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Results (101 - 200 of 928)

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Ticket Summary Status Owner Type Component Version
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect Port: Android
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect Engine: SCI
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect Engine: Stark
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect Engine: Tetraedge
#14819 DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu new lotharsm defect Engine: Director
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new defect Port: Win64
#14816 Cleanup feature new feature request Common
#14815 Turn the "bad crack" fix into an optional enhancement new feature request Engine: SCUMM
#14813 PINK: Broken cyrillic symbols in both pink panther games new defect Engine: Pink
#14807 TWINE: TV screen in Principal Island house plays a second wrong video new defect Engine: TwinE
#14805 TWINE: black screen after snow lift cutscene new defect Engine: TwinE
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect Engine: Sword2
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new defect Engine: SCI
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new defect Engine: SCI
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect Audio
#14790 ULTIMA1: Do not bundle ultima*.dat files with it new feature request Engine: Ultima
#14789 Win64 - ini file got reset shortly after using v2.8.0 new defect Port: Win64
#14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request Port: iOS
#14782 Freescape games need a specific iOS control config as default new defect Port: iOS
#14778 TWINE: Some in-game options are being translated to ??? new defect Engine: TwinE
#14774 GUI: Full Title + version requires at least 748px wide window new defect GUI
#14772 M4: Orion Burger - Gfx mesh and crash on BE target new defect Engine: M4
#14770 Update Nuked OPL3 emulator to lastest version. new feature request Audio
#14766 DIRECTOR: The Dark Eye - audio issues new defect Engine: Director
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new defect Engine: SCUMM
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new defect Engine: SCI
#14758 Unknown game variant for director new defect Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect Engine: AGS
#14756 DIRECTOR: Two cursors in The Dark Eye new defect Engine: Director
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new defect Engine: Director
#14750 KYRA: Kyra1: Add support for hungarian translation new feature request Engine: Kyra
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new defect Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect Engine: AGS
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new defect Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new defect Engine: SCUMM
#14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) new feature request Engine: SCUMM
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE defect Engine: Gob
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new defect Engine: SCUMM
#14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request Common
#14722 XEEN: Fix inconsistencies with WoX Cloudside locations new feature request Engine: MM: Xeen
#14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) new feature request Engine: Tinsel
#14709 GUI: Please add a feature to filter by language to the mass add widget. new feature request GUI
#14704 IOS: On Screen control can obstruct the global settings new defect Port: iOS
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect Engine: Tinsel
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new defect Engine: Tinsel
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request Port: Android
#14692 Android: Discworld volume settings don't affect sound, except mute all. new defect Engine: Tinsel
#14691 WIN32: Google Cloud fails to sync on current master new defect Cloud
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm defect Cloud
#14686 MM: MM1: Still some inconsistency on QuickRef page new defect Engine: MM: MM1
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect Documentation
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect Engine: CGE2
#14675 ALSA MIDI devices only use show/use the first available port new patch Audio
#14669 TWINE: Multiple track issues new defect Engine: TwinE
#14639 AGS: MIDI files prefered over music.vox new defect Engine: AGS
#14635 GLK: ADRIFT - Crashing/erroring game variants new defect Engine: GLK: Adrift
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request Port: Android
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer defect Engine: Freescape
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new defect Engine: Tinsel
#14623 BACKENDS: iOS: Games and config being lost new defect Port: iOS
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new defect Engine: AGS
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new defect Engine: SCUMM
#14600 SWORD1: intro.dxa not supported for non-english versions new defect Engine: Sword1
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting new AndywinXp defect Engine: Director
#14594 TONY: Tony Tough issues/crash on MacOS new defect Engine: Tony
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new defect Engine: SCI
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new defect Engine: SCI
#14586 STARK: Sound buggy on Linux new defect Engine: Stark
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new defect Engine: SCI
#14574 GOB: Excessive blitting drags performance down pending sdelamarre defect Engine: Gob
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect Port: Android
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new defect Engine: SCI
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer defect Engine: Hypno
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new defect Engine: Director
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE defect Engine: Gob
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect Engine: AGI
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new defect Engine: Sword1
#14539 TETRAEDGE: Slight glitch around hotspot markers new defect Engine: Tetraedge
#14535 WETLANDS: missing korean text in the localized release new neuromancer defect Engine: Hypno
#14530 BACKENDS: SDL2: Regression with software mode new defect GUI
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new defect Engine: SCUMM
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect Graphics
#14515 GUI: "Ask for confirmation on exit" option applies only to games new feature request GUI
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect Engine: SCUMM
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new defect Engine: Hugo
#14506 GRAPHICS: Shaders broken(?) new defect Graphics: Scalers
#14505 MYST3: Endian issue on graphics new defect Engine: Myst3
#14501 SCUMM: MANIAC: Support for the V1 built in demo. new feature request Engine: SCUMM
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new defect Engine: AGOS
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new defect Engine: Director
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new defect Web
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new defect GUI
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect Engine: AGI
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new defect Engine: Tetraedge
#14450 Mass add duplicates languages in myst 3 dvd new defect Engine: Myst3
#14446 ANDROID: Add Chromecast support new feature request Port: Android
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect Graphics gsoc
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new defect Engine: SCUMM
#14436 BACKENDS: LIBRETRO - Two gui issues new defect Ports
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