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Results (401 - 500 of 964)

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Ticket Summary Status Owner Priority Component Version
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant normal Port: Mac OS X
#13805 OPENGL: Graphics filters not applied to mouse cursor new normal Common
#11286 NEVERHOOD: Is the game running slower than it should? new normal Engine: Neverhood
#11479 NEVERHOOD: Game crashes at certain scene pending sev- normal Engine: Neverhood
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing new high Engine: Nancy
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new low Engine: SCI
#14450 Mass add duplicates languages in myst 3 dvd new normal Engine: Myst3
#15021 Macintosh sound only available on MAC OS X with SCI engine new normal Engine: SCI
#14843 MacResManager: don't look for files outside game folder new normal Common
#11881 MYST3: wrong texts on letters in Polish version new low Engine: Myst3
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new normal Engine: Myst3
#12955 MYST3: Video speeds up after room transition new normal Engine: Myst3
#13039 MYST3: Unknown game variant for myst3 new normal Engine: Myst3
#11850 MYST3: Unable to use space key to interact. new normal Engine: Myst3
#13376 MYST3: Save Glitch new normal Engine: Myst3
#11884 MYST3: Jnanin lift descending sound is early new normal Engine: Myst3
#11895 MYST3: Invisible font on save/load screen/book new normal Engine: Myst3
#13396 MYST3: Gameplay duration issue with Myst III saves new normal Engine: Myst3
#14505 MYST3: Endian issue on graphics new normal Engine: Myst3
#11877 MYST3: Easter Eggs issue new normal Engine: Myst3
#11775 MYST3: Autosave does not work new normal Engine: Myst3
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new normal Engine: Myst3
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new low Engine: mTropolis
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new normal Engine: mTropolis
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new normal Engine: Mortevielle
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new low Engine: Mohawk
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new normal Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new normal Engine: Mohawk
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 normal Engine: Mohawk
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new normal Engine: Mohawk
#10557 MOHAWK: MYST: Thumbnail has black top and bottom new low Engine: Mohawk
#10578 MOHAWK: MYST: Matches and Held pages new low Engine: Mohawk
#10728 MOHAWK: MYST: ES: Marker instructions wrong new normal Engine: Mohawk
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new normal Engine: Mohawk
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new normal Engine: Mohawk
#13905 MOHAWK: Little Monster at School errors on page 16 new normal Engine: Mohawk
#13919 MOHAWK: LB - Missing shortcuts new normal Engine: Mohawk
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie normal Engine: Mohawk
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie normal Engine: Mohawk
#11697 MM: XEEN: Wrong sounds played new normal Engine: MM: Xeen
#12809 MM: XEEN: Original German crossword puzzle bug new normal Engine: MM: Xeen
#10547 MM: XEEN: Hanging notes in AdLib music new low Engine: MM: Xeen
#11765 MM: XEEN: English names in German Clouds intro new normal Engine: MM: Xeen
#11986 MM: XEEN: Chinese version support new normal Engine: MM: Xeen
#15079 MM: XEEN: Can't start World of Xeen from commandline new normal Engine: MM: Xeen
#14686 MM: MM1: Still some inconsistency on QuickRef page new normal Engine: MM: MM1
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new normal Audio
#14660 MD5: Unknown game variant for buried new high Engine: Buried
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new high Engine: Tinsel
#14401 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new normal Engine: Mohawk
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new normal Engine: Mohawk
#5724 MD5: MOHAWK: LB - Various missing games (chacksums included) new fuzzie high Engine: Mohawk
#13301 MD5: DIRECTOR: Unknown game: Kings of the Ice (D8) new jamie-marchant normal Engine: Director
#12899 MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK) new normal Engine: Director
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new normal Engine: Director
#14854 MD5: DIRECTOR: New application "Magician's Secrets" new normal Engine: Director
#13939 MD5: ADL: Unknown game variant for hires2 new high Engine: ADL
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster normal Engine: MADS
#12185 MADS: Rex Nebular intro not playing animations new normal Engine: MADS
#7055 MADS: Intro: Annoying sond new normal Engine: MADS
#7054 MADS: Flickering Doors new normal Engine: MADS
#7056 MADS: Console: warnigs SFX new normal Engine: MADS
#13782 MADE: ScummVM closes unexpectedly after playing first audio new high Engine: MADE
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new normal Engine: MADE
#6431 MADE: RTZ demo freezes new normal Engine: MADE
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken new normal Engine: MADE
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new normal Engine: MADE
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new normal Port: Mac OS X
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new normal Port: Mac OS X
#14074 MACOS: ScummVM Fails To Start new normal Port: Mac OS X
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new normal Port: Mac OS X
#13024 MACOS: Can't map Command and Fn keys new normal Port: Mac OS X
#14970 M4: Orion Burger: Volume not correctly adjusted new low Engine: M4
#14997 M4: Orion Burger: Potential memory leak still existing new low Engine: M4
#14919 M4: Orion Burger: Footstep Soundeffect missing new dreammaster low Engine: M4
#14772 M4: Orion Burger - Gfx mesh and crash on BE target new normal Engine: M4
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new normal Graphics
#14397 LURE: Pathfinding Broken in Lure of the Temptress new normal Engine: Lure
#7182 LURE: DOS/ITALIAN - stuck characters new normal Engine: Lure
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#15127 King's Quest 7 - Unknown version new normal Engine: SCI
#15100 KYRA: Legend of Kyrandia (Amiga) crash new normal Engine: Kyra
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new normal Common
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new normal Ports
#14704 IOS: On Screen control can obstruct the global settings new normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new normal Engine: Illusions
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer high Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer normal Engine: Hypno
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer normal Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer normal Engine: Hypno
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer low Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer normal Engine: Hypno
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke normal Engine: Hugo
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