#8474 closed patch (outdated)
2xPM scaler
Reported by: | fingolfin | Owned by: | |
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Priority: | normal | Component: | Graphics: Scalers |
Version: | Keywords: | ||
Cc: | Game: |
Description
I was curious after reading feature request #1315759 and looked at the 2xPM and 2xPM_LQ scalers (original site: <http:// 2xpm.tripod.com>).
Thanks to our flexible scaler infrastructure ;-), it was easy to experimentally include these two scalers, see the attached file (copy the .cpp files into common/scaler/, after that apply the patch).
Note that the code hasn't been optimized nor cleaned up according to our coding conventions, since it was meant as a quick hack only and since I don't even know if we actually want to include these changes or not... It would be trivial to change that, though.
Ticket imported from: #1326624. Ticket imported from: patches/579.
Attachments (2)
Change History (7)
by , 19 years ago
Attachment: | 2xpm.tar.bz2 added |
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comment:1 by , 19 years ago
comment:2 by , 12 years ago
I have modified and incorporated Lordhoto's patch into a scaler plugin on my github repository (https://github.com/singron/scummvm). So this will probably eventually get merged with the rest of my GSoC project.
I suggest this be closed.
comment:3 by , 12 years ago
Resolution: | → outdated |
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Status: | new → closed |
comment:4 by , 12 years ago
As suggested by singron, this has been added in his GSoC pull request here: https://github.com/scummvm/scummvm/pull/271
Thus this patch is now obsolete, and will be eventually merged together with the rest of singron's changes.
Closing as out of date, and changing the group to GSoC
comment:5 by , 6 years ago
Component: | → Graphics: Scalers |
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Hehe I made the same thing some time ago, I will upload my patchfile too it uses out coding converntions. Did not looked at your gfx output until now but I had some problems with a direct copy so I changed some things a bit. Dunno if my patchfile applies correctly since it is some time old.
I will take a look at yours later.