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Results (501 - 600 of 976)

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Ticket Summary Status Owner Priority Component Version
#13039 MYST3: Unknown game variant for myst3 new normal Engine: Myst3
#13040 GRIME: Menu Cursor Bug new normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new normal Engine: Grim
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new normal Port: Mac OS X
#13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud new low Port: Android
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new normal Engine: Prince
#13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched new low Engine: Grim
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new low Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new normal Engine: Director
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new normal Engine: SCUMM
#13116 TWINE: slowdown when grid mask is applied new normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag new normal Engine: Titanic
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new low Engine: Grim
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new normal Engine: TwinE
#13139 GRIM: Grim Fandango - model glitch year 3 new normal Engine: Grim
#13140 GRIM: Grim Fandango, year 3 chain foreground new low Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early new low Engine: Grim
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#13146 TINSEL: Discworld intro graphical glitch new normal Engine: Tinsel
#13148 GRIM: Grim Fandango _ after end game credits cannot exit the game new low Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency new low Engine: Grim
#13153 SCI Games begin lagging either at launch or after moving about outside of window new normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new normal Common
#13160 SHERLOCK: Glitch when loading savegame new normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new normal Engine: Myst3
#13177 TWINE: Tank is stuck new mgerhardy normal Engine: TwinE
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
#13216 WEB: "Other" screenshots page is broken new normal Web
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new normal Engine: SCUMM
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new normal Engine: SCI
#13229 PSP: PS Vita Ultima 8: controls don´t work at all new normal Port: PSP Vita
#13231 TOLTECS: Demo fails to load adlib timbre file new normal Engine: Toltecs
#13241 GUI: Interface requires improvements for small resolutions. new normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new normal Engine: Trecision
#13261 SCUMM: Scrolling scenes show at a larger width than on DOS new normal Engine: SCUMM
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13270 FULLPIPE: Left Handle vanishes on teleporting new normal Engine: NGI
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound new AndywinXp normal Engine: SCUMM
#13279 ULTIMA: Skull of Quakes doesn't reveal entrance new low Engine: Ultima
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new normal Engine: Ultima
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new normal Engine: Mortevielle
#13287 TOON: Toonstruck is added twice by the launcher with mass add new normal Engine: Toon
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new normal Engine: ZVision
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. new normal Engine: Prince
#13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) new normal Engine: Director
#13301 DIRECTOR: Unknown game variant for director - Kings of the Ice new jamie-marchant normal Engine: Director
#13325 DIRECTOR: Explore Space - Mars (D5) not starting new normal Engine: Director
#13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue new normal Engine: Director
#13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) new normal Engine: Director
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new normal Engine: Sherlock
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
#13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new low Engine: SCUMM
#13376 MYST3: Save Glitch new normal Engine: Myst3
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves new normal Engine: Myst3
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new low Engine: AGS
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new normal Engine: SCUMM
#13421 GUI: Version info should be right-aligned in list view new normal GUI
#13422 Bug tracker's main page has obsolete instructions and link new normal Web
#13423 PORTS: Tests do not compile with Visual Studio new normal Port: Win64
#13424 PETKA: Crashes on PSP new normal Engine: Petka
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new normal Engine: SCUMM
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new normal Graphics
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new normal Common
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty new normal Engine: Parallaction
#13441 PARALLACTION: Nippon - Flickering objects new low Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise new normal Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting new normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug new normal Engine: Parallaction
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug new normal Engine: Parallaction
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new normal Engine: Stark
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new normal Common
#13457 MD5: GOB: Unknown game variant (Playtoons: Far West, German big box) new normal Engine: Gob
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#13461 SDL: Stretched in full screen new normal Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new normal Graphics
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer normal Engine: Hypno
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new normal Engine: Tucker
#13502 TOON: Demo is missing a short animation from first screen new normal Engine: Toon
#13503 GUI: Add a way to delete saved games from the save/load game grid view new normal GUI
#13504 SWORD25: wrong shading in library new normal Engine: Sword25
#13521 CHEWY: Drone selection menu very hard to control new normal Engine: Chewy
#13528 GRIM: Grim Fandango crashes after loading a save (MAC) new normal Engine: Grim
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