#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
defect
|
normal
|
Engine: Bladerunner
|
4 years
|
4 years
|
Blade Runner
|
#11369 |
GNAP: Can't move car
|
new
|
defect
|
normal
|
Engine: GNAP
|
4 years
|
4 years
|
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
new
|
defect
|
normal
|
Engine: SCI
|
4 years
|
4 years
|
Gabriel Knight 2
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
feature request
|
normal
|
Engine: AGI
|
17 years
|
4 years
|
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
defect
|
normal
|
Engine: Wintermute
|
5 years
|
4 years
|
Wintermute
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
defect
|
normal
|
Engine: Tinsel
|
11 years
|
4 years
|
Discworld
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
defect
|
normal
|
Engine: Gob
|
4 years
|
4 years
|
Goblins 3
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
defect
|
normal
|
Engine: Gob
|
4 years
|
4 years
|
Goblins 3
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
defect
|
normal
|
Engine: Tony
|
11 years
|
4 years
|
Tony Tough
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
defect
|
normal
|
Engine: AGOS
|
11 years
|
4 years
|
Simon the Sorcerer 1
|
#6804 |
SWORD25: add option to choose language speech
|
new
|
feature request
|
normal
|
Engine: Sword25
|
9 years
|
4 years
|
Broken Sword 2.5
|
#6716 |
Implement descriptive error message on save failure
|
new
|
feature request
|
normal
|
--Other--
|
10 years
|
4 years
|
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
new
|
defect
|
low
|
Engine: Gob
|
8 years
|
4 years
|
Gobliins 2
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
defect
|
normal
|
Engine: SCUMM
|
8 years
|
4 years
|
Sam and Max
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
defect
|
normal
|
Engine: SAGA
|
7 years
|
4 years
|
I Have No Mouth
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
defect
|
normal
|
Engine: SAGA
|
7 years
|
4 years
|
I Have No Mouth
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
defect
|
normal
|
Engine: Tinsel
|
7 years
|
4 years
|
Discworld II
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
defect
|
normal
|
GUI
|
7 years
|
4 years
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
defect
|
normal
|
Port: Wii
|
6 years
|
4 years
|
Discworld
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
defect
|
normal
|
Port: Mac OS X
|
6 years
|
4 years
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
defect
|
normal
|
Engine: TsAGE
|
6 years
|
4 years
|
Return to Ringworld
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
new
|
defect
|
low
|
Engine: Sky
|
6 years
|
4 years
|
Beneath a Steel Sky
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
new
|
defect
|
normal
|
Port: Mac OS X
|
6 years
|
4 years
|
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
new
|
defect
|
low
|
Engine: SCI
|
6 years
|
4 years
|
Quest for Glory 4
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
new
|
defect
|
low
|
Engine: SCI
|
6 years
|
4 years
|
Quest for Glory 4
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
new
|
defect
|
low
|
Engine: SCI
|
6 years
|
4 years
|
Quest for Glory 4
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
defect
|
normal
|
Engine: ZVision
|
5 years
|
4 years
|
Zork Grand Inquisitor
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
new
|
defect
|
low
|
Engine: SCI
|
5 years
|
4 years
|
Quest for Glory 3
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
|
new
|
defect
|
low
|
Engine: Tinsel
|
5 years
|
4 years
|
Discworld
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
new
|
defect
|
normal
|
Port: PSP Vita
|
5 years
|
4 years
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
defect
|
low
|
Engine: SCUMM
|
19 years
|
4 years
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
defect
|
low
|
Engine: Sky
|
19 years
|
4 years
|
Beneath a Steel Sky
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
defect
|
low
|
Engine: SCUMM
|
17 years
|
4 years
|
Maniac Mansion
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
defect
|
low
|
Engine: SCUMM
|
16 years
|
4 years
|
Zak McKracken
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
defect
|
low
|
Engine: Gob
|
16 years
|
4 years
|
Lost in Time
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
defect
|
normal
|
Engine: AGOS
|
15 years
|
4 years
|
Simon the Sorcerer 2
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
defect
|
normal
|
Engine: SAGA
|
15 years
|
4 years
|
Inherit the Earth
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
defect
|
normal
|
Engine: SCUMM
|
15 years
|
4 years
|
Monkey Island 2
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
4 years
|
Gobliins 2
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
defect
|
normal
|
Tools
|
14 years
|
4 years
|
Monkey Island 1
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
defect
|
normal
|
Engine: AGOS
|
14 years
|
4 years
|
Elvira 2
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
defect
|
normal
|
Port: Mac OS X
|
14 years
|
4 years
|
Monkey Island 1
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
defect
|
low
|
Engine: Gob
|
14 years
|
4 years
|
Goblins 3
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
defect
|
low
|
Engine: Gob
|
14 years
|
4 years
|
Goblins 3
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
4 years
|
Woodruff
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
4 years
|
Woodruff
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
4 years
|
Woodruff
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
defect
|
normal
|
Engine: SAGA
|
13 years
|
4 years
|
I Have No Mouth
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
defect
|
normal
|
Port: Dreamcast
|
13 years
|
4 years
|
Toonstruck
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
defect
|
normal
|
Engine: SAGA
|
13 years
|
4 years
|
Inherit the Earth
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
defect
|
normal
|
Engine: Gob
|
13 years
|
4 years
|
Goblins 3
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
defect
|
normal
|
Engine: SAGA
|
13 years
|
4 years
|
I Have No Mouth
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
defect
|
normal
|
Engine: Parallaction
|
14 years
|
4 years
|
Nippon Safes
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
defect
|
low
|
Engine: Parallaction
|
13 years
|
4 years
|
Nippon Safes
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
defect
|
normal
|
Engine: Gob
|
12 years
|
4 years
|
Woodruff
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
|
defect
|
normal
|
Port: iOS
|
12 years
|
4 years
|
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
new
|
defect
|
normal
|
Ports
|
12 years
|
4 years
|
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
new
|
defect
|
normal
|
Engine: Mohawk
|
11 years
|
4 years
|
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
defect
|
normal
|
Engine: Tinsel
|
11 years
|
4 years
|
Discworld
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
defect
|
normal
|
Engine: Gob
|
11 years
|
4 years
|
Goblins 3
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
defect
|
normal
|
Engine: Gob
|
11 years
|
4 years
|
Goblins 3
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
defect
|
normal
|
Engine: Gob
|
11 years
|
4 years
|
Goblins 3
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
defect
|
normal
|
Engine: Mohawk
|
11 years
|
4 years
|
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|
#6467 |
TSAGE: Ringworld2 - Digitized percussion sounds slightly off
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
new
|
defect
|
normal
|
Engine: Gob
|
10 years
|
4 years
|
Goblins 3
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
new
|
defect
|
normal
|
Port: IRIX
|
10 years
|
4 years
|
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
new
|
defect
|
normal
|
Engine: Gob
|
10 years
|
4 years
|
Goblins 3
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
new
|
defect
|
normal
|
--Other--
|
9 years
|
4 years
|
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
defect
|
normal
|
Port: Android
|
9 years
|
4 years
|
Monkey Island 1
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
defect
|
normal
|
Engine: Touche
|
8 years
|
4 years
|
Touché: The Adventures of the Fifth Musketeer
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
defect
|
normal
|
Engine: MADE
|
8 years
|
4 years
|
Return to Zork
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
defect
|
normal
|
Engine: AGI
|
8 years
|
4 years
|
King's Quest 2
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
defect
|
normal
|
Engine: Lure
|
8 years
|
4 years
|
Lure of the Temptress
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
defect
|
normal
|
Engine: AGOS
|
8 years
|
4 years
|
Simon the Sorcerer 1
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
new
|
defect
|
low
|
Ports
|
7 years
|
4 years
|
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
defect
|
normal
|
Engine: Gob
|
7 years
|
4 years
|
Lost in Time
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
defect
|
normal
|
Engine: SCI
|
4 years
|
4 years
|
Castle of Dr. Brain
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
new
|
defect
|
normal
|
Ports
|
4 years
|
4 years
|
King's Quest 6
|
#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
|
new
|
defect
|
normal
|
Port: Mac OS X
|
4 years
|
4 years
|
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
new
|
defect
|
normal
|
Ports
|
4 years
|
4 years
|
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
new
|
defect
|
normal
|
Engine: SCI
|
4 years
|
4 years
|
Quest for Glory 3
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
new
|
defect
|
normal
|
Port: Mac OS X
|
4 years
|
4 years
|
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
new
|
defect
|
normal
|
Engine: Gob
|
4 years
|
4 years
|
Goblins 3
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
defect
|
normal
|
Engine: AGI
|
4 years
|
4 years
|
Space Quest 2
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
4 years
|
4 years
|
|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
4 years
|
4 years
|
|
#11519 |
GLK: text is low resolution on macOS retina display
|
new
|
defect
|
normal
|
Engine: GLK
|
4 years
|
4 years
|
|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
4 years
|
4 years
|
|