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Results (701 - 800 of 981)

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Ticket Summary Status Owner Type Component Version
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new defect Engine: SCUMM
#13648 SCUMM/HE: Fix script to allow taking Mr. Baldini's picture new feature request Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect Engine: SCUMM
#13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame new feature request Engine: SCUMM
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect Engine: SCUMM
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect Engine: SCUMM
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben defect Engine: SCUMM
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 new AndywinXp defect Engine: SCUMM
#15026 SCUMM: DIG: Gray artifacts/pixels in ending video (SQ19A.SAN) new defect Engine: SCUMM
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request Engine: SCUMM
#13365 SCUMM: French version of The Dig has original audio issues in SMUSH new feature request Engine: SCUMM
#6942 SCUMM: Game variants fail to match demos correctly new defect Engine: SCUMM
#14006 SCUMM: Glitches with the bus in ZAK new defect Engine: SCUMM
#13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request Engine: SCUMM
#15350 SCUMM: INDY3: atari st - no sound after modifying the resources for new translation pending dwatteau defect Engine: SCUMM
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request Engine: SCUMM
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new defect Engine: SCUMM
#7546 SCUMM: Keymapper support for Sam and Max new agent-q feature request Engine: SCUMM
#13261 SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS new defect Engine: SCUMM
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect Engine: SCUMM
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new defect Engine: SCUMM
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx defect Engine: SCUMM
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new defect Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new defect Engine: SCUMM
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new feature request Engine: SCUMM
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new feature request Engine: SCUMM
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect new defect Engine: SCUMM
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect Engine: SCUMM
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect Engine: SCUMM
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect Engine: SCUMM
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect Engine: SCUMM
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new defect Engine: SCUMM
#15349 SCUMM: MM (NES) - Known implementation inaccuracies new defect Engine: SCUMM
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm new defect Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new defect Engine: SCUMM
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected new feature request Engine: SCUMM
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new defect Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect Audio: MT32
#15143 SCUMM: Options dialog lists the wrong Music devices new defect Engine: SCUMM
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new defect Engine: SCUMM
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp feature request Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new defect Engine: SCUMM
#13737 SCUMM: Re-enable lines in DOTT new feature request Engine: SCUMM
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max new feature request Engine: SCUMM
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new defect Engine: SCUMM
#14860 SCUMM: Remove continuity error in toupee scene in SAMNMAX pending dwatteau feature request Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? new feature request Engine: SCUMM
#15156 SCUMM: Skipped dialogue in Full Throttle with the DS port new defect Engine: SCUMM
#14880 SCUMM: Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) new feature request Engine: SCUMM
#13400 SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans new feature request Engine: SCUMM
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect Audio
#9203 SDL: Avoiding pathological screen updates new patch --Other--
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new defect Graphics
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new defect Common
#13461 SDL: Stretched in full screen new defect Graphics
#13160 SHERLOCK: Glitch when loading savegame new defect Engine: Sherlock
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect Engine: Sherlock
#9596 SHERLOCK: Music / Speech volume is not adjustable new defect Engine: Sherlock
#10348 SHERLOCK: Music setting by in-game option is not respected new defect Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new defect Engine: Sherlock
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new defect Engine: Sherlock
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new defect Engine: Sherlock
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new defect Engine: Sherlock
#7012 SHERLOCK: volume settings don't work new dreammaster defect Engine: Sherlock
#15157 SKY: BASS cursor disappeared new defect Engine: Sky
#13711 SLUDGE: NSC Crashes in opening credits new defect Engine: SLUDGE
#11876 STARK/TLJ: Camera pans too fast new defect Engine: Stark
#11880 STARK: April floating on the raft is not in sync with background sea new defect Engine: Stark
#11863 STARK: April looking in the wrong direction at mole people village new defect Engine: Stark
#11868 STARK: April marked as usable object new defect Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new defect Engine: Stark
#13793 STARK: Background image overlapping text and icons new defect Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new defect Engine: Stark
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new defect Engine: Stark
#11867 STARK: Incorrect scene transition at Roper Klacks castle new defect Engine: Stark
#14586 STARK: Sound buggy on Linux new defect Engine: Stark
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect Engine: Stark
#15313 STARK: TLJ: April should run when double-clicking on action icon in pop-up new feature request Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new defect Engine: Stark
#11885 STARK: chapter 4 - Strange creature wont talk new defect Engine: Stark
#12713 STARTREK enable alternative path for voc files new feature request Engine: Startrek
#14889 SWORD1: Broken Sword 1 w/ Subtitles AddOn no longer detected new defect Engine: Sword1
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new defect Engine: Sword1
#15099 SWORD1: Unknown game variant for sword1 new defect Engine: Sword1
#14600 SWORD1: intro.dxa not supported for non-english versions new defect Engine: Sword1
#6804 SWORD25: add option to choose language speech new feature request Engine: Sword25
#13504 SWORD25: wrong shading in library new defect Engine: Sword25
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect Engine: Sword2
#11520 ScummGlk has no text configuration options new feature request Engine: GLK
#13239 ScummVM Classic Theme: Translation into other languages. new feature request GUI: Translations
#14915 ScummVM Tools: Mohawk Bitmaps new feature request Engine: Mohawk
#15251 Segfault with disable-16bit new defect Graphics
#13200 Separate Full Screen setting for GUI and Games new feature request GUI
#15378 Show Engine & required Version on the game list front page new feature request --Unset--
#15250 Space Quest 6 - crashes on loading saved games new defect Engine: SCI
#14175 Support for Atari ST mono rendering new feature request Engine: SCUMM
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