#14880 |
Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
new
|
feature request
|
normal
|
Engine: SCUMM
|
3 months
|
3 months
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
defect
|
normal
|
Port: Android
|
3 months
|
3 months
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
defect
|
normal
|
Engine: AGOS
|
3 months
|
3 months
|
Simon the Sorcerer 1
|
#14889 |
Broken Sword 1 Subtitles AddOn
|
new
|
patch
|
normal
|
Engine: Sword1
|
3 months
|
3 months
|
Broken Sword 1
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
new
|
defect
|
normal
|
Port: Android
|
3 months
|
3 months
|
Monkey Island 3
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
new
|
defect
|
normal
|
Ports
|
3 months
|
7 weeks
|
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
new
|
feature request
|
normal
|
Engine: AGS
|
3 months
|
3 months
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
defect
|
normal
|
Engine: AGS
|
3 months
|
3 months
|
|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
|
new
|
defect
|
normal
|
Engine: SCI
|
3 months
|
3 months
|
King's Quest 7
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
new
|
defect
|
normal
|
Engine: SCI
|
3 months
|
3 months
|
Quest for Glory 4
|
#14915 |
ScummVM Tools: Mohawk Bitmaps
|
new
|
feature request
|
normal
|
Engine: Mohawk
|
3 months
|
3 months
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
defect
|
normal
|
Engine: V-Cruise
|
3 months
|
6 weeks
|
Schizm: Mysterious Journey
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
defect
|
normal
|
Graphics
|
3 months
|
3 weeks
|
Monkey Island 3
|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
new
|
defect
|
normal
|
Engine: Tetraedge
|
3 months
|
3 months
|
Syberia 2
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
defect
|
normal
|
Engine: Ultima
|
2 months
|
5 weeks
|
Ultima VI: The False Prophet
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
new
|
feature request
|
normal
|
Graphics
|
2 months
|
2 months
|
|
#14963 |
TeenAgent Czech Language support not working
|
new
|
defect
|
normal
|
Engine: TeenAgent
|
2 months
|
7 weeks
|
TeenAgent
|
#14981 |
Unknown game variant for tinsel
|
pending
|
defect
|
normal
|
Engine: Tinsel
|
2 months
|
8 days
|
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 months
|
8 weeks
|
Backyard Football
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
defect
|
normal
|
Graphics: Scalers
|
2 months
|
7 weeks
|
|
#14992 |
Application window GUI not resized on Linux
|
new
|
defect
|
normal
|
Port: Linux
|
2 months
|
8 weeks
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
defect
|
normal
|
GUI
|
2 months
|
8 weeks
|
|
#15007 |
Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation)
|
new
|
patch
|
normal
|
Engine: Cruise
|
8 weeks
|
8 weeks
|
Cruise for a Corpse
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
defect
|
normal
|
Port: Win64
|
8 weeks
|
8 weeks
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
defect
|
normal
|
Common
|
7 weeks
|
7 weeks
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
defect
|
normal
|
Audio: MT32
|
7 weeks
|
7 weeks
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
defect
|
normal
|
--Unset--
|
7 weeks
|
7 weeks
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
|
defect
|
normal
|
GUI
|
7 weeks
|
8 days
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
defect
|
normal
|
Port: PS3
|
7 weeks
|
3 weeks
|
Lands of Lore
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
defect
|
normal
|
Engine: SCI
|
7 weeks
|
4 weeks
|
King's Quest 5
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
defect
|
normal
|
Engine: Plumbers
|
7 weeks
|
6 weeks
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
defect
|
normal
|
Engine: Mohawk
|
7 weeks
|
4 weeks
|
|
#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
|
new
|
defect
|
normal
|
Engine: SCUMM
|
6 weeks
|
11 days
|
The Dig
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
defect
|
normal
|
Engine: SCUMM
|
6 weeks
|
6 weeks
|
The Dig
|
#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
|
new
|
defect
|
normal
|
Engine: SCUMM
|
6 weeks
|
5 weeks
|
Indiana Jones 3
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
defect
|
normal
|
Engine: Director
|
6 weeks
|
3 weeks
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
|
defect
|
normal
|
Engine: SCUMM
|
6 weeks
|
6 weeks
|
Loom
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
defect
|
normal
|
Engine: SAGA
|
6 weeks
|
6 weeks
|
Inherit the Earth
|
#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
|
new
|
feature request
|
normal
|
Engine: SCUMM
|
5 weeks
|
5 weeks
|
Sam and Max
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
defect
|
normal
|
Engine: Ultima
|
5 weeks
|
5 weeks
|
Ultima IV: Quest of the Avatar
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
|
defect
|
normal
|
Tools
|
5 weeks
|
3 weeks
|
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
defect
|
normal
|
Engine: SCUMM
|
5 weeks
|
4 weeks
|
Loom
|
#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
|
new
|
defect
|
normal
|
Engine: AGS
|
5 weeks
|
4 weeks
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
new
|
defect
|
normal
|
Engine: Mohawk
|
5 weeks
|
3 weeks
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
defect
|
normal
|
Engine: Freescape
|
5 weeks
|
5 weeks
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
new
|
defect
|
normal
|
Engine: SCUMM
|
4 weeks
|
4 weeks
|
The Dig
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
defect
|
normal
|
Engine: Freescape
|
4 weeks
|
4 weeks
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 weeks
|
4 weeks
|
Ultima VI: The False Prophet
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
defect
|
normal
|
Port: Win64
|
4 weeks
|
4 weeks
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
defect
|
normal
|
Port: AmigaOS4
|
4 weeks
|
4 weeks
|
The Longest Journey
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
defect
|
normal
|
Audio
|
3 weeks
|
3 weeks
|
|
#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
new
|
feature request
|
normal
|
Engine: Tetraedge
|
3 weeks
|
3 weeks
|
Syberia 1
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
defect
|
normal
|
Port: Mac OS X
|
3 weeks
|
3 weeks
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 weeks
|
2 weeks
|
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 weeks
|
2 weeks
|
The Dig
|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
|
new
|
feature request
|
normal
|
Engine: SCUMM
|
2 weeks
|
2 weeks
|
Day of the Tentacle
|
#15068 |
Unknown game variant for glk
|
new
|
defect
|
normal
|
Engine: GLK: Glulxe
|
2 weeks
|
8 days
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
defect
|
normal
|
Engine: Director
|
12 days
|
11 days
|
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
defect
|
normal
|
Engine: Tetraedge
|
12 days
|
11 days
|
Syberia 1
|
#15078 |
Unknown game variant for director
|
new
|
defect
|
normal
|
Engine: Director
|
11 days
|
3 days
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
new
|
defect
|
normal
|
Engine: MM: Xeen
|
11 days
|
4 days
|
Might and Magic: World of Xeen
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
defect
|
normal
|
Engine: AGS
|
10 days
|
8 days
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
defect
|
normal
|
Engine: Groovie
|
9 days
|
9 days
|
Clandestiny
|
#15087 |
Unknown game variant for nancy
|
new
|
defect
|
normal
|
Engine: Nancy
|
6 days
|
3 days
|
|
#15088 |
Unknown game variant for nancy
|
new
|
defect
|
normal
|
Engine: Nancy
|
6 days
|
3 days
|
|
#15089 |
SWORD1: Unknown game variant
|
new
|
defect
|
normal
|
Engine: Sword1
|
6 days
|
6 days
|
Broken Sword 1
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
new
|
defect
|
normal
|
Engine: SCUMM
|
6 days
|
5 days
|
Putt-Putt Joins the Parade
|
#15091 |
Cursor disappears for extended period after interacting with cubicle vidbot
|
new
|
defect
|
normal
|
Engine: mTropolis
|
5 days
|
5 days
|
Obsidian
|
#15093 |
MYST3: Support original DVD layout
|
new
|
feature request
|
normal
|
Engine: Myst3
|
4 days
|
4 days
|
Myst 3: Exile
|
#15095 |
SCUMM/HE: FREDDI5: Quitting from the in-game computer does not respect "Return to the launcher when leaving the game"
|
new
|
defect
|
normal
|
Engine: SCUMM
|
40 hours
|
40 hours
|
Freddi Fish 5
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
defect
|
normal
|
Engine: AGI
|
23 hours
|
23 hours
|
King's Quest 2
|
#15099 |
SWORD1: Unknown game variant for sword1
|
new
|
defect
|
normal
|
Engine: Sword1
|
22 hours
|
17 hours
|
Broken Sword 1
|
#15100 |
Legend of kyrandia Amiga Version
|
new
|
defect
|
normal
|
--Unset--
|
6 hours
|
6 hours
|
Kyrandia 1
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
defect
|
low
|
Engine: SCUMM
|
19 years
|
4 years
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
defect
|
low
|
Engine: Sky
|
19 years
|
4 years
|
Beneath a Steel Sky
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
defect
|
low
|
Engine: SCUMM
|
17 years
|
4 years
|
Maniac Mansion
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
defect
|
low
|
Engine: SCUMM
|
16 years
|
4 years
|
Zak McKracken
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
defect
|
low
|
Engine: AGOS
|
16 years
|
15 months
|
Simon the Sorcerer 1
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
defect
|
low
|
Engine: Gob
|
16 years
|
6 years
|
Woodruff
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
defect
|
low
|
Engine: Gob
|
16 years
|
4 years
|
Lost in Time
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
defect
|
low
|
Engine: Gob
|
16 years
|
6 years
|
Woodruff
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
defect
|
low
|
Engine: Gob
|
16 years
|
6 years
|
Woodruff
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
defect
|
low
|
Engine: SCUMM
|
15 years
|
9 months
|
Monkey Island 2
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
defect
|
low
|
Engine: Gob
|
14 years
|
4 years
|
Goblins 3
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
defect
|
low
|
Engine: Gob
|
14 years
|
4 years
|
Goblins 3
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
defect
|
low
|
Engine: Parallaction
|
13 years
|
4 years
|
Nippon Safes
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
defect
|
low
|
Engine: AGOS
|
12 years
|
6 years
|
Simon the Sorcerer 1
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
defect
|
low
|
Engine: Wintermute
|
11 years
|
4 days
|
Wintermute
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
defect
|
low
|
Engine: Hopkins
|
11 years
|
20 months
|
Hopkins FBI
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
defect
|
low
|
Engine: Sword1
|
10 years
|
4 years
|
Broken Sword 1
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
defect
|
low
|
Engine: Wintermute
|
10 years
|
5 years
|
Wintermute
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
new
|
defect
|
low
|
Engine: Gob
|
8 years
|
4 years
|
Gobliins 2
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
defect
|
low
|
Engine: Access
|
8 years
|
6 years
|
Amazon: Guardians of Eden
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
feature request
|
low
|
Audio
|
21 years
|
6 years
|
|
#7455 |
MI1 Amiga: choose actor palette
|
new
|
feature request
|
low
|
Engine: SCUMM
|
18 years
|
2 years
|
Monkey Island 1
|
#7647 |
KYRA3: add subtitles in VQA videos
|
new
|
feature request
|
low
|
Engine: Kyra
|
16 years
|
5 years
|
Kyrandia 3
|
#7762 |
OPL: Real OPL support for AdLib audio
|
new
|
feature request
|
low
|
Audio
|
14 years
|
6 years
|
|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
new
|
feature request
|
low
|
Engine: Kyra
|
13 years
|
5 years
|
Lands of Lore
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
new
|
patch
|
low
|
Ports
|
15 years
|
6 years
|
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
new
|
defect
|
low
|
Ports
|
7 years
|
4 years
|
|