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Results (701 - 800 of 1017)

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Ticket Summary Status Owner Priority Component Version
#15978 ASYLUM: Sanitarium always blits fullscreen rectangles new normal Engine: Asylum
#15979 MM: MM1: Problem with submitting a quest to Lord Hacker in Castle BRS new normal Engine: MM: MM1
#15986 BAGEL: The Space Bar PDA light doesn't flash new dreammaster normal Engine: BAGEL
#15998 DIRECTOR: Bibleland.com [D5] Crashes After The Company Logos. - (Genre: Simulation / Activity Center) new normal Engine: Director
#16000 DIRECTOR: Frankenstein: Through the Eyes of the Monster [D4] freezing new normal Engine: Director
#16001 DRACI: Selected item is unusable after saving new high Engine: Draci
#16002 SCI: QFG2: Casting Calm on Issur Doesn't Get You the Bellows new normal Engine: SCI
#16008 GUI: Japanese game titles are not shown if the GUI is not set to an Asian language new normal GUI
#16015 AWE: Waterfall sound not looping new dreammaster low Engine: AWE
#16016 AWE: Entering codes, letters C and P new dreammaster normal Engine: AWE
#16017 REMORSE: Getting stuck when jumping into crates new high Engine: Ultima
#16019 AGS: Problem in character generation in "Falling Dark" new normal Engine: AGS
#16032 DIRECTOR: Lost & Found Volume 1 [D4] Stuck At Main Menu - (Genre: Hidden Object) new normal Engine: Director
#16033 BBVS: Mass add adds a duplicate of B&B Virtual Stupidity new normal Engine: BBVS
#16036 ULTIMA8: Game breaking bug confronting Thorwin (ScummVM 2.9.1) new normal Engine: Ultima
#16037 QDEngine: Pilot Bros 3 impossible to progress beyond first room new normal Engine: qdEngine
#16038 DIRECTOR: Umezma [D4] Crashes At Startup - (Genre: Horror) new normal Engine: Director
#16044 AGS: Diamonds in the Rough:moving the mouse in the thoughts menu automatically closes it new normal Engine: AGS
#16049 SCI: QFG2: Spell Sound Effects have Kicked Out new normal Engine: SCI
#16050 CHEWY: Dialogue missing if not advanced manually new normal Engine: Chewy
#16051 DIRECTOR: The Jolly Postman Games [D5] new normal Engine: Director
#16053 DGDS: Rise: Font file 7X8.FNT missing new low Engine: DGDS
#16054 DIRECTOR: All Dogs Go To Heaven Activity Center [D5] new normal Engine: Director
#16055 DIRECTOR: Mega Puzzle Pack [D5] - Crashes At Startup new normal Engine: Director
#16056 DIRECTOR: Yuke Yuke Ron Ron! \ ゆけゆけロンロン! [D5] new normal Engine: Director
#16057 DIRECTOR: My Neighborhood [D4] new normal Engine: Director
#16058 DIRECTOR: Highlights Puzzlemania [D4] - Softlocks new normal Engine: Director
#16093 DIRECTOR: Slam Dunk Typing [D5] - (Genre: Typing Tutor) new normal Engine: Director
#16094 DIRECTOR: Blockhead [D5] - Softlocks - (Genre: Block Puzzle) new normal Engine: Director
#16101 ACCESS: Amazon: Guardians of Eden. In Chapter 3, items can be obtained by using "pick up Vault", including a microfilm. If you do it again after using up the microfilm, it will be impossible to finish Chapter 3 new normal Engine: Access
#16102 ACCESS: Amazon: Guardians of Eden. In Chapter 10, you can pick up the emerald before you discover it by using "pick up Vines". The game still expects you to find it before you can leave the screen new normal Engine: Access
#16105 DIRECTOR: The Interactive Alphabet [D4] - Stuck At Main Menu new normal Engine: Director
#16106 WINTERMUTE: ritter-demo-win-de crashes when returning to Main menu new normal Engine: Wintermute
#16116 AGS: Indiana Rodent crashes with invalid sprite error (upstream bug) new normal Engine: AGS
#16118 GUI: Visual glitch in achievements tab on the vertical scrollbar in windowed mode new normal GUI
#16126 AGS: 1213 Special Edition Freeware is crashing ScummVM new normal Engine: AGS
#16129 SCI: QfG4 diskette version - Baba Yaga is weird new normal Engine: SCI
#16130 SAGA: IHNM (Ellen) CD appears after taking gem [original bug] new normal Engine: SAGA
#16131 SAGA: IHNM (Ellen) Ellen disappears when trying to exit after front door is closed new normal Engine: SAGA
#16132 SAGA: IHNM (Ellen) Sequence break when crossing the yellow room new normal Engine: SAGA
#16133 SAGA: IHNM (Ellen) Softlock if short-circuiting the Anubis statue before talking with it new normal Engine: SAGA
#16135 SAGA: IHNM (Ellen) Character walks through Sphinx new normal Engine: SAGA
#16136 COMMON: Noir a shadowy thriller can't be scanned if discworld noir is already scanned new normal Common
#16145 AGS: Legend of Skye corrupt dialog portrait new normal Engine: AGS
#16146 AGS: iOS: Old Skies crashes in Chapter 6 fireworks scene new normal Port: iOS
#16147 DGDS: Gamepad (A,B,X,Y) buttons not working new normal Engine: DGDS
#16153 TOON: Typo in subtitles (from original game) new low Engine: Toon
#16156 BACKENDS: PSP: Crash at startup on PSP 1000 (1st gen) new normal Port: PSP
#16158 AGS: Old ags_snowrain implementation does not match original new normal Engine: AGS
#16162 TOON: Robot maker revives new normal Engine: Toon
#16163 MACVENTURE: Container class seems to access file out of bounds new normal Engine: Macventure
#16166 WAGE: Radical Castle does not show king on throne during sound new normal Engine: Wage
#16170 AGS: The Cabin: videos are unsupported new normal Engine: AGS
#16178 VCRUISE: Schizm: Left and right turn arrows not appearing new elasota normal Engine: V-Cruise
#16181 SWORD2: Polish retail release incorrectly detected as a demo version new normal Engine: Sword2
#16185 AGS: Clock numbers aren't always drawn in On a Winter's Night, Four Travelers new normal Engine: AGS
#16187 MD5: DIRECTOR: Critical Path Unknown game variant new normal Engine: Director
#16188 DIRECTOR: Gadget fully playable with minor glitches new normal Engine: Director
#16190 TWP: Ransome unbeeped DLC doesn't work new scemino normal Engine: TWP
#16191 HYPNO: Missing fadeouts in Spider-Man: The Sinister Six new neuromancer normal Engine: Hypno
#16192 HYPNO: Shocker remains clickable after talking to him in the demo new neuromancer normal Engine: Hypno
#16193 HYPNO: Missing or incorrect sounds in the Spider-Man: The Sinister Six demo new neuromancer normal Engine: Hypno
#16198 MD5: DIRECTOR: (Gus is Gone/Lucy is Lost by Essex Interactive Media) new normal Engine: Director
#16201 MD5: DIRECTOR: CSI Crime Scene Investigation unknown variant new normal Engine: Director
#16208 WAGE: The Phoenix is not playable beyond the title screen new normal Engine: Wage
#16210 HPL1: Pressing tab when there's onscreen text causes lock-up new normal Engine: HPL1
#16216 SCI: QFG2: Keapon Laffin Does Not Give Particular Messages new normal Engine: SCI
#16218 SCI: CASTLEBRAIN: Disabled digital sound effects still play in some audio modes if there's no equivalent synthesized sound effect new normal Engine: SCI
#16230 HPL1: Language Selection in the options not permanent new normal Engine: HPL1
#16240 AGS: The Excavation of Hob's Barrow: Audio in cutscenes not finishing properly new normal Engine: AGS
#16242 AGS: game crash in the combat sequences of 'metro city: resistance' new normal Engine: AGS
#16245 SCI: QFG2: Dinarzad Only Offers Metal Worker House Job If You Make Thief Sign When First Meeting Her new normal Engine: SCI
#16260 WAGE: Some games seem to be missing fonts new normal Engine: Wage
#16263 PLUMBERS: 3DO version crashes during Jane's interview new normal Engine: Plumbers
#16264 PLUMBERS: 3DO version plays a wrong scene for "He plans a vigorous assault later on!" new normal Engine: Plumbers
#16265 PLUMBERS: selection boxes are rendered incorrectly in the 3DO version new normal Engine: Plumbers
#16267 WAGE: Queen Quest appears broken (bad dump?) new normal Engine: Wage
#16272 NANCY: Mass detection adds non-games new low Engine: Nancy
#16274 DGDS: Dragon: Spanish version not loading font files properly new normal Engine: DGDS
#16275 ACCESS: MARTIAN: Fading is very slow new normal Engine: Access
#16280 DIRECTOR: Gus Sing, Play and Paint-along (1994) new normal Engine: Director
#16281 DIRECTOR: Gus Goes to the Megarific Museum new normal Engine: Director
#16282 DIRECTOR: Gus Goes to the Kooky Carnival new normal Engine: Director
#16283 DIRECTOR: Gus Goes to Cybertown new normal Engine: Director
#16284 DIRECTOR: Gus Goes to CyberStone Park new normal Engine: Director
#16285 DIRECTOR: Gus Goes to Cyberopolis (1994) new normal Engine: Director
#16286 AGS: Sammy's Quest - Text issue new low Engine: AGS
#16290 WAGE: radicalcastle-alt3 should perhaps be packaged as radicalcastle-v2.0 alt? new normal Engine: Wage
#16291 AGS: Snakes of Avalon - Inventory doesn't work [upstream bug] new normal Engine: AGS
#16292 WAGE: invisible polygon objects are not clickable new normal Engine: Wage
#16296 TWP: Control problems on Knulli (OS) / Trimui Brick console new scemino normal Engine: TWP
#16298 WME: 5MA: Segfault reading diary new normal Engine: Wintermute
#16303 AGS: AudioChannel.Position not working correctly for all sound types [upstream bug] new normal Engine: AGS
#16309 DIRECTOR: Elroy hits the pavement demo [D4] doesn't allow clicking new normal Engine: Director
#16312 SURFACESDL: Aspect ratio correction doesn't handle 640x350 new normal Graphics: Scalers
#16314 M4: Crash in demo version of Ripley's Believe It or Not!: The Riddle of Master Lu new normal Engine: M4
#16318 ScummVM 2.9.1 crashing on Samsung TV when trying to load default configuration new normal Ports
#16321 WME: Lost Crown: Smoke effects positioning/render/physics are buggy new normal Engine: Wintermute
#16323 MOHAWK: Tortoise and the Hare title screen renders with incorrect palette (Korean version) new normal Engine: Mohawk
#16324 HPL1: Couldn't load image 'notebook_front.bmp' new normal Engine: HPL1
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