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Results (701 - 800 of 1147)

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Ticket Summary Status Owner Type Priority Component
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect high Port: PSP
#14501 SCUMM: MANIAC: Support for the V1 built in demo. new feature request normal Engine: SCUMM
#14505 MYST3: Endian issue on graphics new defect normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) new defect normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new defect normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect normal Engine: SCUMM
#14515 GUI: "Ask for confirmation on exit" option applies only to games new feature request normal GUI
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new defect normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode new defect normal GUI
#14539 TETRAEDGE: Slight glitch around hotspot markers new defect normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new defect normal Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new defect normal Engine: Director
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new defect normal Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect normal Port: Android
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new defect normal Engine: SCI
#14586 STARK: Sound buggy on Linux new defect normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new defect normal Engine: SCI
#14590 Korean translate for sword2 new patch high Engine: Sword2
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new defect normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS new defect normal Engine: Tony
#14600 SWORD1: intro.dxa not supported for non-english versions new defect normal Engine: Sword1
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new defect normal Engine: SCUMM
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new defect normal Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost new defect normal Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new defect normal Engine: Tinsel
#14629 CGE: Soltys freezes when pressing F1 in the intro new defect low Engine: CGE
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request normal Port: Android
#14635 GLK: ADRIFT - Crashing/erroring game variants new defect normal Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox new defect normal Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried new defect high Engine: Buried
#14669 TWINE: Multiple track issues new defect normal Engine: TwinE
#14675 ALSA MIDI devices only use show/use the first available port new patch normal Audio
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect normal Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect normal Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page new defect normal Engine: MM: MM1
#14691 WIN32: Google Cloud fails to sync on current master new defect normal Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. new defect normal Engine: Tinsel
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new defect low Engine: SCI
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request normal Port: Android
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new defect normal Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect normal Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings new defect normal Port: iOS
#14709 GUI: Please add a feature to filter by language to the mass add widget. new feature request normal GUI
#14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) new feature request normal Engine: Tinsel
#14722 XEEN: Fix inconsistencies with WoX Cloudside locations new feature request normal Engine: MM: Xeen
#14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request normal Common
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new defect normal Engine: SCUMM
#14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) new feature request normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new defect normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new defect normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new defect normal Engine: SCUMM
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new defect high Engine: Tetraedge
#14750 KYRA: Kyra1: Add support for hungarian translation new feature request normal Engine: Kyra
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new defect normal Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye new defect normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect normal Engine: AGS
#14758 Unknown game variant for director new defect normal Engine: Director
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new defect low Engine: SCUMM
#14760 Crash at Eye of the Beholder 2 Launch new defect normal Engine: Kyra
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new defect normal Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new defect normal Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues new defect normal Engine: Director
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new defect low Engine: SCI
#14770 Update Nuked OPL3 emulator to lastest version. new feature request normal Audio
#14772 M4: Orion Burger - Gfx mesh and crash on BE target new defect normal Engine: M4
#14774 GUI: Full Title + version requires at least 748px wide window new defect normal GUI
#14778 TWINE: Some in-game options are being translated to ??? new defect normal Engine: TwinE
#14782 Freescape games need a specific iOS control config as default new defect normal Port: iOS
#14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request normal Port: iOS
#14789 Win64 - ini file got reset shortly after using v2.8.0 new defect normal Port: Win64
#14790 ULTIMA1: Do not bundle ultima*.dat files with it new feature request normal Engine: Ultima
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect normal Audio
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new defect normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new defect normal Engine: SCI
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect normal Engine: Sword2
#14805 TWINE: black screen after snow lift cutscene new defect normal Engine: TwinE
#14807 TWINE: TV screen in Principal Island house plays a second wrong video new defect normal Engine: TwinE
#14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate new defect low Engine: SCI
#14813 PINK: Broken cyrillic symbols in both pink panther games new defect normal Engine: Pink
#14815 Turn the "bad crack" fix into an optional enhancement new feature request normal Engine: SCUMM
#14816 Cleanup feature new feature request normal Common
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new defect normal Port: Win64
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect normal Engine: Tetraedge
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect normal Engine: Stark
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect normal Engine: SCI
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect normal Port: Android
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new defect normal Engine: Ultima
#14830 DIRECTOR: The Dark Eye - wrong palette on Credits new defect low Engine: Director
#14839 ULTIMA8: Bad render order on barrel at docks new defect normal Engine: Ultima
#14840 ULTIMA8: Mordea needs animation reset before cutscene new defect normal Engine: Ultima
#14841 ULTIMA8: Missing blood spray on player damage new defect normal Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion new defect normal Engine: Ultima
#14843 MacResManager: don't look for files outside game folder new defect normal Common
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new defect normal Engine: SCI
#14846 ULTIMA8: No landing sound when finishing a jump new defect normal Engine: Ultima
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