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Results (201 - 300 of 1116)

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Ticket Summary Owner Type Priority Component Version
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error zeldin defect normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding sev- defect normal Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level DrMcCoy defect normal Engine: Gob
#5828 SAGA: IHNM - Character selection animations often miss a frame defect normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes bluegr defect normal Engine: AGOS
#5884 SCUMM/HE: Blue's Clues Art Time Glitches defect normal Engine: SCUMM
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk DrMcCoy defect normal Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly vinterstum defect normal Port: iOS
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions defect normal Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable defect normal Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch defect normal Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot Strangerke defect normal Engine: Hugo
#6143 AGOS: Simon 1 - Random Screen Fade Glitch defect normal Engine: AGOS
#6144 TEENAGENT: Polish CD (Nowy) Version Issue digitall defect normal Engine: TeenAgent
#6149 SCUMM/HE: Blue's Clues Art Time is not completable defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches defect normal Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more defect normal Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used Kirben defect normal Engine: AGOS
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File fuzzie defect normal Engine: Mohawk
#6271 TINSEL: DW1 - Can't take custard book bluegr defect normal Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up sylvaintv defect normal Engine: Toon
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles defect normal Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard defect normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard defect normal Engine: Gob
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz fuzzie defect normal Engine: Tony
#6356 AGOS: Simon1 Crash in Dwarf Cave Kirben defect normal Engine: AGOS
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French fuzzie defect normal Engine: Mohawk
#6392 TSAGE: BF - Animation jitter after entering police station defect normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit defect normal Engine: Tinsel
#6403 DRACI: Troll Scene Glitches with Mouth and Bird rspalek defect normal Engine: Draci
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 Kirben defect normal Engine: AGOS
#6431 MADE: RTZ demo freezes defect normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken defect normal Engine: MADE
#6453 WME: Rosemary - Text glitch somaen defect normal Engine: Wintermute
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio defect normal Engine: Groovie
#6466 TSAGE: Ringworld2 - In-game menu different from the original defect normal Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off defect normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong defect normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld defect normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door defect normal Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes defect normal Engine: Wintermute
#6541 WME: Theora A/V Sync drifts somaen defect normal Video
#6569 WME: Rhiannon - Animation freeze of the final outtro defect normal Engine: Wintermute
#6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus DrMcCoy defect normal Engine: Gob
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute defect normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off defect normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair defect normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing defect normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly defect normal Engine: TsAGE
#6649 WME: 5MA - wasps animation is too slow somaen defect normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions somaen defect normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling somaen defect normal Engine: Wintermute
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler defect normal Port: IRIX
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click defect normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots defect normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented defect normal Engine: Gob
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" defect normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" defect normal Engine: SCUMM
#6716 Implement descriptive error message on save failure feature request normal --Other--
#6722 WME: The Kite - Script runtime errors somaen defect normal Engine: Wintermute
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) defect normal Engine: ZVision
#6804 SWORD25: add option to choose language speech feature request normal Engine: Sword25
#6808 ZVISION: Sound distortion in Zork Nemesis end credits defect normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. defect normal --Other--
#6831 MADS: User Interface gradually gets corrupted from background animations dreammaster defect normal Engine: MADS
#6836 TONY: Pathfinding bug/Tony walking in place defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration defect normal Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly defect normal Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded defect normal Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché defect normal Engine: Touche
#7003 TOON: Flux Glitch (Lab) defect normal Engine: Toon
#7012 SHERLOCK: volume settings don't work dreammaster defect normal Engine: Sherlock
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles feature request normal Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory defect normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. defect normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off defect normal Engine: AGI
#7054 MADS: Flickering Doors defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX defect normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) defect normal Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions defect normal GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) defect normal Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. defect normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm defect normal Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party defect normal Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation defect normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters defect normal Engine: Lure
#7307 DC: Possibility to select a specific VMU for saving zeldin feature request normal Port: Dreamcast
#7331 MIDI: Percussive Organ pitch correction with GM output feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD feature request normal Audio: MT32
#7457 GOBLIIINS: Atari ST version color palette feature request normal Engine: Gob
#7527 Recognize zipped savegame when no Zlib was compiled sev- feature request normal --Other--
#7535 Move special debug flags init to plugin API feature request normal --Other--
#7546 DS: Action GUI agent-q feature request normal Engine: SCUMM
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