#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
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new
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AndywinXp
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normal
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Engine: SCUMM
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#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
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new
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normal
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Engine: SCUMM
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#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
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new
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normal
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Engine: SCUMM
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#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
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new
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normal
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Engine: SCUMM
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#14443 |
SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
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new
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normal
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Engine: SCUMM
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#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
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new
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low
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Engine: SCUMM
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#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
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pending
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athrxx
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normal
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Engine: SCUMM
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#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
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new
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normal
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Engine: SCUMM
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#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
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new
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normal
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Engine: SCUMM
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#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
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new
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normal
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Engine: SCUMM
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#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
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new
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normal
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Engine: SCUMM
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#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
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new
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normal
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Engine: SCUMM
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#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
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new
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normal
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Engine: SCUMM
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#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
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new
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normal
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Engine: SCUMM
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#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
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new
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normal
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Engine: SCUMM
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#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
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new
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low
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Engine: SCUMM
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#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
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new
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normal
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Engine: SCUMM
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#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
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new
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normal
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Engine: SCUMM
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#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
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new
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normal
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Engine: SCUMM
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#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
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new
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low
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Engine: SCUMM
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#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
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new
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normal
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Engine: SCUMM
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#2538 |
SCUMM: MM (NES) - Sound glitches
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new
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normal
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Engine: SCUMM
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#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
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new
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normal
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Engine: SCUMM
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#12554 |
SCUMM: MM Amiga: Volume not changeable
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new
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low
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Engine: SCUMM
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#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
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new
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normal
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Engine: SCUMM
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#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
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new
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normal
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Audio: MT32
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#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
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new
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normal
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Engine: SCUMM
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#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
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new
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normal
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Engine: SCUMM
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#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
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new
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AndywinXp
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normal
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Engine: SCUMM
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|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
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new
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|
normal
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Engine: SCUMM
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#2693 |
SCUMM: Potential savegame incompatibility
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new
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|
normal
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Engine: SCUMM
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#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
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new
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normal
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Engine: SCUMM
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#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
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new
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normal
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Engine: SCUMM
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#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
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new
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normal
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Engine: SCUMM
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#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
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new
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normal
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Engine: SCUMM
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#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
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new
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low
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Engine: SCUMM
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#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
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new
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normal
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Engine: SCUMM
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#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
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new
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normal
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Engine: SCUMM
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#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
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new
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low
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Engine: SCUMM
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#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
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new
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normal
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Audio
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#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
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new
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|
normal
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Graphics
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#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
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new
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normal
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Common
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#13461 |
SDL: Stretched in full screen
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new
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normal
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Graphics
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#13160 |
SHERLOCK: Glitch when loading savegame
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new
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|
normal
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Engine: Sherlock
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#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
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new
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normal
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Engine: Sherlock
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#9596 |
SHERLOCK: Music / Speech volume is not adjustable
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new
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|
normal
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Engine: Sherlock
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#10348 |
SHERLOCK: Music setting by in-game option is not respected
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new
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normal
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Engine: Sherlock
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#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
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new
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|
normal
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Engine: Sherlock
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#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
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new
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|
normal
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Engine: Sherlock
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#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
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new
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|
normal
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Engine: Sherlock
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#14282 |
SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state
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new
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|
normal
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Engine: Sherlock
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#7012 |
SHERLOCK: volume settings don't work
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new
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dreammaster
|
normal
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Engine: Sherlock
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
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new
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joostp
|
low
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Engine: Sky
|
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
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new
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|
low
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Engine: Sky
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#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
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new
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|
low
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Engine: Sky
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#13711 |
SLUDGE: NSC Crashes in opening credits
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new
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|
normal
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Engine: SLUDGE
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#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
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new
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normal
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Engine: SCUMM
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#11876 |
STARK/TLJ: Camera pans too fast
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new
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|
normal
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Engine: Stark
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#11880 |
STARK: April floating on the raft is not in sync with background sea
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new
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|
normal
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Engine: Stark
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#11863 |
STARK: April looking in the wrong direction at mole people village
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new
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|
normal
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Engine: Stark
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#11868 |
STARK: April marked as usable object
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new
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|
normal
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Engine: Stark
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#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
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new
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|
low
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Engine: Stark
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#11864 |
STARK: April standing over void at Roper Klacks castle
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new
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|
normal
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Engine: Stark
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#13793 |
STARK: Background image overlapping text and icons
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new
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|
normal
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Engine: Stark
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#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
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new
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|
normal
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Engine: Stark
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#12973 |
STARK: Dialogue line cut in half, stops reproducing
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new
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|
low
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Engine: Stark
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|
#13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
|
new
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|
normal
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Engine: Stark
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#11867 |
STARK: Incorrect scene transition at Roper Klacks castle
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new
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|
normal
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Engine: Stark
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#11889 |
STARK: No dedicated "listKnowledges" command
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new
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|
low
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Engine: Stark
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|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
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dwatteau
|
high
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Engine: Stark
|
|
#14586 |
STARK: Sound buggy on Linux
|
new
|
|
normal
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Engine: Stark
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|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
normal
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Engine: Stark
|
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
new
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|
normal
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Engine: Stark
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|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
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|
normal
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Engine: Stark
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|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
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new
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|
low
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Engine: Stark
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|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
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|
low
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Engine: Sword1
|
|
#14542 |
SWORD1: Subtitle-only languages cannot be selected in 2.7.0
|
new
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|
normal
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Engine: Sword1
|
|
#14865 |
SWORD1: Unknown French variant (2.7.1 and 2.8.0)
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new
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|
normal
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Engine: Sword1
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#15089 |
SWORD1: Unknown game variant
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new
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|
normal
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Engine: Sword1
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|
#15099 |
SWORD1: Unknown game variant for sword1
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new
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|
normal
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Engine: Sword1
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|
#14600 |
SWORD1: intro.dxa not supported for non-english versions
|
new
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|
normal
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Engine: Sword1
|
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
|
new
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|
low
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Engine: Sword25
|
|
#13504 |
SWORD25: wrong shading in library
|
new
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|
normal
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Engine: Sword25
|
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
|
normal
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Engine: Sword2
|
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
high
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Engine: Sword2
|
|
#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
|
new
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|
low
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Engine: Sword2
|
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
digitall
|
normal
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Engine: TeenAgent
|
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
new
|
|
normal
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Engine: TeenAgent
|
|
#14288 |
TEENAGENT: Teenagent Talkie Polish version doesn't work properly
|
new
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|
normal
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Engine: TeenAgent
|
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14342 |
TETRAEDGE: Game started from fullscreen launcher is not in fullscreen
|
new
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|
normal
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Engine: Tetraedge
|
|
#14360 |
TETRAEDGE: German umlauts are not displayed
|
new
|
|
normal
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Engine: Tetraedge
|
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
new
|
|
normal
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Engine: Tetraedge
|
|
#14301 |
TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work
|
new
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|
low
|
Engine: Tetraedge
|
|
#14352 |
TETRAEDGE: No confirmation dialog when quitting from the main screen
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14539 |
TETRAEDGE: Slight glitch around hotspot markers
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
high
|
Engine: Tetraedge
|
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
new
|
|
normal
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Engine: Tetraedge
|
|
#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
new
|
|
normal
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Engine: Tetraedge
|
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