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Ticket Summary Status Owner Priority Component Version
#11985 PETKA: ScummVM doesn't identify the retail 3 CD version of Red Comrades 1 new blocker Engine: Petka
#12095 BACKENDS: ANDROID: Crash when resuming app while playing a game new blocker Port: Android
#12343 DS: Hangs in audio heavy sections new blocker Port: NDS
#7027 ZVISION: ZGI: Mass Add picks wrong directory when adding Zork: Grand Inquisitor new high Engine: ZVision
#7107 TOLTECS: Wrong "Cancel" behaviour new high Engine: Toltecs
#9669 FULLPIPE: Scenes 31/32/34 - Inconsistent character state new high Engine: Fullpipe
#9671 FULLPIPE: Assorted graphical glitches new high Engine: Fullpipe
#9713 FULLPIPE: Sprites/Animation broken (AmigaOS4) new high Engine: Fullpipe
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new high Engine: Fullpipe
#10395 FULLPIPE: Stuck when teleportating to foot new high Engine: Fullpipe
#10396 FULLPIPE: Rolling bridge is a wrong state new high Engine: Fullpipe
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new high Graphics
#11193 SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource! new high Engine: SCUMM
#11244 CLOUD: Crash when loading a save from the launcher new high Cloud
#11396 SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door new sev- high Engine: Sword2
#11401 TOLTECS: Polish version crashes new high Engine: Toltecs
#11438 SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl new high Engine: Sherlock
#11483 ZVISION: ZGI: Music broke new high Engine: ZVision
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new high Engine: Cruise
#11530 CRUISE: Missing end credits new high Engine: Cruise
#11531 CRUISE: Save at end of game causes crash on loading new high Engine: Cruise
#11644 Blazing Dragons: Splash screen font background too visible new high Engine: Dragons
#11712 BACKENDS: NDS - ELF loader does not handle ARM exception unwind tables new high Port: NDS
#11753 BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable new high Port: Android
#11758 PEGASUS: colossal memory leak, wan't start new fedor4ever high Engine: Pegasus
#11780 BACKENDS: Symbian - Virtual keyboard distortion: The letters are superimposed on each other. new high Port: Symbian
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new high Engine: Grim
#11808 EMI: Freeze in the overworld after leaving Lava Pool puzzle. Cannot load menu or save game afterwards new high Engine: Grim
#11891 SWORD1: PlayStation version crashes ScummVM new high Engine: Sword1
#11980 GLK engine does not support Russian keyboard layout new high Engine: GLK: ZCode
#12011 BACKENDS: ANDROID: Tony Tough - cannot bring up the action wheel on Android new high Port: Android
#12030 SCUMM: FT: softlock when fast-exiting room before scripted cutscene new high Engine: SCUMM
#12342 BASE: Loading engine plugins is slow new high --Unset--
#12363 MYST3: Manually overwriting Autosave file disables autosaving. new high Engine: Myst3
#12390 AGS: Quest for Glory II Remake: Saving from the game's save screen, overwrites 2nd slot new high Engine: AGS
#12395 MAC OS: 32-bit daily builds won’t open on macOS 10.6.8. new high Port: Mac OS X
#2377 SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach new normal Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new normal Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new normal Engine: SCUMM
#3215 SCUMM: Zak McKracken - intro behavior + movement new normal Engine: SCUMM
#3454 SCUMM: COMI - Part 5: Clickable sky behaves strangely new normal Engine: SCUMM
#3467 SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly new normal Engine: SCUMM
#3493 SCUMM: Dig - Rat Trap Puzzle Error new normal Engine: SCUMM
#3533 SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation new Kirben normal Engine: SCUMM
#3594 SCUMM: MM (NES) - Text artifacts new normal Engine: SCUMM
#3709 SCUMM: SAM - text off screen in german version new normal Engine: SCUMM
#3712 ALL: --savepath=PATH broken new normal GUI
#3757 AGOS: StS1 - Bad sync in Italian CD version new normal Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben normal Engine: AGOS
#4111 SCUMM: MM - Meteor Police never arrives new normal Engine: SCUMM
#4144 GROOVIE: T7G - Starting Apparition out of sync new spookypeanut normal Engine: Groovie
#4259 SCUMM: Dig - Cursor delays to appear after scene skip new normal Engine: SCUMM
#4303 SCUMM: COMI - The menu doesn't work properly new normal Engine: SCUMM
#4354 AUDIO: MIDI - MidiParser::hangingNote(): Exceeded polyphony! new normal Audio
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#4410 SCUMM: Dig - Subtitles are sometimes not displayed new normal Engine: SCUMM
#4424 SCUMM: COMI - Guybrush walks in place when examing certain objects new normal Engine: SCUMM
#4480 SAGA: ITE - Graphics glitches in rat cave new normal Engine: SAGA
#4493 SCUMM: Indy3 (MAC) - Credits Overwritten new normal Engine: SCUMM
#4494 SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games new normal Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new normal Engine: SCUMM
#4502 BASE: ScummVM won't quit if error() is called in a timer callback new eriktorbjorn normal --Other--
#4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches new normal Engine: SCUMM
#4562 SCUMM: Spy Fox: Cheese Chase - can't create new levels new Kirben normal Engine: SCUMM
#4575 SCUMM: FT - Issue with subtitles in French version new sylvaintv normal Engine: SCUMM
#4594 SCUMM: Zak McKracken - Zak keeps walk animation without moving new normal Engine: SCUMM
#4601 SCUMM: Zak McKracken (FM-Towns) - shopkeeper keeps walking new normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy normal Engine: Gob
#4776 SCUMM: FREDDI1 - Graphical Glitch in opening cutscene new Kirben normal Engine: SCUMM
#4801 SCUMM/HE: Spyfox 2 - Broken talk animation new Kirben normal Engine: SCUMM
#4815 PARALLACTION: Nippon - Explanation verbs stuck new peres normal Engine: Parallaction
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres normal Engine: Parallaction
#4872 BACKENDS: Symbian - Bud Tucker quits after a minute of play new anotherguest normal Port: Symbian
#4876 BACKENDS: iOS - Skip gesture does not work in 'click-and-drag' mode new vinterstum normal Port: iOS
#4879 BACKENDS: iOS - iPad rotation lock not handled properly new vinterstum normal Port: iOS
#4883 BACKENDS: Symbian - COMI ingame music sounds like static noise new anotherguest normal Port: Symbian
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files new normal Engine: SCUMM
#4911 SCUMM: COMI - crash on 1-st scene (Russian version) new sev- normal Engine: SCUMM
#4926 TOOLS: descumm "} else {" blocks new normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben normal Engine: AGOS
#5312 SCUMM: MI1 - navigator pointing bug (related to actor faces actor) new normal Engine: SCUMM
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx normal Port: Mac OS X
#5368 SCUMM: MM (NES) - Character stuck after opening lab door new normal Engine: SCUMM
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke normal Engine: Hugo
#5724 MOHAWK: LB - Unaccounted for game: arg new fuzzie normal Engine: Mohawk
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