#14044 |
ULTIMA8: Getting attacked while asleep not working properly
|
new
|
|
normal
|
Engine: Ultima
|
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
new
|
|
normal
|
Engine: Ultima
|
|
#14045 |
ULTIMA8: Item quantity slider not shown when moving out of backpack
|
new
|
|
normal
|
Engine: Ultima
|
|
#13851 |
ULTIMA8: Middle click navigation isn't very smart
|
new
|
|
normal
|
Engine: Ultima
|
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
new
|
|
normal
|
Engine: Ultima
|
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
new
|
|
normal
|
Engine: Ultima
|
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
new
|
|
normal
|
Engine: Ultima
|
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
new
|
|
normal
|
Engine: Ultima
|
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
|
normal
|
Engine: Ultima
|
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
new
|
|
normal
|
Engine: Ultima
|
|
#15103 |
ULTIMA8: Some dialog remains forever when subtitle speed set to 0
|
new
|
|
normal
|
Engine: Ultima
|
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
new
|
|
normal
|
Engine: Ultima
|
|
#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
|
new
|
|
normal
|
Engine: Ultima
|
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
|
normal
|
Engine: Ultima
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
|
normal
|
Engine: Ultima
|
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
|
normal
|
Engine: Ultima
|
|
#11720 |
ULTIMA: Fire fields aren't making damage sound
|
new
|
|
normal
|
Engine: Ultima
|
|
#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
|
new
|
|
normal
|
Engine: Ultima
|
|
#11719 |
ULTIMA: Galloping in Combat
|
new
|
|
normal
|
Engine: Ultima
|
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
|
normal
|
Engine: Ultima
|
|
#13279 |
ULTIMA: Skull of Quakes doesn't reveal entrance
|
new
|
|
low
|
Engine: Ultima
|
|
#11665 |
ULTIMA: Spell Sounds
|
new
|
|
normal
|
Engine: Ultima
|
|
#11955 |
ULTIMA: falling down is not happening
|
new
|
|
normal
|
Engine: Ultima
|
|
#11633 |
ULTIMA: iOS needs better mouse control
|
new
|
|
normal
|
Port: iOS
|
|
#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
|
new
|
|
normal
|
Engine: Ultima
|
|
#14758 |
Unknown game variant for director
|
new
|
|
normal
|
Engine: Director
|
|
#15078 |
Unknown game variant for director
|
new
|
|
normal
|
Engine: Director
|
|
#15109 |
Unknown game variant for sci
|
new
|
|
normal
|
Engine: SCI
|
|
#14981 |
Unknown game variant for tinsel
|
pending
|
dreammaster
|
normal
|
Engine: Tinsel
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
|
|
low
|
Engine: Ultima
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
elasota
|
normal
|
Engine: V-Cruise
|
|
#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
|
new
|
|
normal
|
Video
|
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
new
|
|
normal
|
Engine: Voyeur
|
|
#13216 |
WEB: "Other" screenshots page is broken
|
new
|
|
normal
|
Web
|
|
#12396 |
WEB: Buildbot web pages are blank when viewed on older systems.
|
new
|
|
normal
|
Web
|
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
|
normal
|
Port: Wii
|
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
|
normal
|
Common
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
normal
|
Cloud
|
|
#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
|
new
|
|
normal
|
Port: Win64
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
normal
|
Cloud
|
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
|
normal
|
Port: Win64
|
|
#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
|
new
|
|
normal
|
Port: Win32
|
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
new
|
|
low
|
Engine: Wintermute
|
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6649 |
WME: 5MA - wasps animation is too slow
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
lolbot-iichan
|
low
|
Engine: Wintermute
|
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
normal
|
Engine: Wintermute
|
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6453 |
WME: Rosemary - Text glitch
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
new
|
|
low
|
Engine: Wintermute
|
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
low
|
Engine: Wintermute
|
|
#6722 |
WME: The Kite - Script runtime errors
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
|
high
|
Engine: Wintermute
|
|
#6541 |
WME: Theora A/V Sync drifts
|
new
|
somaen
|
normal
|
Video
|
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6653 |
WME: white chamber - slow scrolling
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
new
|
|
normal
|
Web
|
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
normal
|
Common
|
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
|
normal
|
Port: Win64
|
|
#14789 |
Win64 - ini file got reset shortly after using v2.8.0
|
new
|
|
normal
|
Port: Win64
|
|
#11181 |
ZVISION Audio is clipping
|
new
|
|
normal
|
Engine: ZVision
|
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
|
normal
|
Engine: ZVision
|
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
|
normal
|
Engine: ZVision
|
|
#11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
new
|
|
normal
|
Engine: ZVision
|
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
normal
|
Engine: ZVision
|
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
|
normal
|
Engine: ZVision
|
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
high
|
Engine: ZVision
|
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
new
|
|
normal
|
Engine: ZVision
|
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
new
|
|
normal
|
Engine: ZVision
|
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
|
normal
|
Engine: ZVision
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
|
|
low
|
Port: Mac OS X
|
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
|
low
|
Port: Win64
|
|