#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
|
defect
|
high
|
Port: PSP
|
#14501 |
SCUMM: MANIAC: Support for the V1 built in demo.
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14505 |
MYST3: Endian issue on graphics
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
|
defect
|
normal
|
Graphics: Scalers
|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
new
|
|
defect
|
normal
|
Engine: Hugo
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
|
new
|
|
feature request
|
normal
|
GUI
|
#14519 |
Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow
|
new
|
|
defect
|
normal
|
Graphics
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
new
|
|
defect
|
normal
|
GUI
|
#14539 |
TETRAEDGE: Slight glitch around hotspot markers
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14542 |
SWORD1: Subtitle-only languages cannot be selected in 2.7.0
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#14555 |
DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
new
|
|
defect
|
normal
|
Port: Android
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14586 |
STARK: Sound buggy on Linux
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14590 |
Korean translate for sword2
|
new
|
|
patch
|
high
|
Engine: Sword2
|
#14591 |
SCI: LSL6: ?-cursor in hi-res does not appear
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
defect
|
normal
|
Engine: Tony
|
#14600 |
SWORD1: intro.dxa not supported for non-english versions
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#14608 |
SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE.
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14609 |
BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32'
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14623 |
BACKENDS: iOS: Games and config being lost
|
new
|
|
defect
|
normal
|
Port: iOS
|
#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
|
defect
|
low
|
Engine: CGE
|
#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14635 |
GLK: ADRIFT - Crashing/erroring game variants
|
new
|
|
defect
|
normal
|
Engine: GLK: Adrift
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
high
|
Engine: CGE2
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
|
defect
|
high
|
Engine: Buried
|
#14669 |
TWINE: Multiple track issues
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#14675 |
ALSA MIDI devices only use show/use the first available port
|
new
|
|
patch
|
normal
|
Audio
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
defect
|
normal
|
Engine: CGE2
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
new
|
|
defect
|
normal
|
Documentation
|
#14686 |
MM: MM1: Still some inconsistency on QuickRef page
|
new
|
|
defect
|
normal
|
Engine: MM: MM1
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
defect
|
normal
|
Cloud
|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14704 |
IOS: On Screen control can obstruct the global settings
|
new
|
|
defect
|
normal
|
Port: iOS
|
#14709 |
GUI: Please add a feature to filter by language to the mass add widget.
|
new
|
|
feature request
|
normal
|
GUI
|
#14715 |
TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one)
|
new
|
|
feature request
|
normal
|
Engine: Tinsel
|
#14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
|
new
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
new
|
|
feature request
|
normal
|
Common
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14737 |
SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#14750 |
KYRA: Kyra1: Add support for hungarian translation
|
new
|
|
feature request
|
normal
|
Engine: Kyra
|
#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14756 |
DIRECTOR: Two cursors in The Dark Eye
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14758 |
Unknown game variant for director
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#14760 |
Crash at Eye of the Beholder 2 Launch
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14765 |
SCUMM V0: MANIAC: APPLE II: Palette is incorrect.
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14766 |
DIRECTOR: The Dark Eye - audio issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14770 |
Update Nuked OPL3 emulator to lastest version.
|
new
|
|
feature request
|
normal
|
Audio
|
#14772 |
M4: Orion Burger - Gfx mesh and crash on BE target
|
new
|
|
defect
|
normal
|
Engine: M4
|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
new
|
|
defect
|
normal
|
GUI
|
#14778 |
TWINE: Some in-game options are being translated to ???
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#14782 |
Freescape games need a specific iOS control config as default
|
new
|
|
defect
|
normal
|
Port: iOS
|
#14785 |
iOS: Allow engines to place on-screen buttons in specific locations
|
new
|
|
feature request
|
normal
|
Port: iOS
|
#14789 |
Win64 - ini file got reset shortly after using v2.8.0
|
new
|
|
defect
|
normal
|
Port: Win64
|
#14790 |
ULTIMA1: Do not bundle ultima*.dat files with it
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
new
|
|
defect
|
normal
|
Audio
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
|
defect
|
normal
|
Engine: Sword2
|
#14805 |
TWINE: black screen after snow lift cutscene
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#14807 |
TWINE: TV screen in Principal Island house plays a second wrong video
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
new
|
|
defect
|
normal
|
Engine: Pink
|
#14815 |
Turn the "bad crack" fix into an optional enhancement
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14816 |
Cleanup feature
|
new
|
|
feature request
|
normal
|
Common
|
#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
|
new
|
|
defect
|
normal
|
Port: Win64
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
|
defect
|
normal
|
Port: Android
|
#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14830 |
DIRECTOR: The Dark Eye - wrong palette on Credits
|
new
|
|
defect
|
low
|
Engine: Director
|
#14839 |
ULTIMA8: Bad render order on barrel at docks
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14843 |
MacResManager: don't look for files outside game folder
|
new
|
|
defect
|
normal
|
Common
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
new
|
|
defect
|
normal
|
Engine: Ultima
|