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Results (301 - 400 of 972)

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Ticket Summary Status Owner Priority Component Version
#11817 EMI: Ozzie has odd pathing when getting his cane new normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new normal Engine: Grim
#11822 EMI: Guybrush walks through tourist body new low Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new normal Engine: Grim
#11825 GRIM DEMO: Running with numpad keys causes issues new normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new normal Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new low Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#11833 EMI: Only left shift makes guybrush run new normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new normal Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door new normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new normal Engine: Grim
#11843 GRIM: Num Lock problem new normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new normal Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new low Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11852 GRIM: Characters showing through sets with OpenGL renderer new normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new normal Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new normal Engine: Grim
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new normal Engine: Grim
#11870 EMI: Sawdust Graphics Issues new normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new normal Engine: Grim
#11879 GRIM: Conveyer belt doesn't render correctly new normal Engine: Grim
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors new normal Engine: Grim
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new normal Engine: Grim
#11896 GRIM: Grinder gfx shift to the left when placed back new normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new normal Engine: Grim
#11920 GRIM: Characters disappear under the sea new normal Engine: Grim
#12059 GRIM: Grim Fandango always overrides savegame path new low Engine: Grim
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new low Engine: Grim
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new normal Engine: Grim
#12969 GRIM: Rendering difference with OpenGL with shaders new low Engine: Grim
#13031 GRIM: Cutscene cut off at the end in German version new normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new normal Engine: Grim
#13040 GRIME: Menu Cursor Bug new normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new normal Engine: Grim
#13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched new low Engine: Grim
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new low Engine: Grim
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new normal Engine: Grim
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new low Engine: Grim
#13139 GRIM: Grim Fandango - model glitch year 3 new normal Engine: Grim
#13140 GRIM: Grim Fandango, year 3 chain foreground new low Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early new low Engine: Grim
#13148 GRIM: Grim Fandango _ after end game credits cannot exit the game new low Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency new low Engine: Grim
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#13528 GRIM: Grim Fandango crashes after loading a save (MAC) new normal Engine: Grim
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new normal Engine: Grim
#13870 GRIM: Can't load saved game new normal Engine: Grim
#14159 GRIM: MD5 dialog can’t be cancelled new high Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations new low Engine: Grim
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new high Engine: Grim
#14987 GRIM: Manny gets frozen after opening the security door new blocker Engine: Grim
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new normal Engine: Groovie
#10663 GROOVIE: T7G: Cannot finish game new digitall normal Engine: Groovie
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new normal Engine: Groovie
#13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login new normal Engine: Groovie
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new normal Engine: Groovie
#15086 GROOVIE: Clandestiny final cutscene crashes new normal Engine: Groovie
#6310 HOPKINS: Credits roll flickering new low Engine: Hopkins
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke normal Engine: Hugo
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke normal Engine: Hugo
#12621 HUGO: Top menu doesn't close when it should new normal Engine: Hugo
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new normal Engine: Hugo
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer normal Engine: Hypno
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer low Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer normal Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer normal Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer normal Engine: Hypno
#14535 WETLANDS: missing korean text in the localized release new neuromancer normal Engine: Hypno
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer high Engine: Hypno
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new normal Engine: Illusions
#14760 Crash at Eye of the Beholder 2 Launch new normal Engine: Kyra
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