
SCUMM/HE: Spyfox 2 - Broken talk animation
|
new
|
Kirben
|
defect
|
normal
|
|
#5312 |
SCUMM: MI1 - navigator pointing bug (related to actor faces actor)
|
new
|
|
defect
|
normal
|
|
#5884 |
SCUMM/HE: Blue's Clues Art Time Glitches
|
new
|
|
defect
|
normal
|
|
#6096 |
SCUMM/HE: PUTTRACE - Missing an animation during musical
|
new
|
|
defect
|
normal
|
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
defect
|
normal
|
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
defect
|
normal
|
|
#6168 |
SCUMM/HE: SockWorks multi-color painting
|
new
|
|
defect
|
normal
|
|
#6630 |
SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing
|
new
|
|
defect
|
normal
|
|
#6680 |
SCUMM: INDY3 - 'What is' command glitch on Actor 10 (Venice/Brunwald)
|
new
|
|
defect
|
normal
|
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
|
|
defect
|
normal
|
|
#6713 |
SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector"
|
new
|
|
defect
|
normal
|
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
defect
|
normal
|
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
defect
|
normal
|
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
|
defect
|
normal
|
|
#7150 |
SCUMM/HE: Issues when playing multiple sound effects
|
new
|
|
defect
|
normal
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
defect
|
normal
|
|
#7546 |
DS: Action GUI
|
new
|
agent-q
|
feature request
|
normal
|
|
#7887 |
COMI: Enable "A pirate I was meant to be" scene in German COMI
|
new
|
|
feature request
|
normal
|
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
|
patch
|
normal
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
defect
|
normal
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
defect
|
normal
|
|
#10117 |
SCUMM: Starting the MM C64 Demo fails if the datafiles are in the same folder as the full MM C64 game.
|
new
|
|
defect
|
normal
|
|
#10447 |
SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour
|
new
|
|
defect
|
normal
|
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
new
|
|
defect
|
normal
|
|
#10688 |
SCUMM: Indy3 (EGA) - Incorrect sprite ordering in the catacombs
|
new
|
|
defect
|
normal
|
|
#10689 |
SCUMM: Indy3 (EGA) - "Führer" rendered as "Fhrer"
|
new
|
|
defect
|
normal
|
|
#10696 |
SCUMM: MI1 (EGA) - CMS music has problems
|
pending
|
antoniou79
|
defect
|
normal
|
|
#10999 |
SCUMM/HE: Big Thinkers Kindergarten - stray vertical line on all labyrinths
|
new
|
|
defect
|
normal
|
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
new
|
|
defect
|
normal
|
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
|
defect
|
normal
|
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
|
defect
|
normal
|
|
#11504 |
SCUMM: Alt-F5 no longer work to get original save/load dialog
|
new
|
|
defect
|
normal
|
|
#11507 |
BACKENDS: Windows - Alt + F5 no longer brings up original menus in Lucasarts games
|
new
|
|
defect
|
normal
|
|
#11532 |
SCUMM/HE: PAJAMA1 - Kitchen music gets stuck in infinite loop
|
new
|
|
defect
|
normal
|
|
#11948 |
INDY3: Disable saving like the original game did
|
new
|
JohnnyWalkerDesign
|
feature request
|
normal
|
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
|
defect
|
normal
|
|
#12010 |
SCUMM: MI: Secret of Monkey Island giving items that Guybrush does not carry causes weird behavior
|
new
|
|
defect
|
normal
|
|
#12039 |
SCUMM: MM (C64) - Graphical glitch with alien in telescope
|
new
|
|
defect
|
normal
|
|
#12242 |
SCUMM: FOA Palette Bug at the Godhood Machine in CD-Version
|
new
|
|
defect
|
normal
|
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
|
defect
|
normal
|
|
#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
|
new
|
|
defect
|
normal
|
|
#12505 |
SCUMM/HE: Blue's Treasure Hunt can be marked as Bugged (Multiple Issues)
|
new
|
|
defect
|
normal
|
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
sev-
|
defect
|
normal
|
|
#12915 |
SCUMM/HE: Backyard Football 2002
|
new
|
|
defect
|
normal
|
|
#12983 |
INDY3: Macintosh version uses PC verb GUI with high-res fonts rather than proper Mac GUI
|
new
|
|
defect
|
normal
|
|
#12984 |
LOOM: Mac version font centering is inaccurate, and Practice window can't be moved around screen
|
new
|
|
defect
|
normal
|
|
#12996 |
SCUMM: Restore unused item animation frames?
|
new
|
|
feature request
|
normal
|
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
defect
|
normal
|
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
|
defect
|
normal
|
|
#13121 |
Implement printing in HE SCUMM titles
|
new
|
|
feature request
|
normal
|
|
#13131 |
SCUMM: Add proper detection for German ultimate talkie translation (Monkey Island 2)
|
new
|
|
patch
|
normal
|
|
#13170 |
SCUMM/HE: Backyard Basketball crashes when you start a game
|
new
|
|
defect
|
normal
|
|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
|
new
|
|
defect
|
normal
|
|
#13230 |
SCUMM: [Putt-Putt Enters the Race, Italian] - readMAXS(52) failed to read MAXS data
|
new
|
|
defect
|
normal
|
|
#13260 |
Support the composite palette for PC Engine
|
new
|
|
feature request
|
normal
|
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
|
defect
|
normal
|
|
#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
|
new
|
|
defect
|
normal
|
|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
new
|
|
feature request
|
normal
|
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
|
#13387 |
SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly
|
new
|
|
defect
|
normal
|
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
defect
|
normal
|
|
#13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
|
new
|
|
defect
|
normal
|
|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
|
new
|
|
defect
|
normal
|
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
|
defect
|
normal
|
|
#13460 |
SCUMM: DOTT: Incorrect MIDI pitch bending
|
new
|
|
defect
|
normal
|
|
#13462 |
SCUMM v7-8: DiMUSE: Large audio lag in 2.6git compared to 2.5.1
|
new
|
|
defect
|
normal
|
|
#13532 |
SCUMM/HE: Flashing line at bottom of screen in Freddi 3
|
new
|
|
defect
|
normal
|
|
#13548 |
SCUMM/HE: White dots in Cantina sign
|
new
|
|
defect
|
normal
|
|
#13573 |
SCUMM/HE: Hitting Esc during sunrise results in wrong palette during next scene (puttputt)
|
new
|
|
defect
|
normal
|
|
#13588 |
SCUMM/HE: Volcano game in putttime doesn't play sound when a volcano is repeated
|
new
|
|
defect
|
normal
|
|
#13602 |
SCUMM: Add option to enable or disable overriding music
|
new
|
|
feature request
|
normal
|
|
#13616 |
SCUMM: MANIAC walking on background in entrance hall
|
new
|
|
defect
|
normal
|
|
#13617 |
SCUMM: Restore original pause signs
|
new
|
|
feature request
|
normal
|
|
#13618 |
SCUMM: No start splash screen nor LFG-logo on NES MANIAC
|
new
|
|
defect
|
normal
|
|
#13619 |
SCUMM: The steel security door in Maniac Mansion
|
new
|
|
feature request
|
normal
|
|
#13627 |
SCUMM: CGA rendering isn't working correctly across all games
|
new
|
|
defect
|
normal
|
|
#13645 |
SCUMM: Two missing audio lines in German version of Sam and Max
|
new
|
|
defect
|
normal
|
|
#13646 |
SCUMM: Wrong audio line called in German FT?
|
new
|
|
defect
|
normal
|
|
#13648 |
SCUMM/HE: Fix script to allow taking Mr. Baldini's picture
|
new
|
|
feature request
|
normal
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
defect
|
low
|
|
#2062 |
SCUMM: SAM - Crash entering Frog Rock first time (Spanish version)
|
new
|
|
defect
|
low
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
low
|
|
#3208 |
INDY3: Minor Graphics Glitch (script/data bug)
|
new
|
|
defect
|
low
|
|
#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
|
new
|
|
defect
|
low
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
low
|
|
#4129 |
SCUMM: MI2 - Waterfall sound breaks up
|
new
|
|
defect
|
low
|
|