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Results (1001 - 1100 of 1150)

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Ticket Summary Status Owner Type Priority Component
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect normal Engine: CGE2
#12674 CGE: Soltys demos are missing new defect low Engine: CGE
#14629 CGE: Soltys freezes when pressing F1 in the intro new defect low Engine: CGE
#12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried
#14660 MD5: Unknown game variant for buried new defect high Engine: Buried
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect normal Engine: Bladerunner
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect normal Engine: Bladerunner
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect normal Engine: Bladerunner
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect normal Engine: Bladerunner
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv defect normal Engine: Asylum
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect normal Engine: Asylum
#13771 French translation variant for asylum new patch high Engine: Asylum
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#14296 ACCESS: Amazon - add support for Super VGA new feature request normal Engine: Access
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request normal Engine: AGS
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new defect low Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new defect low Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new defect normal Engine: AGS
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new defect low Engine: AGS
#13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) new feature request normal Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new defect normal Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect normal Engine: AGS
#13941 AGS: Heroine's Quest font rendering issue new defect normal Engine: AGS
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect low Engine: AGS
#14018 AGS: Blackwell Legacy (old version & demo) issues new defect low Engine: AGS
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new defect low Engine: AGS
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new defect normal Engine: AGS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new defect normal Engine: AGS
#14730 AGS: Whispers of a Machine crashes on Day 3 pending tag2015 defect normal Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect normal Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect normal Engine: AGS
#14873 AGS: Save games are always ordered by saveslot instead of last save date new defect low Engine: AGS
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request normal Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect normal Engine: AGS
#15008 AGS: Heroine's Quest: Two achievements not unlocking new defect low Engine: AGS
#15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) new defect low Engine: AGS
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) new defect normal Engine: AGS
#15081 AGS: The Legend of Skye missing steam detection new defect normal Engine: AGS
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect normal Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect normal Engine: AGOS
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect normal Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect normal Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS
#11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx defect high Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect normal Engine: AGOS
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal Engine: AGI
#7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI
#7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI
#7839 AGI: Add three voice MIDI with AGI games. new feature request normal Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect normal Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect normal Engine: AGI
#11560 ADL: Unknown game variant for Ulyssey new defect normal Engine: ADL
#13939 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new defect normal Documentation
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect normal Documentation
#12345 BASE: The detection plugin is almost always loaded in memory new defect normal Common
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect normal Common
#12882 WII: scummvm always returns to system menu on exit new defect normal Common
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect normal Common
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect normal Common
#13418 Consider implementing auto-complete for individual games that can support it. new feature request normal Common
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new defect normal Common
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new defect normal Common
#13805 OPENGL: Graphics filters not applied to mouse cursor new defect normal Common
#13911 Gracefully handle multiple controllers new feature request normal Common
#14161 ENGINES: Allow running multi-CD games directly from the original discs new feature request low Common
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect normal Common
#14359 BASE: Window resolution setting via command line is broken new defect normal Common
#14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request normal Common
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