#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
|
defect
|
Engine: Toon
|
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
defect
|
Engine: Toon
|
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
sylvaintv
|
defect
|
Engine: Toon
|
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
|
defect
|
Engine: Toon
|
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
|
defect
|
Engine: Toon
|
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
defect
|
Engine: Toon
|
|
#6632 |
TOUCHE / IOS: Several Animations are missing
|
new
|
|
defect
|
Engine: Touche
|
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
defect
|
Engine: Touche
|
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
defect
|
Engine: Touche
|
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
|
defect
|
Engine: Trecision
|
|
#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
|
new
|
|
defect
|
Engine: Trecision
|
|
#12623 |
TRECISION: œ (o+e ligature) missing from French subtitles
|
new
|
Kurufinwe21
|
feature request
|
Engine: Trecision
|
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
defect
|
Engine: TsAGE
|
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6467 |
TSAGE: Ringworld2 - Digitized percussion sounds slightly off
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
|
defect
|
Engine: TsAGE
|
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
|
defect
|
Engine: TsAGE
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
dreammaster
|
defect
|
Engine: TsAGE
|
|
#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
new
|
|
defect
|
Engine: Tucker
|
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
|
defect
|
Engine: TwinE
|
|
#14669 |
TWINE: Multiple track issues
|
new
|
|
defect
|
Engine: TwinE
|
|
#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
|
new
|
|
defect
|
Engine: TwinE
|
|
#14778 |
TWINE: Some in-game options are being translated to ???
|
new
|
|
defect
|
Engine: TwinE
|
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
|
defect
|
Engine: TwinE
|
|
#14807 |
TWINE: TV screen in Principal Island house plays a second wrong video
|
new
|
|
defect
|
Engine: TwinE
|
|
#13177 |
TWINE: Tank is stuck
|
new
|
mgerhardy
|
defect
|
Engine: TwinE
|
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
|
defect
|
Engine: TwinE
|
|
#14805 |
TWINE: black screen after snow lift cutscene
|
new
|
|
defect
|
Engine: TwinE
|
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
defect
|
Engine: TwinE
|
|
#13116 |
TWINE: slowdown when grid mask is applied
|
new
|
|
defect
|
Engine: TwinE
|
|
#14963 |
TeenAgent Czech Language support not working
|
new
|
|
defect
|
Engine: TeenAgent
|
|
#14071 |
The ability to mass remove games
|
new
|
|
feature request
|
GUI
|
|
#14815 |
Turn the "bad crack" fix into an optional enhancement
|
new
|
|
feature request
|
Engine: SCUMM
|
|
#14790 |
ULTIMA1: Do not bundle ultima*.dat files with it
|
new
|
|
feature request
|
Engine: Ultima
|
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
|
defect
|
Engine: Ultima
|
|
#11487 |
ULTIMA6: German patch version is not in German language
|
new
|
|
defect
|
Engine: Ultima
|
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
|
defect
|
Engine: Ultima
|
|
#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
new
|
|
defect
|
Engine: Ultima
|
|
#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
new
|
|
defect
|
Engine: Ultima
|
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
new
|
|
defect
|
Engine: Ultima
|
|
#14036 |
ULTIMA8: Avatar doesn't fall over when taking fall damage
|
new
|
|
defect
|
Engine: Ultima
|
|
#14839 |
ULTIMA8: Bad render order on barrel at docks
|
new
|
|
defect
|
Engine: Ultima
|
|
#14030 |
ULTIMA8: Changelings don't change
|
new
|
|
defect
|
Engine: Ultima
|
|
#14032 |
ULTIMA8: Death Speak does not immediately close gumps
|
new
|
|
defect
|
Engine: Ultima
|
|
#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
|
new
|
|
defect
|
Engine: Ultima
|
|
#14034 |
ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes
|
new
|
|
defect
|
Engine: Ultima
|
|
#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
|
new
|
|
defect
|
Engine: Ultima
|
|
#14044 |
ULTIMA8: Getting attacked while asleep not working properly
|
new
|
|
defect
|
Engine: Ultima
|
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
new
|
|
defect
|
Engine: Ultima
|
|
#14045 |
ULTIMA8: Item quantity slider not shown when moving out of backpack
|
new
|
|
defect
|
Engine: Ultima
|
|
#13851 |
ULTIMA8: Middle click navigation isn't very smart
|
new
|
|
defect
|
Engine: Ultima
|
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
new
|
|
defect
|
Engine: Ultima
|
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
new
|
|
defect
|
Engine: Ultima
|
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
new
|
|
defect
|
Engine: Ultima
|
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
new
|
|
defect
|
Engine: Ultima
|
|
#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
|
new
|
|
feature request
|
Engine: Ultima
|
|
#14011 |
ULTIMA8: Optional stacks automerging
|
new
|
|
feature request
|
Engine: Ultima
|
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
|
defect
|
Engine: Ultima
|
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
new
|
|
defect
|
Engine: Ultima
|
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
new
|
|
defect
|
Engine: Ultima
|
|
#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
|
new
|
|
defect
|
Engine: Ultima
|
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
|
defect
|
Engine: Ultima
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
|
defect
|
Engine: Ultima
|
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
|
defect
|
Engine: Ultima
|
|
#11720 |
ULTIMA: Fire fields aren't making damage sound
|
new
|
|
defect
|
Engine: Ultima
|
|
#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
|
new
|
|
defect
|
Engine: Ultima
|
|
#11719 |
ULTIMA: Galloping in Combat
|
new
|
|
defect
|
Engine: Ultima
|
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
|
defect
|
Engine: Ultima
|
|
#11665 |
ULTIMA: Spell Sounds
|
new
|
|
defect
|
Engine: Ultima
|
|
#11955 |
ULTIMA: falling down is not happening
|
new
|
|
defect
|
Engine: Ultima
|
|
#11633 |
ULTIMA: iOS needs better mouse control
|
new
|
|
defect
|
Port: iOS
|
|
#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
|
new
|
|
defect
|
Engine: Ultima
|
|
#14758 |
Unknown game variant for director
|
new
|
|
defect
|
Engine: Director
|
|
#15078 |
Unknown game variant for director
|
new
|
|
defect
|
Engine: Director
|
|
#15109 |
Unknown game variant for sci
|
new
|
|
defect
|
Engine: SCI
|
|
#14981 |
Unknown game variant for tinsel
|
pending
|
dreammaster
|
defect
|
Engine: Tinsel
|
|
#14770 |
Update Nuked OPL3 emulator to lastest version.
|
new
|
|
feature request
|
Audio
|
|
#13317 |
Update aspect ratio for new iPad Mini 6 2021
|
new
|
|
feature request
|
Port: iOS
|
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
|
patch
|
Engine: SCUMM
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
elasota
|
defect
|
Engine: V-Cruise
|
|
#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
|
new
|
|
defect
|
Video
|
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
new
|
|
defect
|
Engine: Voyeur
|
|
#13216 |
WEB: "Other" screenshots page is broken
|
new
|
|
defect
|
Web
|
|
#14380 |
WEB: Adding SEO to scummvm.org pages
|
new
|
|
feature request
|
Web
|
|
#12396 |
WEB: Buildbot web pages are blank when viewed on older systems.
|
new
|
|
defect
|
Web
|
|
#11367 |
WEB: I18N and punctuation improvements
|
pending
|
IlDucci
|
feature request
|
Web
|
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
|
defect
|
Port: Wii
|
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
|
defect
|
Common
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
defect
|
Cloud
|
|
#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
|
new
|
|
defect
|
Port: Win64
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
defect
|
Cloud
|
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
|
defect
|
Port: Win64
|
|
#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
|
new
|
|
defect
|
Port: Win32
|
|