#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
high
|
Engine: CGE2
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
defect
|
normal
|
Engine: CGE2
|
#12674 |
CGE: Soltys demos are missing
|
new
|
|
defect
|
low
|
Engine: CGE
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
|
defect
|
low
|
Engine: CGE
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
defect
|
normal
|
Engine: Buried
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
|
defect
|
high
|
Engine: Buried
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
defect
|
normal
|
Engine: Asylum
|
#13771 |
French translation variant for asylum
|
new
|
|
patch
|
high
|
Engine: Asylum
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
low
|
Engine: Access
|
#14296 |
ACCESS: Amazon - add support for Super VGA
|
new
|
|
feature request
|
normal
|
Engine: Access
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
new
|
|
defect
|
low
|
Engine: AGS
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13480 |
AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2)
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
|
defect
|
low
|
Engine: AGS
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
|
defect
|
low
|
Engine: AGS
|
#14258 |
AGS: Dreams in the Witch House: character briefly appearing after logo
|
new
|
|
defect
|
low
|
Engine: AGS
|
#14609 |
BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32'
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14730 |
AGS: Whispers of a Machine crashes on Day 3
|
pending
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
|
|
defect
|
low
|
Engine: AGS
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
|
defect
|
low
|
Engine: AGS
|
#15011 |
AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug)
|
new
|
|
defect
|
low
|
Engine: AGS
|
#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
defect
|
low
|
Engine: AGOS
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
new
|
|
feature request
|
low
|
Engine: AGOS
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#11707 |
AGOS: Feeble - Background color change
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
athrxx
|
defect
|
high
|
Engine: AGOS
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
normal
|
Engine: AGI
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#7793 |
AGI: Better mapping for mouse buttons
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
defect
|
low
|
Engine: AGI
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
|
patch
|
normal
|
Engine: AGI
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#11560 |
ADL: Unknown game variant for Ulyssey
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
|
defect
|
high
|
Engine: ADL
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
defect
|
normal
|
Documentation
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
new
|
|
defect
|
normal
|
Documentation
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
new
|
|
defect
|
normal
|
Common
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
|
defect
|
normal
|
Common
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
|
defect
|
normal
|
Common
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
defect
|
normal
|
Common
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
defect
|
normal
|
Common
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
new
|
|
feature request
|
normal
|
Common
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
defect
|
normal
|
Common
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
new
|
|
defect
|
normal
|
Common
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
defect
|
normal
|
Common
|
#13911 |
Gracefully handle multiple controllers
|
new
|
|
feature request
|
normal
|
Common
|
#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
|
new
|
|
feature request
|
low
|
Common
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
defect
|
normal
|
Common
|
#14359 |
BASE: Window resolution setting via command line is broken
|
new
|
|
defect
|
normal
|
Common
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
new
|
|
feature request
|
normal
|
Common
|