Timeline
10/19/05:
- 19:29 Changeset [b11c6edb] by
- Backport ActiveMark detection. svn-id: r19188
- 19:26 Changeset [8527af69] by
- There are almost 2 dozens of HE games provided as time limited full …
- 18:50 Changeset [535a98df] by
- Disable serial for release. svn-id: r19186
- 17:30 Changeset [763b46d5] by
- update svn-id: r19185
- 17:21 Changeset [2e02a160] by
- update svn-id: r19184
- 15:59 Changeset [930c5e2] by
- I hope I understood LordHoto correctly. This change fixes the English …
- 15:16 Ticket #8475 (Add support for arm-linux as a crosscompile target) created by
- […] […]
- 13:47 Changeset [aa6683a0] by
- Correct adress svn-id: r19182
- 13:47 Changeset [c21297c7] by
- Correct address svn-id: r19181
- 13:39 Changeset [845171eb] by
- Add additional files for floodFill in HE games. svn-id: r19180
- 12:59 Ticket #2294 (SIMON2WIN: Graphic glitches) created by
- […] […]
- 12:15 Changeset [ba780d65] by
- HE games require _arraysSlots and sound resource 1 to be saved. Breaks …
- 12:11 Changeset [6495ae0] by
- HE games require _arraysSlots and sound resource 1 to be saved. Breaks …
- 11:32 Changeset [5fb75ec3] by
- Cleanup svn-id: r19177
- 10:54 Changeset [29c71931] by
- Cleanup svn-id: r19176
- 10:29 Changeset [fa75045e] by
- Whitespace svn-id: r19175
- 09:43 Changeset [d91fc4c] by
- Add missing opcode in HE100 table. Rename opcode. svn-id: r19174
- 08:45 Changeset [a5e95b89] by
- Ooops svn-id: r19173
- 08:44 Changeset [c6a9f614] by
- Add HE100 version of floodFill. svn-id: r19172
- 07:42 Changeset [7022ec13] by
- Back port floodFill support for HE games, to fix puzzle in pajama2. …
- 07:16 Changeset [64b5f32e] by
- Fixed compile error. svn-id: r19170
- 07:10 Changeset [6b70e44d] by
- Fix TMSK in HE games. svn-id: r19169
- 07:06 Changeset [d3b96e43] by
- Fix TMSK in HE games. svn-id: r19168
- 05:16 Changeset [12a66937] by
- Fix crash in ADPCM decoder. svn-id: r19167
- 04:59 Changeset [4306c934] by
- Improved IMA ADPCM decoder. It appeared that MS violated yet another …
- 03:29 Changeset [13246d0d] by
- Attempt to play IMA ADPCM speech in later HE games. For some reason …
- 03:25 Changeset [a050da78] by
- Simplified common buffer reader. Implemented now unused Microsoft IMA …
- 01:27 Ticket #2293 (WINCE: COMI is slow / crashes) created by
- […] […]
10/18/05:
- 20:38 Ticket #2292 (LOOM CD: Cannot find file: '00.lfl' ) closed by
- invalid
- 20:38 Ticket #8470 (KYRA: Room information and sprite fixes) closed by
- 20:38 Changeset [6d5cdb6] by
- Commited patch # 1324980. Thanks to vinterstum. svn-id: r19163
- 20:17 Ticket #2292 (LOOM CD: Cannot find file: '00.lfl' ) created by
- […] […]
- 20:09 Changeset [7cec46a] by
- Changing version to 0.8.0pre, as to more accurate. svn-id: r19162
- 19:59 Changeset [2e60e19a] by
- Some fixes: - added support for an external data file for all the …
- 19:17 Changeset [a38bc21] by
- Added flood fill support. Pajama2 puzzle seems to be ok now svn-id: r19158
- 19:16 Changeset [e7c8dc02] by
- Fixed wiz TRLE encoding svn-id: r19157
- 19:16 Changeset [953b35a8] by
- Fixed invalid memory reads, this helps thinker1 demo svn-id: r19156
- 19:10 Changeset [d7596540] by
- Backport move of talkspeed and copy-protection options out of #ifndef …
- 19:05 Changeset [be8cd9e6] by
- talkspeed and copy-protection aren't SCUMM-specific anymore SAGA uses …
- 18:50 Ticket #2291 (PALM: Disable Palm auto-off backwards) created by
- […] […]
- 17:40 Ticket #2290 (black boxes overpaint animations) closed by
- 16:20 Ticket #2290 (black boxes overpaint animations) created by
- […] […]
- 15:56 Ticket #2289 (SIMON2WIN: actor freezes) created by
- […] […]
- 15:50 Ticket #2288 (ZAKV1 C64 character gfx bug when using blue cryst on bird) created by
- […] […]
- 15:33 Ticket #2287 (ZAKV1 C64 Varios gfx bugs with character) created by
- […] […]
- 15:18 Ticket #2286 (ZAKV1 C64 Very little time to pick up white crystal) created by
- […] […]
- 15:11 Ticket #2285 (ZAKV1 C64 Caponians dont disguise after using blue crystal) created by
- […] […]
- 15:05 Ticket #2284 (ZAKV1 Problems pushing feet of martian pyramid sarcophagus) created by
- […] […]
- 14:57 Ticket #2283 (ZAKV1 Problems walking to martian pyramid sarcophagus) created by
- […] […]
- 14:32 Ticket #2282 (ZAKV1 Possible to walk through objects) created by
- […] […]
- 14:21 Ticket #2281 (ZAKV1 Plane on background of airport isn't always displayed) created by
- […] […]
- 14:09 Ticket #2280 (ZAKV1 Bad line feed if character is moving&screen scrolling) created by
- […] […]
- 14:00 Changeset [242cf5d0] by
- Remove old debug output svn-id: r19153
- 13:59 Changeset [05d1dba] by
- Remove old debug output. svn-id: r19152
- 13:58 Changeset [766a7ff0] by
- HE games use overlow to get correct color value. Fixes regressions in …
- 13:56 Changeset [0690343c] by
- HE games use overlow to get correct color value. Fixes regressions in …
- 13:43 Ticket #2279 (ZAKV1 Stewardess stuck if called after egg-explosion) created by
- […] […]
- 13:34 Ticket #2278 (ZAK: Zak overdraws house when clicking mailbox then stairs) created by
- […] […]
- 08:56 Changeset [62a59b2d] by
- Minor error message fix: isLocked() isn't trying to unlock the …
- 07:35 Ticket #2277 (COMI: legs of palido slightly shifting) created by
- […] […]
- 06:53 Ticket #2276 (COMI: Obj showing through gold medallion) created by
- […] […]
- 04:29 Ticket #2065 (MT32emu: doesn't compile under gcc 3.4.2 / i386) closed by
- fixed
- 04:28 Changeset [d4427df] by
- Backport fix for bug #1221549 "MT32emu: doesn't compile under gcc …
- 04:26 Changeset [26ad88e] by
- Fix bug #1221549 "MT32emu: doesn't compile under gcc 3.4.2 / i386" …
- 03:52 Changeset [b725a206] by
- Add possibility to disable SDL parachute on run-time. Option …
- 02:51 Changeset [1c3b47d1] by
- "Be careful with that axe, Eugene". Reverting accidental change of all …
- 02:47 Changeset [b34013de] by
- Argh! Binary files got modified too. Reverting them. svn-id: r19144
- 02:11 Changeset [08178aa4] by
- Update FSF address. Ugh if I'd only know it and updated before …
- 01:30 Changeset [b36677a] by
- Update FSF address. Eek. Actually that took place on May 1, 2005 …
10/17/05:
- 22:13 Changeset [c0803886] by
- Fix HE version for Russian freddi3. svn-id: r19141
- 22:12 Changeset [d59af537] by
- Fix HE version for Russian freddi3 svn-id: r19140
- 19:02 Ticket #2274 (ZAK: Graphics look corrupted in some airports) closed by
- worksforme
- 16:28 Ticket #2262 (IHNM: French MD5s) closed by
- 16:28 Changeset [8fc36348] by
- Added French and Russian md5s for IHNM submitted in bugreports …
- 16:21 Ticket #1871 (IHNMAIMS: md5's of my cd version) closed by
- 16:10 Changeset [3bda82c8] by
- Commit missing part of my last commit (sorry for any temporary …
- 15:00 Changeset [bb8afe38] by
- Added ResourceManager::isLocked; made ResourceManager::flags …
- 14:20 Changeset [b4a4f779] by
- Fix walking in IHNM. It appeared that BG mask wasn't flipped upside …
- 13:52 Changeset [4a8d3957] by
- Disable gob2 in 0.8.0 svn-id: r19135
- 13:50 Changeset [67031672] by
- Disable IHNM in 0.8.0 svn-id: r19134
- 13:42 Changeset [f3c387f] by
- Bump version to 0.9.0CVS. Woo hoo! svn-id: r19133
- 13:12 Ticket #2275 (ALL: FluidSynth too loud) created by
- […] […]
- 13:06 Changeset [8cb98341] by
- Update supported HE titles. svn-id: r19132
- 13:02 Changeset [a200be4] by
- Update supported HE titles. svn-id: r19130
- 07:15 Changeset [4a9bf821] by
- Decrease delay while editing savegame name. This way, there should be …
- 06:47 Ticket #2259 (BS2: failed assertion at end of ending credits) closed by
- fixed
- 06:45 Changeset [290c811] by
- Fixed end credits crash. (See bug #1327650). Actually, there were …
- 06:31 Changeset [1a717471] by
- Fixed off-by-one error when decoding the original sound files. I …
- 05:42 Ticket #7452 (Make Altivec code working on non-OSX systems) created by
- […] […]
- 03:28 Changeset [ee4cbcb9] by
- Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled …
- 03:28 Ticket #2256 (ITE: Missing copy protection) closed by
- fixed
- 01:17 Ticket #2274 (ZAK: Graphics look corrupted in some airports) created by
- […] […]
- 00:23 Changeset [3dd9f20] by
- Add contributed Amiga Gob1 md5 sum svn-id: r19124
- 00:21 Ticket #2273 (Gobliiins Amiga: md5sum not known) closed by
10/16/05:
- 23:07 Changeset [a4bf8dd9] by
- Update build files. Add support for Gobliiins and ITE engines svn-id: …
- 22:53 Changeset [9bd5866d] by
- Toolbar must be visible to process an action. svn-id: r19122
- 22:52 Changeset [ce1a66a3] by
- Windows Mobile 5 devices support (requires the latest SDL Windows CE …
- 22:52 Changeset [4317c000] by
- Windows Mobile 5 devices support (requires the latest SDL Windows CE …
- 22:48 Changeset [8b2d1432] by
- Support for Gobliiins and ITE engines svn-id: r19119
- 22:47 Changeset [e2eefba] by
- Update to use common GUI::Actions class svn-id: r19118
- 22:42 Ticket #2273 (Gobliiins Amiga: md5sum not known) created by
- […] […]
- 22:37 Changeset [e1e60aa] by
- Newer Smartphones detection for Windows Mobile 5.0 - add some …
- 22:35 Changeset [1135e05c] by
- Support for Gobliiins and ITE engines svn-id: r19116
- 22:32 Changeset [6471cf82] by
- Temporarily virtualize mouse drawing functions for the WinCE port. …
- 22:25 Ticket #2272 (SIMON 2: When subtitles are activated the speech sound cuts.) created by
- […] […]
- 22:14 Ticket #7386 (WINCE/BASS: Support PocketPC with screen protector) closed by
- invalid
- 22:12 Ticket #7392 (VGA PPC Support) closed by
- outdated
- 22:12 Changeset [6a469a0f] by
- Put correct order of MM NES verbs in help. Will try to make them work …
- 22:04 Ticket #1999 (DOTT/WINCE: stamp and contract on PDA) closed by
- wontfix
- 21:13 Ticket #2269 (MANIACNES: characters fly upstairs, ignoring walls) closed by
- duplicate
- 21:11 Ticket #2271 (MANIACNES: (enhance) .NES files shouldn't need hex editor) closed by
- wontfix
- 20:32 Ticket #2271 (MANIACNES: (enhance) .NES files shouldn't need hex editor) created by
- […] […]
- 20:15 Ticket #2270 (MANIACNES: Shortcut keys are incorrectly configured) created by
- […] […]
- 20:05 Ticket #2269 (MANIACNES: characters fly upstairs, ignoring walls) created by
- […] […]
- 20:00 Ticket #2268 (MANIACNES: Inventory hotspots can be misaligned) created by
- […] […]
- 19:49 Ticket #2267 (MANIACNES: Action line wraps incorrectly) created by
- […] […]
- 19:33 Ticket #2266 (MANIACNES: Screen width incorrect, camera halts sometimes) created by
- […] […]
- 17:32 Ticket #2265 (HE: Unrecognized base tag 0x48492 in 4d5 sound 1) created by
- […] […]
- 17:19 Changeset [1529b1ad] by
- Store game title in savefile. Lets us not guess which game save is …
- 16:50 Changeset [68c5fe52] by
- Err.. Now really fix game detection. Not that it was wrong, but I …
- 16:47 Ticket #2264 (ITE: Can't go through door when in buildings) created by
- […] […]
- 16:39 Changeset [824f931] by
- fix mem align for arm processors by Koen Kooi svn-id: r19111
- 16:22 Ticket #2263 (BS1: savegame name text input ignores keypresses) created by
- […] […]
- 16:10 Ticket #2262 (IHNM: French MD5s) created by
- […] […]
- 15:07 Ticket #2261 (BS1: crash in load game dialog) closed by
- fixed
- 15:06 Changeset [8b1e22e] by
- Be more careful when subtracting from unsigned values. Fixes bug …
- 14:50 Ticket #2261 (BS1: crash in load game dialog) created by
- […] […]
- 13:53 Ticket #2258 (BS2: cursor character in savegame name) closed by
- fixed
- 13:53 Changeset [c6a6d894] by
- Don't remove the cursor character from the savegame name until the …
- 13:31 Changeset [6ee24974] by
- There was a mention of the "Expected XXX samples..." error in the IRC …
- 11:57 Ticket #2260 (SCUMM/SMUSH: out of sync) created by
- […] […]
- 10:29 Changeset [1af9aad8] by
- compiler warned about useless negative operation. i hope it's ok after …
- 09:50 Changeset [8dd91d9b] by
- Add missing function for getWizData. svn-id: r19106
- 03:11 Changeset [e4b85675] by
- Correct heversion for updated dog-on-a-stick. svn-id: r19105
10/15/05:
- 22:47 Ticket #7351 (DC: added mp3 support) closed by
- fixed
- 22:28 Changeset [ea6b0f2] by
- Enable MAD support. svn-id: r19104
- 21:18 Ticket #2259 (BS2: failed assertion at end of ending credits) created by
- […] […]
- 17:43 Changeset [fb14ec58] by
- Correct MD5 svn-id: r19103
- 15:46 Changeset [ee155399] by
- Try do display the virtual keyboard only when a string input widget …
- 14:59 Changeset [1ee05972] by
- Avoid "double-clicks" when the virtual keyboard is activated. svn-id: …
- 14:33 Changeset [a4aefbe] by
- Added support for cursor palettes. svn-id: r19100
- 14:15 Changeset [dbea2b5a] by
- Added some missing functions. svn-id: r19099
- 13:44 Ticket #2257 (Zak FM-Towns: no longer playable) closed by
- invalid
- 11:22 Ticket #2258 (BS2: cursor character in savegame name) created by
- […] […]
- 11:03 Changeset [4d85ddbc] by
- Several later HE games use sprites for subtitles. svn-id: r19098
- 10:31 Changeset [dca6f248] by
- Unified mouse pos update code svn-id: r19097
- 10:31 Changeset [6e446ad4] by
- Use delay, not value in setSpriteGeneralProperty. svn-id: r19096
- 07:32 Changeset [170521f] by
- Avoid conflicting VARS. svn-id: r19095
- 06:41 Changeset [59bf8538] by
- Reset inventory offset when restarting V1/V2 games. svn-id: r19094
- 06:26 Changeset [7aec70c] by
- Fixed a bug in the Kyra CD intro that caused ScummVM to crash when …
- 06:15 Changeset [b7e7273] by
- Set inital room width and height. Several early HE games check values, …
- 04:05 Ticket #7451 (OSX: Improve "bundle" build target) created
- […] […]
- 02:22 Changeset [05d5bc16] by
- Add extra case for 3DO fbpack. svn-id: r19091
- 02:20 Ticket #2203 (ALL: Endianness sound problem) closed by
- 00:47 Changeset [30b13e12] by
- Ooops, remove debug output. svn-id: r19090
- 00:46 Changeset [b6425d1c] by
- Fix regression, resID shouldn't beint16. Slight correction to …
10/14/05:
- 22:05 Changeset [842f520] by
- Fix from wjp which let protection screen render itself at last. Now …
- 20:52 Changeset [c97645f5] by
- Added SYMBIAN32 defines for touchscreen navigation svn-id: r19087
- 20:50 Changeset [8dfc199] by
- Added Symbian #idefine svn-id: r19086
- 19:51 Changeset [3e03ca68] by
- Slightly better that way. svn-id: r19085
- 19:32 Changeset [fe6b2112] by
- Fixed the 'Failed to save game state' warning in HE90. …
- 19:07 Ticket #2257 (Zak FM-Towns: no longer playable) created by
- […] […]
- 15:15 Changeset [80fd4fe0] by
- Turned on the automatic computation of dirty rects for ITE. It should …
- 14:41 Ticket #2252 (DOTT: "ERROR: no parts available") closed
- 14:40 Ticket #2256 (ITE: Missing copy protection) created by
- […] […]
- 13:17 Ticket #2255 (ZAK256: Italian Translation doesn't start) closed by
- 12:36 Changeset [dcb2372e] by
- Adjust array ids in HE80+ games, to match original. Otherwise array …
- 12:20 Ticket #7450 (FM-TOWNS: Enable aspect ratio correction) created by
- […] […]
- 11:25 Changeset [67eedc08] by
- Oops. Fixes a bug with wrong filename for intro text in english …
- 11:24 Changeset [c75dfc3f] by
- Added missing -framework CoreMIDI svn-id: r19080
- 11:04 Changeset [17e88902] by
- Removed very old GP32 hack (any new port would have to revise this …
- 10:53 Ticket #8455 (RICH scumvm icon) closed by
- wontfix
- 10:39 Ticket #8474 (2xPM scaler) created by
- […] […]
- 10:27 Changeset [d326166] by
- Don't hardcode platform code strings svn-id: r19078
- 10:20 Changeset [7ab5fa81] by
- cleanup (really would like to unify all those typedef's eventually; …
- 09:43 Ticket #2255 (ZAK256: Italian Translation doesn't start) created by
- […] […]
- 08:39 Changeset [17f251a3] by
- loadFlObject() should use object index, when checking if object is …
- 07:58 Changeset [0436bdeb] by
- I have to make this tool available. Without it, the SKY.CPT file can't …
- 07:53 Ticket #2253 (Bundle build on Mac OS X fails) closed by
- wontfix
- 06:41 Ticket #8425 (EPOC/Symbian port) closed by
- 04:28 Ticket #2209 (ITE: Game detection is broken) closed by
- fixed
- 04:28 Changeset [7f6402ef] by
- Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use …
- 03:00 Ticket #2254 (INDY3: "Bad ID yy found in directory") created by
- […] […]
- 02:50 Changeset [05457402] by
- Added Linux platform. Now it is used by some ITE version and is …
- 02:13 Ticket #2198 (ZAK256: Non completable in post 0.7.1 versions) closed by
- fixed
- 02:13 Changeset [7af9ece] by
- HE games store and restore locked FlObjects between rooms. Fixes input …
- 00:56 Changeset [a3d0fcea] by
- Add language and platform to game description and use that accross the …
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