| #14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #14586 |
STARK: Sound buggy on Linux
|
new
|
|
normal
|
Engine: Stark
|
|
| #14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
|
normal
|
Engine: SCI
|
|
| #14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
high
|
Engine: Tony
|
|
| #14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
|
low
|
Engine: CGE
|
|
| #14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
normal
|
Engine: AGS
|
|
| #14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
normal
|
Engine: CGE2
|
|
| #14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
normal
|
Engine: CGE2
|
|
| #14686 |
MM: MM1: Still some inconsistency on QuickRef page
|
new
|
|
normal
|
Engine: MM: MM1
|
|
| #14692 |
TINSEL: Discworld volume settings don't affect sound, except mute all.
|
new
|
|
normal
|
Engine: Tinsel
|
|
| #14698 |
TINSEL: In Discworld 1 Act 4, dragon disappears from the square where it challenges rincewind and reappears at the end
|
new
|
|
high
|
Engine: Tinsel
|
|
| #14704 |
BACKENDS: IOS: On Screen control can obstruct the global settings
|
new
|
|
normal
|
Port: iOS
|
|
| #14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
normal
|
Engine: AGS
|
|
| #14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
new
|
|
normal
|
Engine: Director
|
|
| #14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
normal
|
Engine: AGS
|
|
| #14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
|
new
|
|
low
|
Engine: SCUMM
|
|
| #14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
new
|
|
normal
|
Engine: SCI
|
|
| #14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
new
|
|
normal
|
Engine: SCI
|
|
| #14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
new
|
|
normal
|
Engine: Pink
|
|
| #14819 |
DIRECTOR: Backpacker (Swedish) (D4) various glitches
|
new
|
lotharsm
|
normal
|
Engine: Director
|
|
| #14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
new
|
|
normal
|
Engine: SCI
|
|
| #14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
|
new
|
|
normal
|
Engine: Ultima
|
|
| #14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
|
low
|
Engine: Ultima
|
|
| #14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
|
normal
|
Engine: SCI
|
|
| #14854 |
DIRECTOR: Magician's Secrets vol. 1/2 (D4) not starting
|
new
|
|
normal
|
Engine: Director
|
|
| #14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
new
|
|
normal
|
Engine: SCI
|
|
| #14867 |
ULTIMA8: NPCs keep moving during conversation
|
new
|
|
normal
|
Engine: Ultima
|
|
| #14870 |
Video: ScummVM port is presently unusable with 3D games (not Linux)
|
new
|
|
normal
|
Video
|
|
| #14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
|
new
|
|
normal
|
Engine: Ultima
|
|
| #14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
|
|
low
|
Engine: AGS
|
|
| #14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
new
|
|
normal
|
Common
|
|
| #14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
|
normal
|
Engine: AGOS
|
|
| #14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
normal
|
Engine: AGS
|
|
| #14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
new
|
|
low
|
Engine: SCI
|
|
| #14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
|
normal
|
Graphics
|
|
| #14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
new
|
|
normal
|
Engine: Tetraedge
|
|
| #14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
|
normal
|
Engine: Ultima
|
|
| #14970 |
M4: Orion Burger: Volume not correctly adjusted
|
new
|
|
low
|
Engine: M4
|
|
| #14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
|
normal
|
Graphics: Scalers
|
|
| #14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
|
normal
|
GUI
|
|
| #14997 |
M4: Orion Burger: Potential memory leak still existing
|
new
|
|
low
|
Engine: M4
|
|
| #15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
|
low
|
Engine: AGS
|
|
| #15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
normal
|
Port: PS3
|
|
| #15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
|
normal
|
Engine: SAGA
|
|
| #15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
|
normal
|
Engine: Ultima
|
|
| #15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
|
|
normal
|
Tools
|
|
| #15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
|
new
|
elasota
|
low
|
Engine: mTropolis
|
|
| #15099 |
SWORD1: Unknown game variant for sword1
|
new
|
|
normal
|
Engine: Sword1
|
|
| #15100 |
KYRA: Legend of Kyrandia (Amiga) crash
|
new
|
|
normal
|
Engine: Kyra
|
|
| #15134 |
MD5: ADL: Unknown game variant for hires2
|
new
|
|
normal
|
Engine: ADL
|
|
| #15143 |
SCUMM: Options dialog lists the wrong Music devices
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15149 |
PINK: Hokus Pokus Pink shows a different scene transition with invalid scene parameters
|
new
|
|
low
|
Engine: Pink
|
|
| #15156 |
SCUMM: Skipped dialogue in Full Throttle with the DS port
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15157 |
SKY: BASS cursor disappeared
|
new
|
|
high
|
Engine: Sky
|
|
| #15169 |
DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working
|
new
|
|
normal
|
Engine: Director
|
|
| #15190 |
CINE: Operation Stealth demo hangs on the DS
|
new
|
|
normal
|
Engine: Cine
|
|
| #15192 |
CRYO: Mouse input doesn’t work well with touchscreens and controllers
|
new
|
|
normal
|
Engine: Cryo
|
|
| #15194 |
BACKENDS: DS: Switching to an unsupported resolution should return an error
|
new
|
|
normal
|
Port: NDS
|
|
| #15201 |
PARALLACTION: Use custom actions for the keymapper
|
new
|
|
low
|
Engine: Parallaction
|
|
| #15210 |
GUI: GMM: Mouse cursor is offset when screen is shaking
|
new
|
|
normal
|
GUI
|
|
| #15228 |
AGS: Robert Redford 2: Sprite glitches [upstream bug]
|
new
|
|
normal
|
Engine: AGS
|
|
| #15234 |
DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop
|
new
|
|
normal
|
Engine: Dragons
|
|
| #15253 |
MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #15254 |
MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #15257 |
GOB: Goblins 1 - amiga version - fade in problems after the intro
|
new
|
|
normal
|
Engine: Gob
|
|
| #15265 |
TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes
|
new
|
|
normal
|
Engine: Tinsel
|
|
| #15271 |
TINYGL: glPolygonStipple seems to work when looking at one side only
|
new
|
|
normal
|
Graphics
|
|
| #15280 |
GRIM: Keymap for Pick up/Take away doesn't work in Spanish version
|
new
|
|
normal
|
Engine: Grim
|
|
| #15306 |
TINSEL: Various glitches in Discworld1 Macintosh Japanese
|
new
|
|
normal
|
Engine: Tinsel
|
|
| #15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15339 |
SCI: KQ6: Distorted music when using NukedOPL
|
new
|
|
normal
|
Engine: SCI
|
|
| #15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
new
|
|
normal
|
GUI
|
|
| #15341 |
GOB: Goblins 2 - Missing footsteps sound effect in Floppy version
|
new
|
bluegr
|
normal
|
Engine: Gob
|
|
| #15344 |
HYPNO: different Wetland pointers during arcade mode are missing
|
new
|
neuromancer
|
low
|
Engine: Hypno
|
|
| #15349 |
SCUMM: MM (NES) - Known implementation inaccuracies
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15351 |
ZVISION: ZGI: Save game can get stuck in a death loop
|
new
|
|
normal
|
Engine: ZVision
|
|
| #15357 |
BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI
|
new
|
|
normal
|
Port: Wii
|
|
| #15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15375 |
SCI: SQ4 Korean text not rendered after refactor
|
new
|
|
normal
|
Engine: SCI
|
|
| #15393 |
BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim)
|
new
|
|
normal
|
Port: PSP
|
|
| #15394 |
BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo
|
new
|
|
normal
|
Port: PSP
|
|
| #15395 |
TWINE: Shading Palette loss of colours?!
|
new
|
|
normal
|
Engine: TwinE
|
|
| #15399 |
GRAPHICS: Main window has no minimum size on Linux
|
new
|
|
low
|
GUI
|
|
| #15403 |
SHERLOCK: Mouse clicks may be ignored
|
new
|
|
normal
|
Engine: Sherlock
|
|
| #15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15405 |
DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error
|
new
|
|
normal
|
Engine: Director
|
|
| #15425 |
SCUMM: FOA: Broken music when loading savegame in Thera and Crete
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15427 |
STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu
|
new
|
|
normal
|
Engine: Stark
|
|
| #15430 |
DGDS: Rise of the Dragon thought bubbles are slightly off
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15432 |
DGDS: dragon: key mapping not supported for arcade sequences
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15433 |
DGDS: Hot area keyboard shortcuts not supported
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15435 |
DGDS: dragon: "Maybe save before arcade" reappears after saving and loading
|
new
|
|
low
|
Engine: DGDS
|
|
| #15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
new
|
|
normal
|
Engine: Ultima
|
|
| #15463 |
AGS: Urban Witch Story - Sprite glitching in and out depending on the player location
|
new
|
|
low
|
Engine: AGS
|
|
| #15468 |
SCUMM: FOA (Amiga): Copy protection screen bug
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|