#7605 |
Different game description according to language
|
feature request
|
normal
|
GUI
|
|
17 years
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
defect
|
normal
|
Engine: AGOS
|
|
15 years
|
#7722 |
GUI: volume and subtitles speed sliders
|
feature request
|
normal
|
GUI
|
|
15 years
|
#7782 |
GUI: Game Sortation: Folders / Subfolders
|
feature request
|
normal
|
GUI
|
|
14 years
|
#7793 |
AGI: Better mapping for mouse buttons
|
feature request
|
normal
|
Engine: AGI
|
|
14 years
|
#7813 |
Dreamcast SD card support
|
feature request
|
normal
|
Port: Dreamcast
|
|
13 years
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
feature request
|
normal
|
Engine: AGI
|
|
13 years
|
#7853 |
CRUISE: Add MT-32 emu support to Cruise for a Corpse
|
feature request
|
normal
|
Engine: Cruise
|
|
12 years
|
#9058 |
Using more than one FM_OPL object (experimental)
|
patch
|
normal
|
Engine: SCUMM
|
|
15 years
|
#9203 |
SDL: Avoiding pathological screen updates
|
patch
|
normal
|
--Other--
|
|
14 years
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
defect
|
low
|
Engine: SCUMM
|
|
20 years
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
defect
|
low
|
Engine: SCUMM
|
|
18 years
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
defect
|
low
|
Engine: SCUMM
|
|
17 years
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
defect
|
low
|
Engine: AGOS
|
|
16 years
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
defect
|
low
|
Engine: SCUMM
|
|
16 years
|
#6310 |
HOPKINS: Credits roll flickering
|
defect
|
low
|
Engine: Hopkins
|
|
11 years
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
defect
|
low
|
Engine: Sword1
|
|
10 years
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
defect
|
low
|
Engine: Access
|
|
9 years
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
feature request
|
low
|
Audio
|
|
21 years
|
#7762 |
OPL: Real OPL support for AdLib audio
|
feature request
|
low
|
Audio
|
|
14 years
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
defect
|
blocker
|
Audio
|
|
9 months
|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
defect
|
blocker
|
Engine: Grim
|
|
7 months
|
#15337 |
CLOUD: OneDrive storage doesn't work at all
|
defect
|
blocker
|
Cloud
|
|
3 weeks
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
defect
|
high
|
Engine: Wintermute
|
|
7 years
|
#11483 |
ZVISION: ZGI: Music broke
|
defect
|
high
|
Engine: ZVision
|
|
4 years
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
feature request
|
high
|
Engine: Grim
|
|
3 years
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
defect
|
high
|
Engine: MADE
|
|
2 years
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
defect
|
high
|
Engine: ADL
|
|
22 months
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
defect
|
high
|
Port: Android
|
|
20 months
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
defect
|
high
|
Engine: Grim
|
|
19 months
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
defect
|
high
|
Engine: Tinsel
|
|
19 months
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
defect
|
high
|
Engine: Tetraedge
|
|
18 months
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
defect
|
high
|
Engine: Mohawk
|
|
17 months
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
defect
|
high
|
Engine: Mohawk
|
|
17 months
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
defect
|
high
|
Engine: Grim
|
|
17 months
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
defect
|
high
|
Port: PSP
|
|
16 months
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
defect
|
high
|
Engine: CGE2
|
|
12 months
|
#14660 |
MD5: Unknown game variant for buried
|
defect
|
high
|
Engine: Buried
|
|
12 months
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
defect
|
high
|
Engine: Tetraedge
|
|
9 months
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
defect
|
high
|
Engine: Nancy
|
|
7 months
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
defect
|
high
|
Audio
|
|
5 months
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
defect
|
high
|
Engine: Cine
|
|
3 months
|
#15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
defect
|
high
|
Engine: Drascula
|
|
3 months
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
defect
|
high
|
Engine: Hugo
|
|
3 months
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog
|
defect
|
high
|
GUI
|
|
3 months
|
#15287 |
SWORD2: USA 2CD Full game detected as demo
|
defect
|
high
|
Engine: Sword2
|
|
2 months
|
#7569 |
AGI: Add the function keys to the keymap
|
feature request
|
normal
|
Engine: AGI
|
|
17 years
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
defect
|
normal
|
Engine: TeenAgent
|
|
13 years
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
defect
|
normal
|
Engine: SCI
|
|
8 years
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
defect
|
normal
|
Engine: SCI
|
|
8 years
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
defect
|
normal
|
Engine: Sherlock
|
|
8 years
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
defect
|
normal
|
Engine: AGOS
|
|
8 years
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
defect
|
normal
|
Engine: SCI
|
|
8 years
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
feature request
|
normal
|
Port: Win64
|
|
8 years
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
defect
|
normal
|
Engine: NGI
|
|
8 years
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
defect
|
normal
|
Engine: Wintermute
|
|
8 years
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
defect
|
normal
|
Engine: SCI
|
|
7 years
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
defect
|
normal
|
Engine: SCI
|
|
7 years
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
defect
|
normal
|
Engine: SCI
|
|
7 years
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
defect
|
normal
|
Engine: SAGA
|
|
7 years
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
defect
|
normal
|
Engine: SAGA
|
|
7 years
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
defect
|
normal
|
Engine: Tinsel
|
|
7 years
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
defect
|
normal
|
GUI
|
|
7 years
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
defect
|
normal
|
Ports
|
|
7 years
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
defect
|
normal
|
Engine: Titanic
|
|
7 years
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
defect
|
normal
|
Engine: Sherlock
|
|
7 years
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
defect
|
normal
|
Engine: NGI
|
|
7 years
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
defect
|
normal
|
Engine: Sherlock
|
|
7 years
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
defect
|
normal
|
Port: Mac OS X
|
|
7 years
|
#10404 |
SCI: LSL7: parser behavior improvement
|
feature request
|
normal
|
Engine: SCI
|
|
7 years
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
defect
|
normal
|
Port: Wii
|
|
7 years
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
defect
|
normal
|
Port: Dreamcast
|
|
7 years
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
defect
|
normal
|
--Other--
|
|
7 years
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
defect
|
normal
|
GUI
|
|
7 years
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
defect
|
normal
|
Port: Mac OS X
|
|
6 years
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
defect
|
normal
|
Engine: AGOS
|
|
6 years
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
defect
|
normal
|
Port: Android
|
|
6 years
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
defect
|
normal
|
Engine: ZVision
|
|
6 years
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
defect
|
normal
|
Engine: Mohawk
|
|
6 years
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
defect
|
normal
|
Engine: Mohawk
|
|
6 years
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
defect
|
normal
|
Engine: Tinsel
|
|
6 years
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
defect
|
normal
|
Port: Mac OS X
|
|
6 years
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
defect
|
normal
|
Port: Linux
|
|
6 years
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
defect
|
normal
|
Engine: Gob
|
|
6 years
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
defect
|
normal
|
Engine: Mohawk
|
|
6 years
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
defect
|
normal
|
Engine: AGOS
|
|
6 years
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
defect
|
normal
|
Engine: ZVision
|
|
6 years
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
6 years
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
defect
|
normal
|
Port: Android
|
|
5 years
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
feature request
|
normal
|
Engine: Titanic
|
|
5 years
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
defect
|
normal
|
Engine: Wintermute
|
|
5 years
|
#11022 |
COMPOSER: Gregory: Global main menu save files different from those made in-game
|
defect
|
normal
|
Engine: Composer
|
|
5 years
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
feature request
|
normal
|
Graphics
|
|
5 years
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
defect
|
normal
|
Graphics
|
|
5 years
|
#11181 |
ZVISION Audio is clipping
|
defect
|
normal
|
Engine: ZVision
|
|
5 years
|
#11182 |
GUI Dialog for missing Roland MT-32 support
|
feature request
|
normal
|
Audio: MT32
|
|
5 years
|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
|
defect
|
normal
|
Ports
|
|
5 years
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
defect
|
normal
|
Port: PSP Vita
|
|
5 years
|
#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
|
defect
|
normal
|
Port: Mac OS X
|
|
5 years
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
feature request
|
normal
|
Audio
|
|
5 years
|
(more results for this group on next page)
|