#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
|
defect
|
normal
|
Port: Dreamcast
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
|
defect
|
normal
|
Port: Dreamcast
|
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
|
defect
|
normal
|
Port: Dreamcast
|
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
|
defect
|
normal
|
Port: Linux
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
|
defect
|
normal
|
Port: Android
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
|
defect
|
normal
|
Port: Android
|
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
|
defect
|
normal
|
Port: Android
|
|
#14441 |
BACKENDS: Add abstraction for read/write locks
|
|
feature request
|
low
|
Ports
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
|
defect
|
normal
|
Port: AmigaOS4
|
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
|
defect
|
normal
|
Ports
|
|
#14992 |
Application window GUI not resized on Linux
|
|
defect
|
normal
|
Port: Linux
|
|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#11932 |
Android TV support
|
|
feature request
|
normal
|
Port: Android
|
|
#13718 |
Add support for '.bf' based cryo games.
|
|
feature request
|
normal
|
Engine: Cryo
|
|
#12800 |
Add option to pass parameters to SCUMMVM on Android
|
|
feature request
|
normal
|
Port: Android
|
|
#11860 |
Add information to the dumped (mostly OpenGL) context
|
|
feature request
|
normal
|
Graphics
|
|
#11940 |
Add both Traditional and Simplified Chinese support for Escape From Monkey Island.
|
|
feature request
|
normal
|
Engine: Grim
|
|
#13386 |
Add a "clear" command to the general debugger
|
|
feature request
|
normal
|
Tools
|
|
#14000 |
Add Build for Windows on ARM64
|
|
feature request
|
normal
|
Port: Win64
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
|
defect
|
normal
|
Audio
|
|
#12537 |
AUDIO: Support hardware OPL on Windows
|
|
feature request
|
low
|
Audio
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
|
defect
|
high
|
Audio
|
|
#14267 |
AUDIO: Possible optimisations for the software mixer
|
|
feature request
|
normal
|
Audio
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
|
defect
|
normal
|
Audio
|
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
|
defect
|
normal
|
Audio
|
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
|
defect
|
normal
|
Audio
|
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
|
defect
|
normal
|
Engine: Asylum
|
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14422 |
ANDROID: Support more virtual keyboard language layouts
|
|
feature request
|
normal
|
Port: Android
|
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
|
defect
|
normal
|
Engine: Stark
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
|
defect
|
high
|
Port: Android
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
|
defect
|
normal
|
Engine: Plumbers
|
|
#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
|
|
feature request
|
normal
|
Port: Android
|
|
#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
|
|
defect
|
normal
|
Engine: Neverhood
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
|
defect
|
normal
|
Port: Android
|
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
|
defect
|
normal
|
Port: Android
|
|
#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
|
|
feature request
|
normal
|
Port: Android
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
|
defect
|
normal
|
Port: Android
|
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
|
defect
|
normal
|
Port: Android
|
|
#14423 |
ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard
|
|
feature request
|
normal
|
Port: Android
|
|
#14446 |
ANDROID: Add Chromecast support
|
|
feature request
|
normal
|
Port: Android
|
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
|
defect
|
normal
|
Port: Android
|
|
#14675 |
ALSA MIDI devices only use show/use the first available port
|
|
patch
|
normal
|
Audio
|
|
#7649 |
ALL: visible warning when CD music missing
|
bluegr
|
feature request
|
normal
|
--Other--
|
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
|
feature request
|
low
|
Audio
|
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
|
defect
|
low
|
Engine: AGS
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
|
defect
|
normal
|
Engine: AGS
|
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
|
defect
|
low
|
Engine: AGS
|
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
|
defect
|
normal
|
Engine: AGS
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
|
defect
|
normal
|
Engine: AGS
|
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
|
defect
|
normal
|
Engine: AGS
|
|
#13480 |
AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2)
|
|
feature request
|
normal
|
Engine: AGS
|
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
|
defect
|
low
|
Engine: AGS
|
|
#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
|
defect
|
low
|
Engine: AGS
|
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
|
defect
|
normal
|
Engine: AGS
|
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
|
defect
|
normal
|
Engine: AGS
|
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
|
defect
|
low
|
Engine: AGS
|
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
|
feature request
|
normal
|
Engine: AGS
|
|
#14639 |
AGS: MIDI files prefered over music.vox
|
|
defect
|
normal
|
Engine: AGS
|
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
|
defect
|
normal
|
Engine: AGS
|
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
|
feature request
|
normal
|
Engine: AGS
|
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
|
defect
|
low
|
Engine: AGS
|
|
#15011 |
AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug)
|
|
defect
|
low
|
Engine: AGS
|
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
|
defect
|
normal
|
Engine: AGS
|
|
#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
|
|
defect
|
normal
|
Engine: AGS
|
|
#14258 |
AGS: Dreams in the Witch House: character briefly appearing after logo
|
|
defect
|
low
|
Engine: AGS
|
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
|
defect
|
normal
|
Engine: AGS
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
|
defect
|
normal
|
Engine: AGS
|
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
|
defect
|
low
|
Engine: AGS
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
|
feature request
|
low
|
Engine: AGOS
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
|
defect
|
normal
|
Engine: AGOS
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
|
defect
|
low
|
Engine: AGOS
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
|
defect
|
normal
|
Engine: AGOS
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
|
defect
|
normal
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
|
defect
|
normal
|
Engine: AGOS
|
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
|
defect
|
normal
|
Engine: AGOS
|
|
#11707 |
AGOS: Feeble - Background color change
|
|
defect
|
normal
|
Engine: AGOS
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#5730 |
AGI: Winnie: Color flood fill issue
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
|
defect
|
normal
|
Engine: AGI
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
|
defect
|
normal
|
Graphics: Scalers
|
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
|
defect
|
normal
|
Engine: AGI
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
|
defect
|
normal
|
Engine: AGI
|
|