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Owner: (none) (100 matches)

Ticket Summary Type Priority Component Version Created
#7605 Different game description according to language feature request normal GUI 17 years
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes defect normal Engine: AGOS 15 years
#7722 GUI: volume and subtitles speed sliders feature request normal GUI 15 years
#7782 GUI: Game Sortation: Folders / Subfolders feature request normal GUI 14 years
#7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI 14 years
#7813 Dreamcast SD card support feature request normal Port: Dreamcast 13 years
#7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI 13 years
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse feature request normal Engine: Cruise 12 years
#9058 Using more than one FM_OPL object (experimental) patch normal Engine: SCUMM 15 years
#9203 SDL: Avoiding pathological screen updates patch normal --Other-- 14 years
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings defect low Engine: SCUMM 20 years
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence defect low Engine: SCUMM 18 years
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 defect low Engine: SCUMM 17 years
#3757 AGOS: StS1 - Bad sync in Italian CD version defect low Engine: AGOS 16 years
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up defect low Engine: SCUMM 16 years
#6310 HOPKINS: Credits roll flickering defect low Engine: Hopkins 11 years
#6674 SWORD1: Minor graphical glitch when knocked down by Goat defect low Engine: Sword1 10 years
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access 9 years
#7283 ALL: Favor Adlib over MT32 for SFX tracks feature request low Audio 21 years
#7762 OPL: Real OPL support for AdLib audio feature request low Audio 14 years
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL defect blocker Audio 9 months
#14987 GRIM: Manny gets frozen after opening the security door defect blocker Engine: Grim 7 months
#15337 CLOUD: OneDrive storage doesn't work at all defect blocker Cloud 3 weeks
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect high Engine: Wintermute 7 years
#11483 ZVISION: ZGI: Music broke defect high Engine: ZVision 4 years
#13128 GRIM: Grim Fandango Remastered - Steam MD5 feature request high Engine: Grim 3 years
#13782 MADE: ScummVM closes unexpectedly after playing first audio defect high Engine: MADE 2 years
#13939 MD5: ADL: Unknown game variant for hires2 defect high Engine: ADL 22 months
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer defect high Port: Android 20 months
#14159 GRIM: MD5 dialog can’t be cancelled defect high Engine: Grim 19 months
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo defect high Engine: Tinsel 19 months
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts defect high Engine: Tetraedge 18 months
#14401 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk 17 months
#14402 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk 17 months
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking defect high Engine: Grim 17 months
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP 16 months
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2 12 months
#14660 MD5: Unknown game variant for buried defect high Engine: Buried 12 months
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer defect high Engine: Tetraedge 9 months
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing defect high Engine: Nancy 7 months
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 defect high Audio 5 months
#15190 CINE: Operation Stealth demo hangs on the DS defect high Engine: Cine 3 months
#15193 DRASCULA: Crash with the DS port when playing cutscenes defect high Engine: Drascula 3 months
#15197 HUGO: Icon bar gets stuck with the DS port defect high Engine: Hugo 3 months
#15205 GUI: Missing scroll bars for the Mass Add dialog defect high GUI 3 months
#15287 SWORD2: USA 2CD Full game detected as demo defect high Engine: Sword2 2 months
#7569 AGI: Add the function keys to the keymap feature request normal Engine: AGI 17 years
#7810 TEENAGENT: Polish Talkie has no voiceovers defect normal Engine: TeenAgent 13 years
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery defect normal Engine: SCI 8 years
#9593 SCI: LSL5 (and others): port drawing issues defect normal Engine: SCI 8 years
#9596 SHERLOCK: Music / Speech volume is not adjustable defect normal Engine: Sherlock 8 years
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting defect normal Engine: AGOS 8 years
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. defect normal Engine: SCI 8 years
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) feature request normal Port: Win64 8 years
#9671 FULLPIPE: Assorted graphical glitches defect normal Engine: NGI 8 years
#9683 WME: Helga Deep in Trouble - Graphic mistake defect normal Engine: Wintermute 8 years
#9749 SCI: SQ6: Shuttle Bay Entrance bug defect normal Engine: SCI 7 years
#9787 SCI: KQ7: Rosella walks through walls defect normal Engine: SCI 7 years
#9818 SCI: Torin: ASTHENIA path finding issues defect normal Engine: SCI 7 years
#10010 SAGA: IHNM (Ellen) - Anubis problems at end defect normal Engine: SAGA 7 years
#10012 SAGA: IHNM - End game area easy to get stuck near beginning defect normal Engine: SAGA 7 years
#10176 TINSEL: DW2 (German) - displaced pixels in Intro defect normal Engine: Tinsel 7 years
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens defect normal GUI 7 years
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle defect normal Ports 7 years
#10305 TITANIC: Border lines showing for face slot components in Titania close-up defect normal Engine: Titanic 7 years
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling defect normal Engine: Sherlock 7 years
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature defect normal Engine: NGI 7 years
#10348 SHERLOCK: Music setting by in-game option is not respected defect normal Engine: Sherlock 7 years
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. defect normal Port: Mac OS X 7 years
#10404 SCI: LSL7: parser behavior improvement feature request normal Engine: SCI 7 years
#10408 BACKENDS: Wii - Static sound in Discworld defect normal Port: Wii 7 years
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty defect normal Port: Dreamcast 7 years
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other-- 7 years
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons defect normal GUI 7 years
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used defect normal Port: Mac OS X 6 years
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off defect normal Engine: AGOS 6 years
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle defect normal Port: Android 6 years
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock defect normal Engine: ZVision 6 years
#10574 MOHAWK: MYST ME: Held pages look off in a few ages defect normal Engine: Mohawk 6 years
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list defect normal Engine: Mohawk 6 years
#10659 TINSEL: DW1: Act4 hidden city guards crash defect normal Engine: Tinsel 6 years
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays defect normal Port: Mac OS X 6 years
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen defect normal Port: Linux 6 years
#10714 GOB: Woodruff - Couldn't talk to the Beast defect normal Engine: Gob 6 years
#10728 MOHAWK: MYST: ES: Marker instructions wrong defect normal Engine: Mohawk 6 years
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs defect normal Engine: AGOS 6 years
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') defect normal Engine: ZVision 6 years
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail defect normal Engine: GLK: ZCode 6 years
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene defect normal Port: Android 5 years
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games feature request normal Engine: Titanic 5 years
#11007 WME: 1 1/2 Ritter - Menu font problem defect normal Engine: Wintermute 5 years
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game defect normal Engine: Composer 5 years
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend feature request normal Graphics 5 years
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb defect normal Graphics 5 years
#11181 ZVISION Audio is clipping defect normal Engine: ZVision 5 years
#11182 GUI Dialog for missing Roland MT-32 support feature request normal Audio: MT32 5 years
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting defect normal Ports 5 years
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm defect normal Port: PSP Vita 5 years
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. defect normal Port: Mac OS X 5 years
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully feature request normal Audio 5 years
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