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Results (101 - 200 of 929)

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Ticket Summary Status Owner Type Component Version
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect Port: Android
#14422 ANDROID: Support more virtual keyboard language layouts new feature request Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request Port: Android
#14446 ANDROID: Add Chromecast support new feature request Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect Port: Android
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request Port: Android
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect Port: Android
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect Port: AmigaOS4
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect Port: 3DS
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request Port: 3DS
#13240 Improvement of subtitle visualization. new feature request Graphics: Scalers
#14506 GRAPHICS: Shaders broken(?) new defect Graphics: Scalers
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect Graphics: Scalers
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request Graphics
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect Graphics
#11860 Add information to the dumped (mostly OpenGL) context new feature request Graphics
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect Graphics
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect Graphics
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect Graphics
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new defect Graphics
#13461 SDL: Stretched in full screen new defect Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new defect Graphics
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect Graphics
#13993 TINYGL: glPolygonStipple is not implemented in TinyGL new feature request Graphics
#14348 GFX: Flickering with enabled Gsync/VRR new defect Graphics
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect Graphics gsoc
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect Graphics
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new defect Graphics
#14961 TINYGL: glScissor is not implemented in TinyGL new feature request Graphics
#13239 ScummVM Classic Theme: Translation into other languages. new feature request GUI: Translations
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect GUI
#7605 Different game description according to language new feature request GUI
#7720 GUI: default option new sev- feature request GUI
#7722 GUI: volume and subtitles speed sliders new feature request GUI
#7782 GUI: Game Sortation: Folders / Subfolders new feature request GUI
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect GUI
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect GUI
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new defect GUI
#13200 Separate Full Screen setting for GUI and Games new feature request GUI
#13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode new feature request GUI
#13241 GUI: Interface requires improvements for small resolutions. new defect GUI
#13355 Options for "Capture mouse" and "Screenshot Path" in GUI new feature request GUI
#13421 GUI: Version info should be right-aligned in list view new defect GUI
#13503 GUI: Add a way to delete saved games from the save/load game grid view new defect GUI
#13578 GUI: Show ESRB/PEGI ratings of ScummVM games new feature request GUI
#13580 GUI: File browser should start from selected path new feature request GUI
#13662 GUI: Default font is limited in language support new defect GUI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect GUI
#13995 Feature request: options could show *which* <default> is actually chosen for given game new feature request GUI
#14071 The ability to mass remove games new feature request GUI
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request GUI
#14417 GUI: Only default icons in grid view new defect GUI
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new defect GUI
#14515 GUI: "Ask for confirmation on exit" option applies only to games new feature request GUI
#14530 BACKENDS: SDL2: Regression with software mode new defect GUI
#14709 GUI: Please add a feature to filter by language to the mass add widget. new feature request GUI
#14774 GUI: Full Title + version requires at least 748px wide window new defect GUI
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect GUI
#15019 GUI: Extra path gets deleted from settings new defect GUI
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new defect Engine: mTropolis
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect Engine: ZVision
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect Engine: ZVision
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect Engine: ZVision
#11181 ZVISION Audio is clipping new defect Engine: ZVision
#11992 ZVISION: Korean Nemesis Yes/No prompts new defect Engine: ZVision
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect Engine: ZVision
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new defect Engine: ZVision
#6453 WME: Rosemary - Text glitch new somaen defect Engine: Wintermute
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow new somaen defect Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen defect Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen defect Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen defect Engine: Wintermute
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect Engine: Wintermute
#11007 WME: 1 1/2 Ritter - Menu font problem new defect Engine: Wintermute
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new defect Engine: Wintermute
#11496 VOYEUR: lock screen doesn't show last play time new defect Engine: Voyeur
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota defect Engine: V-Cruise
#11487 ULTIMA6: German patch version is not in German language new defect Engine: Ultima
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new defect Engine: Ultima
#11665 ULTIMA: Spell Sounds new defect Engine: Ultima
#11719 ULTIMA: Galloping in Combat new defect Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new defect Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new defect Engine: Ultima
#11949 ULTIMA: Missing/incorrect graphics in the main menu new defect Engine: Ultima
#11955 ULTIMA: falling down is not happening new defect Engine: Ultima
#12366 ULTIMA6: segfault during gc in Ultima 6 new defect Engine: Ultima
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect Engine: Ultima
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect Engine: Ultima
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new defect Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new defect Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new defect Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new defect Engine: Ultima
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