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Results (101 - 200 of 977)

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Ticket Summary Status Owner Priority Component Version
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres normal Engine: Parallaction
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres low Engine: Parallaction
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek normal Engine: Draci
#15071 TWP: Recap/hints when changing characters are not shown new scemino low Engine: TWP
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- normal Engine: SAGA
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- normal Engine: SCI
#11479 NEVERHOOD: Game crashes at certain scene pending sev- normal Engine: Neverhood
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- normal Engine: SCUMM
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- high Ports
#6453 WME: Rosemary - Text glitch new somaen normal Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new somaen normal Video
#6649 WME: 5MA - wasps animation is too slow new somaen normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen normal Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen normal Engine: Wintermute
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv normal Engine: Toon
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 normal Engine: Mohawk
#14730 AGS: Whispers of a Machine crashes on Day 3 pending tag2015 normal Engine: AGS
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum normal Port: iOS
#12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek low Engine: Petka
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin normal Port: Dreamcast
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new low Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new normal Engine: SCUMM
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new low Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new normal Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new normal Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version new low Engine: AGOS
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new low Engine: SCUMM
#4480 SAGA: ITE - Graphics glitches in rat cave new normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new normal Engine: SCUMM
#4687 SAGA: ITE - Jail bug after speaking to Shiala new normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new normal Engine: SCUMM
#4926 TOOLS: descumm "} else {" blocks new normal Tools
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new normal Engine: SAGA
#5828 SAGA: IHNM - Character selection animations often miss a frame new normal Engine: SAGA
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new normal Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new normal Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new normal Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new normal Engine: Toltecs
#6310 HOPKINS: Credits roll flickering new low Engine: Hopkins
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new normal Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new normal Engine: Gob
#6392 TSAGE: BF - Animation jitter after entering police station new normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new normal Engine: Tinsel
#6431 MADE: RTZ demo freezes new normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken new normal Engine: MADE
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new normal Engine: Groovie
#6466 TSAGE: Ringworld2 - In-game menu different from the original new normal Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new normal Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new normal Engine: Wintermute
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing new normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new normal Engine: TsAGE
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new normal Port: IRIX
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new normal Engine: SCUMM
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new normal --Other--
#6836 TONY: Pathfinding bug/Tony walking in place new normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard new normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new normal Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly new normal Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new normal Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new normal Engine: Touche
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new low Engine: Access
#7003 TOON: Flux Glitch (Lab) new normal Engine: Toon
#7047 TINSEL: DW - Graphic Glitch when opening inventory new normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#7054 MADS: Flickering Doors new normal Engine: MADS
#7055 MADS: Intro: Annoying sond new normal Engine: MADS
#7056 MADS: Console: warnigs SFX new normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new normal Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI
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