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Ticket Summary Status Owner Priority Component Version
#12932 Grim Fandango crash after solving the signpost in the Petrified Forest new blocker Engine: Grim
#11244 CLOUD: Crash when loading a save from the launcher new high Cloud
#11483 ZVISION: ZGI: Music broke new high Engine: ZVision
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new high Engine: Cruise
#11644 DRAGONS: Splash screen font background too visible new high Engine: Dragons
#11753 BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable new high Port: Android
#11906 BACKENDS: Symbian - Screen orientation error in ScummVM when activating automatic phone rotation. new high Port: Symbian
#11910 BACKENDS: Symbian - The numeric keypad gets stuck. new high Port: Symbian
#11985 PETKA: ScummVM doesn't identify the retail 3 CD version of Red Comrades 1 new high Engine: Petka
#12032 BACKENDS: SDL: cursor drifting for game controller new high --Unset--
#12329 BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds new high Port: iOS
#12719 BACKENDS: 3DS: ScummVM is crashing on startup in Pajama3 new high Port: 3DS gsoc
#12761 PRIVATE: Cinematics in Private Eye are too slow new neuromancer high Engine: Private
#12766 SKY: Savegame 0 produces write permission error on Android new high Engine: Sky
#12775 BASE: The -g / --gfx-mode command-line option still handles the old scaler names new sev- high Common
#12942 Apple keyboard cursor keys don't work, accessibility bar covers bottom of screen new high Port: iOS
#12965 The journeyman project. Game softlocks when walking into a wall. new high Engine: Director
#2377 SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach new normal Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new normal Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new normal Engine: SCUMM
#3454 SCUMM: COMI - Part 5: Clickable sky behaves strangely new normal Engine: SCUMM
#3467 SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly new normal Engine: SCUMM
#3493 SCUMM: Dig - Rat Trap Puzzle Error new normal Engine: SCUMM
#3533 SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation new Kirben normal Engine: SCUMM
#3594 SCUMM: MM (NES) - Text artifacts new normal Engine: SCUMM
#3712 ALL: --savepath=PATH broken new normal GUI
#3757 AGOS: StS1 - Bad sync in Italian CD version new normal Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben normal Engine: AGOS
#4144 GROOVIE: T7G - Starting Apparition out of sync new spookypeanut normal Engine: Groovie
#4354 AUDIO: MIDI - MidiParser::hangingNote(): Exceeded polyphony! pending bluegr normal Audio
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave new normal Engine: SAGA
#4494 SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games new normal Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new normal Engine: SCUMM
#4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches new normal Engine: SCUMM
#4562 SCUMM: Spy Fox: Cheese Chase - can't create new levels new Kirben normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy normal Engine: Gob
#4801 SCUMM/HE: Spyfox 2 - Broken talk animation new Kirben normal Engine: SCUMM
#4815 PARALLACTION: Nippon - Explanation verbs stuck new peres normal Engine: Parallaction
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres normal Engine: Parallaction
#4872 BACKENDS: Symbian - Bud Tucker quits after a minute of play new anotherguest normal Port: Symbian
#4876 BACKENDS: iOS - Skip gesture does not work in 'click-and-drag' mode new vinterstum normal Port: iOS
#4879 BACKENDS: iOS - iPad rotation lock not handled properly new vinterstum normal Port: iOS
#4883 BACKENDS: Symbian - COMI ingame music sounds like static noise new anotherguest normal Port: Symbian
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files new normal Engine: SCUMM
#4911 SCUMM: COMI - crash on 1-st scene (Russian version) new sev- normal Engine: SCUMM
#4926 TOOLS: descumm "} else {" blocks new normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben normal Engine: AGOS
#5312 SCUMM: MI1 - navigator pointing bug (related to actor faces actor) new normal Engine: SCUMM
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx normal Port: Mac OS X
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke normal Engine: Hugo
#5724 MOHAWK: LB - Unaccounted for game: arg new fuzzie normal Engine: Mohawk
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- normal Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy normal Engine: Gob
#5802 BACKENDS: Symbian - Bad green colors on Nokia N73 Music Edition new anotherguest normal Port: Symbian
#5809 BACKENDS: iOS - Fullscreen Mode Cropped new vinterstum normal Port: iOS
#5828 SAGA: IHNM - Character selection animations often miss a frame new normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new normal Engine: AGOS
#5884 SCUMM: Blue's Clues Art Time Glitches new normal Engine: SCUMM
#5897 BACKENDS: Symbian - KQ6 windows won't start new anotherguest normal Port: Symbian
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy normal Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum normal Port: iOS
#6008 BACKENDS: Dreamcast - FT/Dig: Crash when subtitles are enabled new zeldin normal Port: Dreamcast
#6011 SCUMM: Loom (EGA) - Minor glitches when restoring new normal Engine: SCUMM
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new normal Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new normal Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke normal Engine: Hugo
#6096 SCUMM/HE: PUTTRACE - Missing an animation during musical new normal Engine: SCUMM
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall normal Engine: TeenAgent
#6149 SCUMM: Blue's Clues Art Time is not completable new normal Engine: SCUMM
#6150 SCUMM: Blue's Clues 123 Time Graphic Glitches new normal Engine: SCUMM
#6168 SCUMM: SockWorks multi-color painting new normal Engine: SCUMM
#6203 WME: Dirty Split - Dialog coming out of wrong character new lolbot-iichan normal Engine: Wintermute
#6214 BACKENDS: Android - improve mouse pointer movement in touchpad mode new fuzzie normal Port: Android
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new normal Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben normal Engine: AGOS
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie normal Engine: Mohawk
#6271 TINSEL: DW1 - Can't take custard book new bluegr normal Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv normal Engine: Toon
#6304 GUI: Missing some Cyrillic characters in popups (non-ttf) new normal GUI
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