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Results (701 - 800 of 971)

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Ticket Summary Status Owner Priority Component Version
#13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound new AndywinXp normal Engine: SCUMM
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new normal Engine: SCUMM
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new normal Engine: SCUMM
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new normal Engine: SCUMM
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new normal Engine: SCUMM
#13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new low Engine: SCUMM
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new normal Engine: SCUMM
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new normal Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new normal Engine: SCUMM
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new normal Engine: SCUMM
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered new normal Engine: SCUMM
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new normal Engine: SCUMM
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new normal Engine: SCUMM
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new low Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new normal Engine: SCUMM
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new normal Engine: SCUMM
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new normal Engine: SCUMM
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new low Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new normal Engine: SCUMM
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new normal Engine: SCUMM
#12554 SCUMM: MM Amiga: Volume not changeable new low Engine: SCUMM
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new normal Audio: MT32
#12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version new normal Engine: SCUMM
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new normal Engine: SCUMM
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp normal Engine: SCUMM
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new normal Engine: SCUMM
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new normal Engine: SCUMM
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new normal Engine: SCUMM
#13261 SCUMM: Scrolling scenes show at a larger width than on DOS new normal Engine: SCUMM
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new low Engine: SCUMM
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new normal Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new normal Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new low Engine: SCUMM
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new normal Audio
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new normal Graphics
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new normal Common
#13461 SDL: Stretched in full screen new normal Graphics
#13160 SHERLOCK: Glitch when loading savegame new normal Engine: Sherlock
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new normal Engine: Sherlock
#9596 SHERLOCK: Music / Speech volume is not adjustable new normal Engine: Sherlock
#10348 SHERLOCK: Music setting by in-game option is not respected new normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new normal Engine: Sherlock
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new normal Engine: Sherlock
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new normal Engine: Sherlock
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new normal Engine: Sherlock
#7012 SHERLOCK: volume settings don't work new dreammaster normal Engine: Sherlock
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp low Engine: Sky
#9872 SKY: BASS - Save game MetaInfo is missing new low Engine: Sky
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new low Engine: Sky
#13711 SLUDGE: NSC Crashes in opening credits new normal Engine: SLUDGE
#15107 SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay new normal Engine: SCUMM
#11876 STARK/TLJ: Camera pans too fast new normal Engine: Stark
#11880 STARK: April floating on the raft is not in sync with background sea new normal Engine: Stark
#11863 STARK: April looking in the wrong direction at mole people village new normal Engine: Stark
#11868 STARK: April marked as usable object new normal Engine: Stark
#12966 STARK: April spins around on right side of Mercury Theatre entrance scene new low Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new normal Engine: Stark
#13793 STARK: Background image overlapping text and icons new normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new normal Engine: Stark
#12973 STARK: Dialogue line cut in half, stops reproducing new low Engine: Stark
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new normal Engine: Stark
#11867 STARK: Incorrect scene transition at Roper Klacks castle new normal Engine: Stark
#11889 STARK: No dedicated "listKnowledges" command new low Engine: Stark
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau high Engine: Stark
#14586 STARK: Sound buggy on Linux new normal Engine: Stark
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new normal Engine: Stark
#11885 STARK: chapter 4 - Strange creature wont talk new normal Engine: Stark
#11890 STARK: listLocations debug command should print actual location numbers, not file paths new low Engine: Stark
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new normal Engine: Sword1
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new normal Engine: Sword1
#15089 SWORD1: Unknown game variant new normal Engine: Sword1
#15099 SWORD1: Unknown game variant for sword1 new normal Engine: Sword1
#14600 SWORD1: intro.dxa not supported for non-english versions new normal Engine: Sword1
#11724 SWORD25: Slow video and out of synch audio on old Android devices new low Engine: Sword25
#13504 SWORD25: wrong shading in library new normal Engine: Sword25
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new normal Engine: Sword2
#14862 SWORD2: Unknown Game Variant pending digitall high Engine: Sword2
#12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new low Engine: Sword2
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall normal Engine: TeenAgent
#7810 TEENAGENT: Polish Talkie has no voiceovers new normal Engine: TeenAgent
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new normal Engine: TeenAgent
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new normal Engine: Tetraedge
#14360 TETRAEDGE: German umlauts are not displayed new normal Engine: Tetraedge
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new normal Engine: Tetraedge
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new low Engine: Tetraedge
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new normal Engine: Tetraedge
#14539 TETRAEDGE: Slight glitch around hotspot markers new normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new high Engine: Tetraedge
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new normal Engine: Tetraedge
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new normal Engine: Tetraedge
#14954 TETRAEDGE: Syberia 2 - Texture Problems new normal Engine: Tetraedge
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