#9593 |
SCI: LSL5 (and others): port drawing issues
|
|
defect
|
normal
|
Engine: SCI
|
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
|
defect
|
normal
|
Engine: SCI
|
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
|
defect
|
normal
|
Engine: SCI
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
|
defect
|
normal
|
Engine: SCI
|
|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
|
|
defect
|
normal
|
Engine: SCI
|
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
|
defect
|
normal
|
Audio: MT32
|
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
|
defect
|
normal
|
Engine: SCI
|
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
|
defect
|
normal
|
Engine: SCI
|
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
|
defect
|
normal
|
Engine: SCI
|
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
|
defect
|
normal
|
Engine: SCI
|
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
|
defect
|
low
|
Engine: SCI
|
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
|
defect
|
normal
|
Engine: SCI
|
|
#11439 |
SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support
|
|
feature request
|
normal
|
Audio
|
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
|
defect
|
normal
|
Engine: SCI
|
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
|
defect
|
normal
|
Engine: SAGA
|
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
|
defect
|
normal
|
Engine: SAGA
|
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
|
defect
|
normal
|
Engine: SAGA
|
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
|
defect
|
normal
|
Engine: SAGA
|
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
|
defect
|
normal
|
Engine: SAGA
|
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
|
defect
|
normal
|
Engine: SAGA
|
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
|
defect
|
normal
|
Engine: SAGA
|
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
|
defect
|
normal
|
Engine: SAGA
|
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
|
defect
|
normal
|
Engine: SAGA
|
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
|
defect
|
normal
|
Engine: SAGA
|
|
#13611 |
Retrowave is not enabled on 2.6 Windows Build
|
|
feature request
|
low
|
Audio
|
|
#7527 |
Recognize zipped savegame when no Zlib was compiled
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#13938 |
RISCOS: Investigate support for building with EABI toolchains?
|
|
feature request
|
low
|
Port: RISC OS
|
|
#13613 |
RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac
|
|
defect
|
normal
|
Port: RISC OS
|
|
#13614 |
RISC OS Scumm 2.6.0 abuses user choices
|
|
defect
|
normal
|
Port: RISC OS
|
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
|
defect
|
normal
|
Audio: MT32
|
|
#13785 |
REMORSE: mouse rotation doesn't work
|
|
defect
|
normal
|
Engine: Ultima
|
|
#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
|
defect
|
normal
|
Engine: Ultima
|
|
#12759 |
REMORSE: Rendering order issue - items sometimes disappear
|
|
defect
|
normal
|
Engine: Ultima
|
|
#12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
|
defect
|
normal
|
Engine: Ultima
|
|
#12750 |
REMORSE: Enemy AI does not exactly match original
|
|
defect
|
normal
|
Engine: Ultima
|
|
#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
|
|
defect
|
normal
|
Engine: Ultima
|
|
#13465 |
QUEEN: Support fanmade Amiga CD releases
|
|
feature request
|
normal
|
Engine: Queen
|
|
#13390 |
Please support The Magnetic Scrolls Compilation
|
|
feature request
|
normal
|
Engine: GLK: Magnetic
|
|
#14266 |
PUTTMOON: Add audio modding support for the MIDI versions of the tracks in Putt-Putt Goes to the Moon
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#14391 |
PSP 2.7.0 black screen on startup
|
|
defect
|
normal
|
Port: PSP
|
|
#14863 |
PRIVATE: use original cursors from the exe
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
|
#12565 |
PRIVATE: Casebook inaccesible
|
neuromancer
|
feature request
|
low
|
Engine: Private
|
|
#13074 |
PRINCE: Timing issue / Scene skipping
|
|
defect
|
normal
|
Engine: Prince
|
|
#11677 |
PRINCE: Text missing when using examine (english translation)
|
|
defect
|
normal
|
Engine: Prince
|
|
#11675 |
PRINCE: Overlapping text (English translation)
|
|
defect
|
normal
|
Engine: Prince
|
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
|
|
defect
|
low
|
Engine: Prince
|
|
#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
|
|
defect
|
normal
|
Engine: Prince
|
|
#12704 |
PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
|
defect
|
normal
|
Port: Wii
|
|
#13423 |
PORTS: Tests do not compile with Visual Studio
|
|
defect
|
normal
|
Port: Win64
|
|
#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
|
defect
|
normal
|
Port: GameCube
|
|
#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
|
|
defect
|
low
|
Port: Android
|
|
#13585 |
PLUGINS: ELF memory manager doesn't work with dynamic detection
|
|
defect
|
normal
|
Ports
|
|
#14171 |
PLUGINS: ELF loader doesn't support multiple segments
|
|
defect
|
normal
|
Ports
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
sev-
|
defect
|
high
|
Ports
|
|
#13859 |
PINK: Can't use the mirror on the sun at stonehedge
|
|
defect
|
normal
|
Engine: Pink
|
|
#14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
|
defect
|
normal
|
Engine: Pink
|
|
#13424 |
PETKA: Crashes on PSP
|
|
defect
|
normal
|
Engine: Petka
|
|
#13583 |
PEGASUS: Stun Gun usage teleport when re-visiting Sydney
|
|
defect
|
normal
|
Engine: Pegasus
|
|
#13599 |
PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13444 |
PARALLACTION: Nippon - Scene initialization bug
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13446 |
PARALLACTION: Nippon - Hotspot bug
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13441 |
PARALLACTION: Nippon - Flickering objects
|
|
defect
|
low
|
Engine: Parallaction
|
|
#13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#12780 |
PARALLACTION: Nippon - Donna not disguised
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
|
|
feature request
|
normal
|
GUI
|
|
#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
|
|
feature request
|
normal
|
GUI
|
|
#13030 |
Option to Disable Status Window
|
|
feature request
|
normal
|
Tools
|
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
|
defect
|
normal
|
Graphics
|
|
#14262 |
OSXPPC: ScummVM fails to start without "millions of colors" setting
|
jamie-marchant
|
defect
|
normal
|
Port: Mac OS X
|
|
#7762 |
OPL: Real OPL support for AdLib audio
|
|
feature request
|
low
|
Audio
|
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
|
defect
|
normal
|
Common
|
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
|
feature request
|
normal
|
Common
|
|
#11286 |
NEVERHOOD: Is the game running slower than it should?
|
|
defect
|
normal
|
Engine: Neverhood
|
|
#15097 |
NANCY: SKC: Assertion on very first shuffle puzzle
|
|
defect
|
blocker
|
Engine: Nancy
|
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
|
defect
|
high
|
Engine: Nancy
|
|
#7535 |
Move special debug flags init to plugin API
|
|
feature request
|
normal
|
--Other--
|
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
|
defect
|
low
|
Engine: SCI
|
|
#14450 |
Mass add duplicates languages in myst 3 dvd
|
|
defect
|
normal
|
Engine: Myst3
|
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
|
defect
|
normal
|
Engine: SCI
|
|
#14843 |
MacResManager: don't look for files outside game folder
|
|
defect
|
normal
|
Common
|
|
#11881 |
MYST3: wrong texts on letters in Polish version
|
|
defect
|
low
|
Engine: Myst3
|
|
#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
|
|
defect
|
normal
|
Engine: Myst3
|
|
#12955 |
MYST3: Video speeds up after room transition
|
|
defect
|
normal
|
Engine: Myst3
|
|
#13039 |
MYST3: Unknown game variant for myst3
|
|
defect
|
normal
|
Engine: Myst3
|
|
#11850 |
MYST3: Unable to use space key to interact.
|
|
defect
|
normal
|
Engine: Myst3
|
|
#15093 |
MYST3: Support original DVD layout
|
|
feature request
|
normal
|
Engine: Myst3
|
|
#13376 |
MYST3: Save Glitch
|
|
defect
|
normal
|
Engine: Myst3
|
|
#11884 |
MYST3: Jnanin lift descending sound is early
|
|
defect
|
normal
|
Engine: Myst3
|
|
#11895 |
MYST3: Invisible font on save/load screen/book
|
|
defect
|
normal
|
Engine: Myst3
|
|
#13396 |
MYST3: Gameplay duration issue with Myst III saves
|
|
defect
|
normal
|
Engine: Myst3
|
|
#14505 |
MYST3: Endian issue on graphics
|
|
defect
|
normal
|
Engine: Myst3
|
|
#11877 |
MYST3: Easter Eggs issue
|
|
defect
|
normal
|
Engine: Myst3
|
|