#4140 |
Gold Rush! V3.0 1998-12-22
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4213 |
FW: half walking speed in a screen
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#4412 |
SQ2: Text Box Glitch
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4439 |
FW: crash when clicking "load" in the GUI
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#4485 |
AGI: KQ1: Fast text box
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4486 |
AGI: KQ1: Greensleeves always plays.
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4487 |
AGI: KQ1: ScummVM Crash
|
SF/buddha_
|
defect
|
high
|
Engine: AGI
|
|
#4528 |
KQ3: Game Crash When Leaving Tavern as Fly
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4581 |
ScummVM crashes with Future wars
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#1921 |
PALM: ScummVM breaks auto-off
|
SF/chrilith
|
defect
|
normal
|
Port: PalmOS
|
|
#2558 |
Problem with GP32 port.
|
SF/chrilith
|
defect
|
normal
|
Port: GP32
|
|
#2825 |
0.10 Zodiac can't load previous saves
|
SF/chrilith
|
defect
|
normal
|
Port: PalmOS
|
|
#3252 |
PALM: Elvira 1/2 crashes after game screen is rendered
|
SF/chrilith
|
defect
|
low
|
Engine: AGOS
|
|
#3430 |
PALMOS: not accepting ENTER properly
|
SF/chrilith
|
defect
|
blocker
|
Port: PalmOS
|
|
#207 |
MI2: mojo music not played correctly
|
SF/chuzwuzza
|
defect
|
low
|
Engine: SCUMM
|
|
#441 |
MI2: Largo does not scream
|
SF/chuzwuzza
|
defect
|
normal
|
Engine: SCUMM
|
|
#1614 |
Daily builds broken
|
SF/cmatsuoka
|
defect
|
normal
|
--Other--
|
|
#1653 |
Daily builds/Changelog not working
|
SF/cmatsuoka
|
defect
|
normal
|
--Other--
|
|
#3386 |
WEB: Daily SVN snapshots broken
|
SF/cmatsuoka
|
defect
|
normal
|
Web
|
|
#3418 |
IHNM/ITE: Error loading Game resources (fs-node regression)
|
SF/david_corrales
|
defect
|
normal
|
Engine: SAGA
|
|
#2991 |
BUILD: Error on building
|
SF/dsx
|
defect
|
normal
|
Port: AmigaOS4
|
|
#52 |
Sam and Max: Inventory Hack (FIXME)
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#56 |
Two musics playing simultaneously
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#58 |
MI2 sprite bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#66 |
F5 causes game to quit
|
SF/ender
|
defect
|
normal
|
Engine: AGI
|
|
#72 |
DOTT: dialogue outline colour bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#75 |
Monkey Island 2 savegame menu
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#79 |
Music speed problems
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#81 |
Mouse cursor is not updated
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#82 |
Music bugs after loading savegame
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#83 |
another adlib music bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#84 |
indy4: transition error leaving canal
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#85 |
Filename problem
|
SF/ender
|
defect
|
normal
|
--Other--
|
|
#86 |
Filename bug with MI1 CD
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#91 |
MI2: Map
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#92 |
DOTT highlighting problems....
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#95 |
Indy4 - Monte Carlo bug.
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#98 |
DOTT: Text Glitches
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#101 |
minor glitches as of CVS 11-03-2002
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#102 |
pause dialog with cvs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#103 |
Stuck in DOTT
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#110 |
Indy4: crab in canal don't show properly
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#112 |
Indy4: Incorrect LucasArts logo at end
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#113 |
FOA: Caves invisible sprites
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#121 |
Can't leave Stan's in MI1
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#123 |
MI CD Crashing when loading new rooms...
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#125 |
german indy4 at the beginning
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#131 |
Crash in DOTT
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#136 |
Monkey 2 music awful mix
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#140 |
Indy4 - 'moonwalk' bug in Iceland
|
SF/ender
|
defect
|
blocker
|
Engine: SCUMM
|
|
#142 |
MI2 Bug, Cant Borrow Books :)
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#144 |
Dott and Sam&Max crash
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#145 |
Indy4: ballon ride
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#147 |
Indy4 - Crab Raft in Atlantis
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#148 |
DOTT won't go past intro
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#152 |
Indy4 - Atlantis bugs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#153 |
Indy4 - Atlantis Robot room
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#154 |
no piece of the map in the coffin (MI2)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#156 |
Indy4 - Indy can Dance?
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#159 |
Save/Load screen - almost unreadable
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#161 |
call to non-existant function
|
SF/ender
|
defect
|
normal
|
Audio
|
|
#165 |
BeOS BeIDE project file
|
SF/ender
|
defect
|
normal
|
Port: BeOS
|
|
#170 |
Indy4 - Graphic problems
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#171 |
Mouse pointer offset
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#172 |
CD Music
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#173 |
Problems compiling with BeIDE
|
SF/ender
|
defect
|
normal
|
Port: BeOS
|
|
#175 |
Linux midi
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#177 |
mididrv.cpp compilation error in BeOS
|
SF/ender
|
defect
|
normal
|
Port: BeOS
|
|
#178 |
Sam'n'Max Wak-A-Rat
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#180 |
-m does not work
|
SF/ender
|
defect
|
normal
|
--Other--
|
|
#184 |
MI1 crashes after the initial credits.
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#188 |
indy 4 crash at start
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#189 |
vertical shaking effects
|
SF/ender
|
defect
|
normal
|
Graphics
|
|
#190 |
Extract.exe crashed on wrong filename.
|
SF/ender
|
defect
|
normal
|
Tools
|
|
#193 |
music tempo
|
SF/ender
|
defect
|
normal
|
Audio
|
|
#194 |
interpolated graphics modes
|
SF/ender
|
defect
|
normal
|
Graphics: Scalers
|
|
#195 |
VC++ Win32 compilation w/ mixer.cpp
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#196 |
LOOM: Bobbin walks backwards
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#200 |
MI2: Verbs shadows missing
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#216 |
Script race in mystery vortex
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#222 |
Credits are frozen (SAM&MAX)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#229 |
You don't load the correct files?
|
SF/ender
|
defect
|
low
|
Engine: AGOS
|
|
#231 |
wrong define in readme.txt
|
SF/ender
|
defect
|
normal
|
Documentation
|
|
#234 |
Loom CD Audio won't play with MAD on
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#239 |
plank by the Scumm Bar kitchen
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#241 |
MI2 crash
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#254 |
Garbage between scenery and verbs.
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#256 |
ZAK256: characters walk wrong in labyrin
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#257 |
ZAK256: missing markings
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#258 |
DOTT: Inventory items not changing name
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#259 |
Simon CD does not work
|
SF/ender
|
defect
|
normal
|
Engine: AGOS
|
|
#266 |
SAM: Inventory icon appears centered
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#278 |
zak256 is NOT completable!
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#289 |
Simon 1 Dos -> 1641.VGA
|
SF/ender
|
defect
|
high
|
Engine: AGOS
|
|
#290 |
LOOM: Loom animation
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#300 |
SAM: Music dies after Intro
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#307 |
simon1dos: linux path case sensitive bug
|
SF/ender
|
defect
|
low
|
Engine: AGOS
|
|
#310 |
No file menu on Casio BE300 (save/load)
|
SF/ender
|
defect
|
normal
|
Port: WinCE
|
|
#311 |
MI2: Voodoo Elevator Lock Up (PocketSCUMM?)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#313 |
FOA: Crash at Cretan ruin
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|