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Results (501 - 600 of 1013)

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Ticket Summary Status Owner Priority Component Version
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#14586 STARK: Sound buggy on Linux new normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS new high Engine: Tony
#14629 CGE: Soltys freezes when pressing F1 in the intro new low Engine: CGE
#14639 AGS: MIDI files prefered over music.vox new normal Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new normal Engine: CGE2
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new normal Engine: CGE2
#14686 MM: MM1: Still some inconsistency on QuickRef page new normal Engine: MM: MM1
#14692 TINSEL: Discworld volume settings don't affect sound, except mute all. new normal Engine: Tinsel
#14698 TINSEL: In Discworld 1 Act 4, dragon disappears from the square where it challenges rincewind and reappears at the end new high Engine: Tinsel
#14704 BACKENDS: IOS: On Screen control can obstruct the global settings new normal Port: iOS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new low Engine: SCUMM
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new normal Engine: SCI
#14813 PINK: Broken cyrillic symbols in both pink panther games new normal Engine: Pink
#14819 DIRECTOR: Backpacker (Swedish) (D4) various glitches new lotharsm normal Engine: Director
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new normal Engine: SCI
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new normal Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion new low Engine: Ultima
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new normal Engine: SCI
#14854 DIRECTOR: Magician's Secrets vol. 1/2 (D4) not starting new normal Engine: Director
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new normal Engine: SCI
#14867 ULTIMA8: NPCs keep moving during conversation new normal Engine: Ultima
#14870 Video: ScummVM port is presently unusable with 3D games (not Linux) new normal Video
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new normal Engine: Ultima
#14873 AGS: Save games are always ordered by saveslot instead of last save date new low Engine: AGS
#14875 COMMON: Fallback detection of games happen even when there are exact matches new normal Common
#14888 AGOS: Simon 1 german, can not be added to gamelist new normal Engine: AGOS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new normal Engine: AGS
#14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new low Engine: SCI
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new normal Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems new normal Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new normal Engine: Ultima
#14970 M4: Orion Burger: Volume not correctly adjusted new low Engine: M4
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new normal Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new normal Graphics: Scalers
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#14997 M4: Orion Burger: Potential memory leak still existing new low Engine: M4
#15008 AGS: Heroine's Quest: Two achievements not unlocking new low Engine: AGS
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new normal Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly new normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new elasota low Engine: mTropolis
#15099 SWORD1: Unknown game variant for sword1 new normal Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash new normal Engine: Kyra
#15134 MD5: ADL: Unknown game variant for hires2 new normal Engine: ADL
#15143 SCUMM: Options dialog lists the wrong Music devices new normal Engine: SCUMM
#15149 PINK: Hokus Pokus Pink shows a different scene transition with invalid scene parameters new low Engine: Pink
#15156 SCUMM: Skipped dialogue in Full Throttle with the DS port new normal Engine: SCUMM
#15157 SKY: BASS cursor disappeared new high Engine: Sky
#15169 DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working new normal Engine: Director
#15190 CINE: Operation Stealth demo hangs on the DS new normal Engine: Cine
#15192 CRYO: Mouse input doesn’t work well with touchscreens and controllers new normal Engine: Cryo
#15194 BACKENDS: DS: Switching to an unsupported resolution should return an error new normal Port: NDS
#15201 PARALLACTION: Use custom actions for the keymapper new low Engine: Parallaction
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking new normal GUI
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] new normal Engine: AGS
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop new normal Engine: Dragons
#15253 MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing new normal Engine: Mohawk
#15254 MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely new normal Engine: Mohawk
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro new normal Engine: Gob
#15265 TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes new normal Engine: Tinsel
#15271 TINYGL: glPolygonStipple seems to work when looking at one side only new normal Graphics
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version new normal Engine: Grim
#15306 TINSEL: Various glitches in Discworld1 Macintosh Japanese new normal Engine: Tinsel
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer normal Engine: Freescape
#15339 SCI: KQ6: Distorted music when using NukedOPL new normal Engine: SCI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button new normal GUI
#15341 GOB: Goblins 2 - Missing footsteps sound effect in Floppy version new bluegr normal Engine: Gob
#15344 HYPNO: different Wetland pointers during arcade mode are missing new neuromancer low Engine: Hypno
#15349 SCUMM: MM (NES) - Known implementation inaccuracies new normal Engine: SCUMM
#15351 ZVISION: ZGI: Save game can get stuck in a death loop new normal Engine: ZVision
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI new normal Port: Wii
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new normal Engine: SCUMM
#15375 SCI: SQ4 Korean text not rendered after refactor new normal Engine: SCI
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) new normal Port: PSP
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo new normal Port: PSP
#15395 TWINE: Shading Palette loss of colours?! new normal Engine: TwinE
#15399 GRAPHICS: Main window has no minimum size on Linux new low GUI
#15403 SHERLOCK: Mouse clicks may be ignored new normal Engine: Sherlock
#15404 SCUMM: DOTT: nothing clickable after loading save game new normal Engine: SCUMM
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new normal Engine: Director
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete new normal Engine: SCUMM
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu new normal Engine: Stark
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off new normal Engine: DGDS
#15432 DGDS: dragon: key mapping not supported for arcade sequences new normal Engine: DGDS
#15433 DGDS: Hot area keyboard shortcuts not supported new normal Engine: DGDS
#15435 DGDS: dragon: "Maybe save before arcade" reappears after saving and loading new low Engine: DGDS
#15455 ULTIMA6: party roster doesn't work with "new style" game style new normal Engine: Ultima
#15463 AGS: Urban Witch Story - Sprite glitching in and out depending on the player location new low Engine: AGS
#15468 SCUMM: FOA (Amiga): Copy protection screen bug new normal Engine: SCUMM
#15470 FREESCAPE: UI is not pixel perfect new neuromancer normal Engine: Freescape
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