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Results (201 - 300 of 976)

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Ticket Summary Status Owner Priority Component Version
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue new low Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game new digitall normal Engine: Groovie
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new normal Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new normal Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast new normal Engine: Gob
#10728 MOHAWK: MYST: ES: Marker instructions wrong new normal Engine: Mohawk
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new low Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new low Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new low Engine: SCI
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new normal Engine: ZVision
#10831 SCI: QFG3 - Harami escape speed uncapped new low Engine: SCI
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new normal Engine: GLK: ZCode
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new normal Port: Android
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new normal Engine: AGOS
#10957 TINSEL: DW1 - Psy office event not triggered new low Engine: Tinsel
#11007 WME: 1 1/2 Ritter - Menu font problem new normal Engine: Wintermute
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new normal Engine: Composer
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new normal Graphics
#11181 ZVISION Audio is clipping new normal Engine: ZVision
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new normal Port: PSP Vita
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new normal Port: Mac OS X
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new normal Engine: SCUMM
#11240 CRYO: Misuse of packed structs new normal Engine: Cryo
#11245 CLOUD: Saves sync triggered twice in a row after saving new normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking new normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? new normal Engine: Neverhood
#11287 WME: Some games are using same fonts for selected and normal text new low Engine: Wintermute
#11295 BLADERUNNER: save games may not work on macOS Catalina new normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 new normal Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new normal Engine: SCUMM
#11369 GNAP: Can't move car new normal Engine: GNAP
#11373 SCI: Quest for Glory 3 game script bugs new low Engine: SCI
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new normal Port: Mac OS X
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new normal Port: Wii
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new normal Ports
#11414 WEB: Bug Tracker - Can't log out new normal Web
#11419 SCI: QfG3 - losing local money with the money exchanger new normal Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new normal Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new normal Engine: SCI
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new normal Engine: MADE
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new normal Engine: Gob
#11479 NEVERHOOD: Game crashes at certain scene pending sev- normal Engine: Neverhood
#11483 ZVISION: ZGI: Music broke new high Engine: ZVision
#11487 ULTIMA6: German patch version is not in German language new normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time new normal Engine: Voyeur
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new normal Engine: Groovie
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new normal Engine: AGI
#11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster normal Engine: GLK: Glulxe
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster normal Engine: GLK: ZCode
#11519 GLK: text is low resolution on macOS retina display new normal Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time new normal Engine: GLK: ZCode
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new normal Port: PSP Vita
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new normal Engine: Gob
#11558 TITANIC: Missing QSound Positional Audio new normal Engine: Titanic
#11560 ADL: Unknown game variant for Ulyssey new normal Engine: ADL
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster normal Engine: GLK: Glulxe
#11598 GOB3: French version works incorrectly new normal Engine: Gob
#11629 DRAGONS: Wrong aspect ratio new normal Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control new normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new low GUI
#11644 DRAGONS: Splash screen font background too visible new normal Engine: Dragons
#11645 GUI: "New save" button still enabled when all save locations are used new low GUI
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games new normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds new normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) new normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) new normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new normal Engine: AGOS
#11693 DRAGONS: dust cloud in library new low Engine: Dragons
#11694 DRAGONS: pre tournament cutscene few frames too long new low Engine: Dragons
#11695 DRAGONS: Flicker misplaced after bunny game new low Engine: Dragons
#11697 MM: XEEN: Wrong sounds played new normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change new normal Engine: AGOS
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new normal Audio
#11719 ULTIMA: Galloping in Combat new normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new normal Engine: Ultima
#11724 SWORD25: Slow video and out of synch audio on old Android devices new low Engine: Sword25
#11729 GLK: Wrong colors and missing color changes new normal Engine: GLK
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new normal GUI
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new normal Port: Dreamcast
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