#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
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|
defect
|
normal
|
Engine: Grim
|
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
|
defect
|
normal
|
Engine: Grim
|
|
#13870 |
GRIM: Can't load saved game
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|
defect
|
normal
|
Engine: Grim
|
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
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defect
|
high
|
Engine: Grim
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|
#14160 |
GRIM: Patched installers are required even with pre-patched installations
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|
defect
|
low
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Engine: Grim
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|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
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|
defect
|
high
|
Engine: Grim
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|
#14987 |
GRIM: Manny gets frozen after opening the security door
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|
defect
|
blocker
|
Engine: Grim
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|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
|
defect
|
normal
|
Engine: Griffon
|
|
#12855 |
GRIFFON: Always return to launcher option not working
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|
defect
|
normal
|
Engine: Griffon
|
|
#3401 |
GOB3: double sprite glitch in the queen level
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DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3838 |
GOB: LIT - palette issue with sprites
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
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DrMcCoy
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defect
|
low
|
Engine: Gob
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|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
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DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
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DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
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|
defect
|
normal
|
Engine: Gob
|
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
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Strangerke
|
defect
|
normal
|
Engine: Gob
|
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
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DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
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|
defect
|
normal
|
Engine: Gob
|
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
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|
defect
|
normal
|
Engine: Gob
|
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
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|
defect
|
normal
|
Engine: Gob
|
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
|
defect
|
normal
|
Engine: Gob
|
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
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|
defect
|
normal
|
Engine: Gob
|
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
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|
defect
|
normal
|
Engine: Gob
|
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#7457 |
GOBLIIINS: Atari ST version color palette
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|
feature request
|
normal
|
Engine: Gob
|
|
#7554 |
GOB: Gob2 (Mac): Add support for Mac music
|
DrMcCoy
|
feature request
|
normal
|
Engine: Gob
|
|
#9710 |
GOB: LIT - Palette corruption
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|
defect
|
normal
|
Engine: Gob
|
|
#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
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|
defect
|
low
|
Engine: Gob
|
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
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|
defect
|
low
|
Engine: Gob
|
|
#10384 |
GOB: LIT: Bad palette around manor area
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|
defect
|
low
|
Engine: Gob
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
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|
defect
|
normal
|
Engine: Gob
|
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
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|
defect
|
normal
|
Engine: Gob
|
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
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|
defect
|
normal
|
Engine: Gob
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|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
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|
defect
|
normal
|
Engine: Gob
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|
#11598 |
GOB3: French version works incorrectly
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|
defect
|
normal
|
Engine: Gob
|
|
#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck.
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defect
|
normal
|
Engine: Gob
|
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
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|
defect
|
normal
|
Engine: Gob
|
|
#13457 |
MD5: GOB: Unknown game variant (Playtoons: Far West, German big box)
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|
defect
|
normal
|
Engine: Gob
|
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
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BJNFNE
|
defect
|
normal
|
Engine: Gob
|
|
#14857 |
GOB: Version from main menu shows nothing for GOG version
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|
defect
|
low
|
Engine: Gob
|
|
#11369 |
GNAP: Can't move car
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|
defect
|
normal
|
Engine: GNAP
|
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
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|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
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|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11518 |
GLK: ZCode - status line has no left margin
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11521 |
GLK: ZCode - loses scrollback from time to time
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|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11980 |
GLK: engine does not support Russian keyboard layout
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|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
|
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#14257 |
GLK: SCOTT: fatal() and GlkExit() do return
|
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#11655 |
GLK: QUEST - Crashing games report
|
|
defect
|
normal
|
Engine: GLK: Quest
|
|
#12296 |
GLK: Quest compatibility issues
|
|
defect
|
normal
|
Engine: GLK: Quest
|
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
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|
defect
|
normal
|
Engine: GLK: Quest
|
|
#13390 |
Please support The Magnetic Scrolls Compilation
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|
feature request
|
normal
|
Engine: GLK: Magnetic
|
|
#11653 |
GLK: JACL: Problems with running older games
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|
defect
|
normal
|
Engine: GLK: JACL
|
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
|
defect
|
normal
|
Engine: GLK: Hugo
|
|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#15068 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
|
defect
|
normal
|
Engine: GLK: Archetype
|
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
sev-
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#14635 |
GLK: ADRIFT - Crashing/erroring game variants
|
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
|
|
defect
|
normal
|
Engine: GLK: AGT
|
|
#11519 |
GLK: text is low resolution on macOS retina display
|
|
defect
|
normal
|
Engine: GLK
|
|
#11520 |
ScummGlk has no text configuration options
|
|
feature request
|
normal
|
Engine: GLK
|
|
#11729 |
GLK: Wrong colors and missing color changes
|
|
defect
|
normal
|
Engine: GLK
|
|
#13452 |
request to change background color of GLK text adventure games or make it adjustable
|
|
feature request
|
normal
|
Engine: GLK
|
|
#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#11629 |
DRAGONS: Wrong aspect ratio
|
|
defect
|
normal
|
Engine: Dragons
|
|
#11632 |
Blazing Dragons: Subtitles are cropped
|
|
feature request
|
normal
|
Engine: Dragons
|
|
#11643 |
Blazing Dragons: Thumbwrestling too easy
|
|
feature request
|
normal
|
Engine: Dragons
|
|
#11644 |
DRAGONS: Splash screen font background too visible
|
|
defect
|
normal
|
Engine: Dragons
|
|
#11693 |
DRAGONS: dust cloud in library
|
|
defect
|
low
|
Engine: Dragons
|
|
#11694 |
DRAGONS: pre tournament cutscene few frames too long
|
|
defect
|
low
|
Engine: Dragons
|
|
#11695 |
DRAGONS: Flicker misplaced after bunny game
|
|
defect
|
low
|
Engine: Dragons
|
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
|
defect
|
normal
|
Engine: Dragons
|
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
|