#7564 |
FOTAQ code modifications (mostly for greek translation)
|
pending
|
|
sev-
|
feature request
|
normal
|
#11367 |
WEB: I18N and punctuation improvements
|
pending
|
web, I18N, internacionalization, translation
|
IlDucci
|
feature request
|
normal
|
#11479 |
NEVERHOOD: Game crashes at certain scene
|
pending
|
|
sev-
|
defect
|
normal
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
fonts
|
whiterandrek
|
defect
|
low
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
|
mgerhardy
|
defect
|
normal
|
#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
android touch mouse cursor snap top left
|
lephilousophe
|
defect
|
normal
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
|
sev-
|
defect
|
normal
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
has-pull-request
|
criezy
|
defect
|
normal
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
|
alxpnv
|
defect
|
normal
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
pathfinding, overlay
|
athrxx
|
defect
|
normal
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
|
bluegr
|
defect
|
high
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
|
ccawley2011
|
defect
|
normal
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
|
neuromancer
|
feature request
|
normal
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
|
neuromancer
|
defect
|
normal
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
|
neuromancer
|
defect
|
normal
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
|
neuromancer
|
defect
|
normal
|
#14009 |
SCUMM: Potential script errors at Lou's Loans in ZAK
|
pending
|
|
dwatteau
|
feature request
|
low
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
gobliiins, performance
|
sdelamarre
|
defect
|
normal
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
|
lotharsm
|
defect
|
normal
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
pending
|
unknown-game
|
somaen
|
patch
|
high
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
pending
|
unknown-game
|
somaen
|
patch
|
high
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
Gob2 - Amiga - Glitched
|
BJNFNE
|
defect
|
normal
|
#14860 |
SCUMM: Remove continuity error in toupee scene in SAMNMAX
|
pending
|
enhancements
|
dwatteau
|
feature request
|
normal
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
unknown-game
|
digitall
|
defect
|
high
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
|
athrxx
|
defect
|
high
|
#14981 |
Unknown game variant for tinsel
|
pending
|
unknown-game
|
dreammaster
|
defect
|
normal
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
audio, reproducible, AdLib
|
|
defect
|
low
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
|
joostp
|
defect
|
low
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
|
defect
|
normal
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
|
defect
|
normal
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
|
defect
|
normal
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
|
defect
|
low
|
#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
|
DrMcCoy
|
defect
|
high
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
|
defect
|
normal
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
|
defect
|
low
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
script
|
|
defect
|
low
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
|
DrMcCoy
|
defect
|
low
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
|
DrMcCoy
|
defect
|
low
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
|
DrMcCoy
|
defect
|
low
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
|
DrMcCoy
|
defect
|
low
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
|
Kirben
|
defect
|
normal
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
original
|
|
defect
|
low
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
|
sev-
|
defect
|
normal
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
|
defect
|
normal
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
|
defect
|
normal
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
|
Kirben
|
defect
|
normal
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
script
|
|
defect
|
normal
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
|
defect
|
normal
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
|
Kirben
|
defect
|
normal
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
|
peres
|
defect
|
normal
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
|
|
defect
|
normal
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
|
Kirben
|
defect
|
normal
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
|
athrxx
|
defect
|
normal
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
|
DrMcCoy
|
defect
|
low
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
|
DrMcCoy
|
defect
|
low
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
|
defect
|
normal
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
script
|
Strangerke
|
defect
|
normal
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
|
defect
|
normal
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
|
Strangerke
|
defect
|
normal
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
new
|
detection
|
fuzzie
|
defect
|
high
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
|
m-kiewitz
|
defect
|
normal
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
|
zeldin
|
defect
|
normal
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
|
sev-
|
defect
|
normal
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
|
defect
|
normal
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
original
|
bluegr
|
defect
|
normal
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
|
peres
|
defect
|
low
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
|
|
vinterstum
|
defect
|
normal
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
|
|
defect
|
normal
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
new
|
|
|
defect
|
normal
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
|
defect
|
normal
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
|
defect
|
normal
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
|
Kirben
|
defect
|
low
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
draw order
|
Strangerke
|
defect
|
normal
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
|
defect
|
normal
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
detection
|
digitall
|
defect
|
normal
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
|
defect
|
normal
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
|
defect
|
normal
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
original
|
lolbot-iichan
|
defect
|
low
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
|
defect
|
normal
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
|
Kirben
|
defect
|
normal
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
new
|
|
fuzzie
|
defect
|
normal
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
|
bluegr
|
defect
|
normal
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
|
sylvaintv
|
defect
|
normal
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
|
|
defect
|
low
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
|
|
defect
|
normal
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
|
|
defect
|
normal
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
|
defect
|
normal
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
|
fuzzie
|
defect
|
normal
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
|
Kirben
|
defect
|
normal
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
script
|
fuzzie
|
defect
|
normal
|