Custom Query (937 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (801 - 900 of 937)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Type Component Version
#14530 BACKENDS: SDL2: Regression with software mode new defect GUI
#14709 GUI: Please add a feature to filter by language to the mass add widget. new feature request GUI
#14774 GUI: Full Title + version requires at least 748px wide window new defect GUI
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect GUI
#15019 GUI: Extra path gets deleted from settings new defect GUI
#13239 ScummVM Classic Theme: Translation into other languages. new feature request GUI: Translations
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request Graphics
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect Graphics
#11860 Add information to the dumped (mostly OpenGL) context new feature request Graphics
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect Graphics
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect Graphics
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect Graphics
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new defect Graphics
#13461 SDL: Stretched in full screen new defect Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new defect Graphics
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect Graphics
#13993 TINYGL: glPolygonStipple is not implemented in TinyGL new feature request Graphics
#14348 GFX: Flickering with enabled Gsync/VRR new defect Graphics
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect Graphics gsoc
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect Graphics
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new defect Graphics
#14961 TINYGL: glScissor is not implemented in TinyGL new feature request Graphics
#13240 Improvement of subtitle visualization. new feature request Graphics: Scalers
#14506 GRAPHICS: Shaders broken(?) new defect Graphics: Scalers
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect Graphics: Scalers
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect Port: 3DS
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request Port: 3DS
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect Port: AmigaOS4
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect Port: Android
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect Port: Android
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect Port: Android
#11932 Android TV support new feature request Port: Android
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe defect Port: Android
#12800 Add option to pass parameters to SCUMMVM on Android new feature request Port: Android
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect Port: Android
#14422 ANDROID: Support more virtual keyboard language layouts new feature request Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request Port: Android
#14446 ANDROID: Add Chromecast support new feature request Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect Port: Android
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request Port: Android
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect Port: Android
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect Port: Dreamcast
#7307 DC: Possibility to select a specific VMU for saving new zeldin feature request Port: Dreamcast
#7813 Dreamcast SD card support new feature request Port: Dreamcast
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect Port: Dreamcast
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect Port: Dreamcast
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect Port: GameCube
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new defect Port: IRIX
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect Port: Linux
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new defect Port: Linux
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect Port: Linux
#14992 Application window GUI not resized on Linux new defect Port: Linux
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect Port: Mac OS X
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect Port: Mac OS X
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect Port: Mac OS X
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect Port: Mac OS X
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new defect Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect Port: Mac OS X
#11428 macOS: Change default savegame location for macOS new feature request Port: Mac OS X
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect Port: Mac OS X
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect Port: Mac OS X
#13024 MACOS: Can't map Command and Fn keys new defect Port: Mac OS X
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect Port: Mac OS X
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new defect Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new defect Port: Mac OS X
#14074 MACOS: ScummVM Fails To Start new defect Port: Mac OS X
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant defect Port: Mac OS X
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new defect Port: Mac OS X
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect Port: Mac OS X
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new defect Port: NDS
#13960 BACKENDS: PS3 and physical CD issues new defect Port: PS3
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect Port: PS3
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect Port: PSP
#14391 PSP 2.7.0 black screen on startup new defect Port: PSP
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect Port: PSP Vita
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect Port: PSP Vita
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect Port: PSP Vita
#13229 PSP: PS Vita Ultima 8: controls don´t work at all new defect Port: PSP Vita
#13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new defect Port: RISC OS
#13614 RISC OS Scumm 2.6.0 abuses user choices new defect Port: RISC OS
#7700 Wii: Support Sound Settings new dhewg feature request Port: Wii
#10408 BACKENDS: Wii - Static sound in Discworld new defect Port: Wii
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new defect Port: Wii
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect Port: Wii
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new defect Port: Wii
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect Port: Wii
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect Port: Wii
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect Port: Wii
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect Port: Win32
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request Port: Win64
#13423 PORTS: Tests do not compile with Visual Studio new defect Port: Win64
#14000 Add Build for Windows on ARM64 new feature request Port: Win64
#14789 Win64 - ini file got reset shortly after using v2.8.0 new defect Port: Win64
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new defect Port: Win64
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.