#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
|
low
|
Engine: AGS
|
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
|
normal
|
Port: Win64
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
|
normal
|
Common
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
|
normal
|
Audio: MT32
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
|
normal
|
--Unset--
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
|
|
normal
|
GUI
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
normal
|
Port: PS3
|
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
|
normal
|
Engine: SCI
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
|
normal
|
Engine: Plumbers
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
|
normal
|
Engine: Mohawk
|
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
|
normal
|
Engine: Director
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
|
normal
|
Engine: SAGA
|
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
|
normal
|
Engine: Ultima
|
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
|
|
normal
|
Tools
|
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
new
|
|
normal
|
Engine: Mohawk
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
|
normal
|
Engine: Ultima
|
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
|
normal
|
Port: Win64
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
|
|
low
|
Port: Mac OS X
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
|
normal
|
Port: AmigaOS4
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
|
normal
|
Audio
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
|
normal
|
Port: Mac OS X
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
|
|
low
|
Engine: Ultima
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
normal
|
Engine: Director
|
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#15078 |
Unknown game variant for director
|
new
|
|
normal
|
Engine: Director
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
normal
|
Engine: AGS
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
|
high
|
Audio
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
normal
|
Engine: Groovie
|
|
#15089 |
SWORD1: Unknown game variant
|
new
|
|
normal
|
Engine: Sword1
|
|
#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
|
new
|
|
normal
|
Engine: mTropolis
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
|
normal
|
Common
|
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
|
low
|
Port: Win64
|
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
|
normal
|
Engine: AGI
|
|
#15099 |
SWORD1: Unknown game variant for sword1
|
new
|
|
normal
|
Engine: Sword1
|
|
#15100 |
KYRA: Legend of Kyrandia (Amiga) crash
|
new
|
|
normal
|
Engine: Kyra
|
|
#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15111 |
Unknown game variant for sci
|
new
|
|
normal
|
Engine: SCI
|
|
#15112 |
TWINE: Unknown game variant for twine
|
new
|
|
normal
|
Engine: TwinE
|
|
#15113 |
TWINE: Unknown game variant for twine
|
new
|
|
normal
|
Engine: TwinE
|
|
#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
|
new
|
|
normal
|
Port: PSP Vita
|
|
#15116 |
GLK ZCODE: Shogun fails to launch
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#15119 |
DIRECTOR: Majestic (Mac/Win) can't go past the loading screen
|
new
|
|
normal
|
Engine: Director
|
|
#15122 |
WEB: Bug Tracker - Logging in redirects to homepage
|
new
|
|
normal
|
Web
|
|
#15125 |
SCUMM: DIG: segmentation fault after entering the asteroid
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
|
new
|
|
normal
|
Engine: AGI
|
|
#15127 |
King's Quest 7 - Unknown version
|
new
|
|
normal
|
Engine: SCI
|
|
#15129 |
SCUMM: Indy3 Mac, clearing series IQ score seems broken
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15130 |
AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
|
new
|
|
normal
|
Engine: AGI
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
low
|
Engine: SCUMM
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
normal
|
Engine: SCUMM
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
normal
|
Engine: SCUMM
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
low
|
Engine: SCUMM
|
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
low
|
Engine: SCUMM
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
low
|
Engine: AGOS
|
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
low
|
Engine: SCUMM
|
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
normal
|
Engine: SAGA
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
normal
|
Engine: SCUMM
|
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
|
normal
|
Engine: SAGA
|
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
normal
|
Engine: SCUMM
|
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
|
normal
|
Tools
|
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
normal
|
Engine: Gob
|
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
normal
|
Engine: SAGA
|
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
normal
|
Engine: SAGA
|
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
|
normal
|
Engine: Tinsel
|
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
new
|
|
normal
|
Ports
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
normal
|
Engine: Toltecs
|
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
|
low
|
Engine: Hopkins
|
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
|
normal
|
Engine: Gob
|
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
|
normal
|
Engine: Gob
|
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
normal
|
Engine: Gob
|
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
normal
|
Engine: Tinsel
|
|
#6431 |
MADE: RTZ demo freezes
|
new
|
|
normal
|
Engine: MADE
|
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
new
|
|
normal
|
Engine: MADE
|
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
normal
|
Engine: Groovie
|
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6467 |
TSAGE: Ringworld2 - Digitized percussion sounds slightly off
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
|
normal
|
Engine: TsAGE
|
|