Custom Query (8240 matches)

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Results (1001 - 1100 of 8240)

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Ticket Summary Owner Type Priority Component Version
#1882 TOOLS/OSX: compress_san endian bug aquadran defect high Tools
#1884 Possible that smush player tries to release resource twice fingolfin defect normal Port: Symbian
#1885 FTDEMO: Memoryleak in SMUSH player fingolfin defect normal Engine: SCUMM
#1890 DIG/FT: Crash, possibly due to lack of sound aquadran defect high Engine: SCUMM
#1891 "make distclean" does not completely clean up fingolfin defect normal --Other--
#1901 ALL/SFX: Setting the SFX volume at 256 mutes sound fingolfin defect normal Audio
#1902 ZAK: dialogue lines in the ST demo are garbled Kirben defect normal Engine: SCUMM
#1903 SAM: Conroy Bumpus' song subtitles always present fingolfin defect normal Engine: SCUMM
#1904 CMI: Message boxes are not centered eriktorbjorn defect normal Engine: SCUMM
#1908 BASE: buffer overflow causes crash from env-var HOME fingolfin defect low Port: Linux
#1911 Digital iMUSE won't compile without Vorbis support aquadran defect normal Engine: SCUMM
#1921 PALM: ScummVM breaks auto-off SF/chrilith defect normal Port: PalmOS
#1923 COMI: crash when loading saved game aquadran defect high Engine: SCUMM
#1927 queenrebuild forces to compress file joostp defect normal Tools
#1929 COMI: Part 3 glitch (dancing pirates don't stop) Kirben defect normal Engine: SCUMM
#1930 COMI SDL segmentation fault sev- defect normal Engine: SCUMM
#1940 Gardener in Spanish line width exceeded!! joostp defect normal Engine: Sky
#1941 ALL: Compressed BUN files play incorrectly on BE systems fingolfin defect normal Engine: SCUMM
#1942 BS1: 64-bit crash when menu appears lavosspawn defect normal Engine: Sword1
#1944 ALL: New Volume Control Dialogue Error-Prone fingolfin defect normal GUI
#1947 DOTT/SAM: GM Instrument Chorus Level Improperly Set eriktorbjorn defect normal Engine: SCUMM
#1949 ALL: Failed assertion when using 1x scaler sev- defect normal Graphics: Scalers
#1950 ALL: gfx-mode in command line will ignore -f option fingolfin defect normal --Other--
#1951 COMI: cloneTofadeTrackId() Can't find free fade track aquadran defect high Engine: SCUMM
#1955 MONKEYVGA: PCjr Causes Indefinite Pause At 'Part' Screens SF/hoenicke defect normal Engine: SCUMM
#1956 SIMON1/2: GM System On Required fingolfin defect normal Engine: AGOS
#1958 FT: Soundchannels regression fingolfin defect normal Engine: SCUMM
#1961 GUI: Caret not removed when switching tabs fingolfin defect normal GUI
#1962 BS1 & BS2: Launching game problems sev- defect normal Engine: Sword1
#1964 FM-TOWNS LOOM: Kanji version crash sev- defect normal Engine: SCUMM
#1965 MONKEY: French CD version incorrectly identified as monkey1 fingolfin defect normal Engine: SCUMM
#1971 TOOLS compress_simon crashes if directory is not writable cyxx defect normal Tools
#1973 GUI: newfont_big character 'P' missing a pixel fingolfin defect normal GUI
#1976 MANIAC v2: crash on mansion (regression) fingolfin defect normal Engine: SCUMM
#1977 DIG: incorrect subtitles are shown in german version fingolfin defect normal Engine: SCUMM
#1978 FT: Old Mine Road CTD Kirben defect normal Engine: SCUMM
#1979 Slight mouse cursor regression sev- defect normal Engine: SCUMM
#1981 FT: Old Mine Road slowdowns fingolfin defect normal Engine: SCUMM
#1982 BASS: CD and FLOPPY: French accents displayed incorrectly eriktorbjorn defect normal Engine: Sky
#1985 FM-TOWNS LOOM: Multiple text lines spacing incorrect Kirben defect normal Engine: SCUMM
#1990 Actors are gray in V6 Games fingolfin defect normal Engine: SCUMM
#1991 DC: compile crach -> vmsave.cpp fingolfin defect normal Port: Dreamcast
#1993 BASS CD: text shows up and disappear too quickly eriktorbjorn defect normal Engine: Sky
#1994 MI: Jungle scene with monkey (you give banana to) crashes cyxx defect normal Engine: SCUMM
#1995 Maniac Mansion (NES) doesn't run anymore after Apr 10 commit sev- defect normal Engine: SCUMM
#1996 Compilation error while trying to compile with gcc-4.0 fingolfin defect normal Port: Linux
#1997 GUI: Mouse drawn at wrong position in overlay mode fingolfin defect normal GUI
#1998 ALL: Command-line inconsistency fingolfin defect normal --Other--
#2000 GUI: Mouse cursor distorts overlay in 3x mode sev- defect normal GUI
#2004 CVS is broken fingolfin defect normal --Other--
#2005 GOB1: Occasional crash when loading level eriktorbjorn defect normal Engine: Gob
#2008 MM NES: autodetect not working sev- defect normal Engine: SCUMM
#2011 BS1 Hangs after cutscene without sw or hw mixing eriktorbjorn defect normal Engine: Sword1
#2013 MI SEGA: Dialogue problem with Sega CD version cyxx defect low Engine: SCUMM
#2014 BS1 Unexpected segmentation fault eriktorbjorn defect normal Engine: Sword1
#2020 FT: OS X Green graphics fingolfin defect normal Engine: SCUMM
#2024 GOB: Gobliiins CD md5 not supported eriktorbjorn defect low Engine: Gob
#2026 MI1VGA: Guybrush turns into a rowboat fingolfin defect high Engine: SCUMM
#2027 SAM: Failure to change music at Frog Rock eriktorbjorn defect normal Engine: SCUMM
#2028 MANIAC64: crash after using hunk-o-matic and pressing ESC cyxx defect high Engine: SCUMM
#2034 MANIAC V2: Early collision with Green Tentacle Kirben defect normal Engine: SCUMM
#2036 COMI: no sound with ALSA fingolfin defect normal Engine: SCUMM
#2041 FOA AMIGA: Black cursor and text in Dig Site sev- defect normal Engine: SCUMM
#2043 COMI: Verb regression during sword fights fingolfin defect normal Engine: SCUMM
#2044 GOB: Gobliiins English Floppy version crash sev- defect normal Engine: Gob
#2045 TOOL: extract_kyra: last file not extracted correctly cyxx defect normal Tools
#2046 Web site problem fingolfin defect low Web
#2047 FT INSANE: Googles palette disappears (Regression) Kirben defect normal Engine: SCUMM
#2048 FT: "wrong INSANE parameters for EN_VULTF2" sev- defect normal Engine: SCUMM
#2051 MANIAC: Inventory not redrawn after loading a savegame fingolfin defect normal Engine: SCUMM
#2052 ALL: Failed assertion in AdvMame scaler sev- defect normal Graphics: Scalers
#2053 LOOM/FM-TOWNS: Crash during cutscene with Weaver Elders Kirben defect normal Engine: SCUMM
#2058 BS2: bug on boat in london. eriktorbjorn defect low Engine: Sword2
#2064 SAM: Actor layering glitch eriktorbjorn defect normal Engine: SCUMM
#2065 MT32emu: doesn't compile under gcc 3.4.2 / i386 sev- defect low Audio: MT32
#2068 SAM: Animation glitch at World of Fish cyxx defect normal Engine: SCUMM
#2069 MT32Emu does not compile with gcc4/fc4 eriktorbjorn defect high Audio: MT32
#2074 ScummVM no longer compiles on my Debian box fingolfin defect normal Port: Linux
#2075 DC: Compile error zeldin defect normal Port: Dreamcast
#2077 COMI: Failed assertion in Digital iMUSE fingolfin defect normal Engine: SCUMM
#2083 MIDI: SysEx API is not used consistently fingolfin defect normal Audio: MT32
#2084 Compile error with gcc4.0 eriktorbjorn defect normal Port: Linux
#2085 FOTAQ: Crash when loading cyxx defect normal Engine: Queen
#2086 SAGA: Fails to compile with gcc4.0 sev- defect high Engine: SAGA
#2087 SAGA: compile warnings anotherguest defect normal Engine: SAGA
#2089 FOA: Look at Arnold (Fists Path) Kirben defect normal Engine: SCUMM
#2095 GUI: Language selection doesn't fit using 1x overlay eriktorbjorn defect normal GUI
#2098 PLUGINS: Assertion `_isDirectory' failed fingolfin defect low --Other--
#2105 ITE: German CD version is not completeable SF/h00ligan defect normal Engine: SAGA
#2106 ITE: Verb box drawn incorrectly sev- defect normal Engine: SAGA
#2107 ITE: Actions not performed under OS X sev- defect normal Engine: SAGA
#2108 ITE: Crash with "paws game" sev- defect normal Engine: SAGA
#2110 ZAK: crash when trying to fly back to SF Kirben defect normal Engine: SCUMM
#2111 ZAK: Screen not fully redrawn after loading savegame cyxx defect normal Engine: SCUMM
#2114 ITE: Several errors in the "rocky chasm" scene sev- defect normal Engine: SAGA
#2115 ZAK: Invalid memory read access during intro eriktorbjorn defect normal Engine: SCUMM
#2116 ITE: Difficult to leave chasm screen SF/h00ligan defect normal Engine: SAGA
#2117 ITE: Actors duplicated at chasm scene SF/h00ligan defect normal Engine: SAGA
#2119 ITE: Rif moves to wrong position for conversations SF/h00ligan defect normal Engine: SAGA
#2120 ITE: Black pixels drawn as white at sanctuary gate sev- defect normal Engine: SAGA
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