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Results (901 - 975 of 975)

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Ticket Summary Status Owner Priority Component Version
#14044 ULTIMA8: Getting attacked while asleep not working properly new normal Engine: Ultima
#14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence new normal Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new normal Engine: Ultima
#13851 ULTIMA8: Middle click navigation isn't very smart new normal Engine: Ultima
#14841 ULTIMA8: Missing blood spray on player damage new normal Engine: Ultima
#14840 ULTIMA8: Mordea needs animation reset before cutscene new normal Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation new normal Engine: Ultima
#14846 ULTIMA8: No landing sound when finishing a jump new normal Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion new normal Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground new normal Engine: Ultima
#15103 ULTIMA8: Some dialog remains forever when subtitle speed set to 0 new normal Engine: Ultima
#14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode new normal Engine: Ultima
#12790 ULTIMA8: crash after intro when u8save.000 is missing new normal Engine: Ultima
#13876 ULTIMA8: smart navigation make avatar run in circles new normal Engine: Ultima
#15050 ULTIMA: Can't transfer a character in Ultima VI new normal Engine: Ultima
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new normal Engine: Ultima
#11719 ULTIMA: Galloping in Combat new normal Engine: Ultima
#11949 ULTIMA: Missing/incorrect graphics in the main menu new normal Engine: Ultima
#13279 ULTIMA: Skull of Quakes doesn't reveal entrance new low Engine: Ultima
#11665 ULTIMA: Spell Sounds new normal Engine: Ultima
#11955 ULTIMA: falling down is not happening new normal Engine: Ultima
#11633 ULTIMA: iOS needs better mouse control new normal Port: iOS
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new normal Engine: Ultima
#14758 Unknown game variant for director new normal Engine: Director
#15078 Unknown game variant for director new normal Engine: Director
#15109 Unknown game variant for sci new normal Engine: SCI
#14981 Unknown game variant for tinsel pending dreammaster normal Engine: Tinsel
#15065 Unknown game variant for ultima, its actually Crusader: No remorse new low Engine: Ultima
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota normal Engine: V-Cruise
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new normal Video
#11496 VOYEUR: lock screen doesn't show last play time new normal Engine: Voyeur
#13216 WEB: "Other" screenshots page is broken new normal Web
#12396 WEB: Buildbot web pages are blank when viewed on older systems. new normal Web
#14535 WETLANDS: missing korean text in the localized release new neuromancer normal Engine: Hypno
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new normal Port: Wii
#12882 WII: scummvm always returns to system menu on exit new normal Common
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm normal Cloud
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new normal Port: Win64
#14691 WIN32: Google Cloud fails to sync on current master new normal Cloud
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new normal Port: Win64
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new normal Port: Win32
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new low Engine: Wintermute
#11007 WME: 1 1/2 Ritter - Menu font problem new normal Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow new somaen normal Engine: Wintermute
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan low Engine: Wintermute
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new normal Engine: Wintermute
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new normal Engine: Wintermute
#9683 WME: Helga Deep in Trouble - Graphic mistake new normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new normal Engine: Wintermute
#6453 WME: Rosemary - Text glitch new somaen normal Engine: Wintermute
#11287 WME: Some games are using same fonts for selected and normal text new low Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan low Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen normal Engine: Wintermute
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new high Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new somaen normal Video
#6652 WME: white chamber - bot flickers when changing directions new somaen normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen normal Engine: Wintermute
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new normal Web
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new normal Port: Win64
#14789 Win64 - ini file got reset shortly after using v2.8.0 new normal Port: Win64
#11181 ZVISION Audio is clipping new normal Engine: ZVision
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision
#11992 ZVISION: Korean Nemesis Yes/No prompts new normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new normal Engine: ZVision
#11483 ZVISION: ZGI: Music broke new high Engine: ZVision
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new normal Engine: ZVision
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new normal Engine: ZVision
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new normal Engine: ZVision
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) new low Port: Mac OS X
#15096 compilation issue: no more ARM64 cpu optimisations (NEON) new low Port: Win64
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