#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
normal
|
Engine: Gob
|
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
fuzzie
|
normal
|
Engine: Tony
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
fuzzie
|
normal
|
Engine: Mohawk
|
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
normal
|
Engine: Tinsel
|
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
normal
|
Engine: Draci
|
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6431 |
MADE: RTZ demo freezes
|
new
|
|
normal
|
Engine: MADE
|
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
new
|
|
normal
|
Engine: MADE
|
|
#6453 |
WME: Rosemary - Text glitch
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
normal
|
Engine: Groovie
|
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6467 |
TSAGE: Ringworld2 - Digitized percussion sounds slightly off
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6541 |
WME: Theora A/V Sync drifts
|
new
|
somaen
|
normal
|
Video
|
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6632 |
TOUCHE / IOS: Several Animations are missing
|
new
|
|
normal
|
Engine: Touche
|
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6649 |
WME: 5MA - wasps animation is too slow
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6653 |
WME: white chamber - slow scrolling
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
new
|
|
normal
|
Port: IRIX
|
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
new
|
|
normal
|
Engine: Gob
|
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
new
|
|
normal
|
Engine: Gob
|
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
|
normal
|
Engine: Gob
|
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6722 |
WME: The Kite - Script runtime errors
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
|
normal
|
Engine: ZVision
|
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
|
normal
|
Engine: ZVision
|
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
normal
|
Engine: ZVision
|
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
new
|
|
normal
|
--Other--
|
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
new
|
dreammaster
|
normal
|
Engine: MADS
|
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
normal
|
Engine: Tony
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
normal
|
Engine: AGOS
|
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
normal
|
Engine: Toon
|
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
normal
|
Engine: Toon
|
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
|
normal
|
Port: Android
|
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
normal
|
Engine: Touche
|
|
#7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
normal
|
Engine: Toon
|
|
#7012 |
SHERLOCK: volume settings don't work
|
new
|
dreammaster
|
normal
|
Engine: Sherlock
|
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
normal
|
Engine: Tinsel
|
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
normal
|
Engine: MADE
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
normal
|
Engine: AGI
|
|
#7054 |
MADS: Flickering Doors
|
new
|
|
normal
|
Engine: MADS
|
|
#7055 |
MADS: Intro: Annoying sond
|
new
|
|
normal
|
Engine: MADS
|
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
|
normal
|
Engine: MADS
|
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
normal
|
Engine: TsAGE
|
|
#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
new
|
|
normal
|
GUI
|
|
#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
|
new
|
|
normal
|
Engine: Neverhood
|
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
|
normal
|
Engine: SCI
|
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
|
normal
|
Engine: Mohawk
|
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
|
normal
|
Engine: SCI
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
normal
|
Engine: SCUMM
|
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
normal
|
Engine: Touche
|
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
normal
|
Engine: Lure
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
normal
|
Engine: AGOS
|
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
new
|
|
normal
|
Engine: TeenAgent
|
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
|
normal
|
Engine: SCI
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
normal
|
Engine: SCUMM
|
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
|
normal
|
Engine: SCI
|
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
new
|
|
normal
|
Engine: Sherlock
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
normal
|
Engine: SCUMM
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
normal
|
Engine: AGOS
|
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
|
|
normal
|
Engine: SCI
|
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
normal
|
Engine: NGI
|
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
|
normal
|
Engine: Wintermute
|
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
|
normal
|
Engine: Gob
|
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
|
normal
|
Engine: SCI
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
|
normal
|
Engine: SCI
|
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
|
normal
|
Engine: SCI
|
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
|
normal
|
Engine: SAGA
|
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
|
normal
|
Engine: SAGA
|
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
|
normal
|
Engine: Tinsel
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
|
normal
|
GUI
|
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
new
|
|
normal
|
Ports
|
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
new
|
|
normal
|
Engine: Titanic
|
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
|
normal
|
Engine: Sherlock
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
normal
|
Engine: NGI
|
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
|
normal
|
Engine: Sherlock
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
dreammaster
|
normal
|
Engine: TsAGE
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
|
normal
|
Port: Wii
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
|
normal
|
Engine: AGI
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
normal
|
Port: Dreamcast
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
normal
|
--Other--
|
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
new
|
|
normal
|
GUI
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
|
normal
|
Port: Mac OS X
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
normal
|
Engine: AGOS
|
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
new
|
|
normal
|
Engine: SCUMM
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
new
|
|
normal
|
Port: Android
|
|