#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
|
defect
|
normal
|
Engine: TsAGE
|
|
#6632 |
TOUCHE / IOS: Several Animations are missing
|
|
defect
|
normal
|
Engine: Touche
|
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
|
defect
|
normal
|
Engine: TsAGE
|
|
#6649 |
WME: 5MA - wasps animation is too slow
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6653 |
WME: white chamber - slow scrolling
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
|
defect
|
normal
|
Engine: Gob
|
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
|
defect
|
normal
|
Engine: Gob
|
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
|
defect
|
normal
|
Engine: Gob
|
|
#6716 |
Implement descriptive error message on save failure
|
|
feature request
|
normal
|
--Other--
|
|
#6722 |
WME: The Kite - Script runtime errors
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
|
defect
|
normal
|
Engine: ZVision
|
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
|
defect
|
normal
|
Engine: ZVision
|
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
|
defect
|
normal
|
Engine: ZVision
|
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
|
defect
|
normal
|
--Other--
|
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
|
defect
|
normal
|
Engine: Tony
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
|
defect
|
normal
|
Engine: Toon
|
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
|
defect
|
normal
|
Engine: Toon
|
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
|
defect
|
normal
|
Engine: Touche
|
|
#7003 |
TOON: Flux Glitch (Lab)
|
|
defect
|
normal
|
Engine: Toon
|
|
#7012 |
SHERLOCK: volume settings don't work
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
|
defect
|
normal
|
Engine: MADE
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
|
defect
|
normal
|
Engine: AGI
|
|
#7054 |
MADS: Flickering Doors
|
|
defect
|
normal
|
Engine: MADS
|
|
#7055 |
MADS: Intro: Annoying sond
|
|
defect
|
normal
|
Engine: MADS
|
|
#7056 |
MADS: Console: warnigs SFX
|
|
defect
|
normal
|
Engine: MADS
|
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
|
feature request
|
normal
|
Engine: TsAGE
|
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
|
defect
|
normal
|
Engine: SCI
|
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
|
defect
|
normal
|
Engine: SCI
|
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
|
defect
|
normal
|
Engine: Touche
|
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
|
defect
|
normal
|
Engine: Lure
|
|
#7307 |
DC: Possibility to select a specific VMU for saving
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
|
feature request
|
normal
|
Audio: MT32
|
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
|
feature request
|
normal
|
Audio: MT32
|
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
|
feature request
|
normal
|
Engine: Gob
|
|
#7546 |
SCUMM: Keymapper support for Sam and Max
|
agent-q
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7554 |
GOB: Gob2 (Mac): Add support for Mac music
|
DrMcCoy
|
feature request
|
normal
|
Engine: Gob
|
|
#7569 |
AGI: Add the function keys to the keymap
|
|
feature request
|
normal
|
Engine: AGI
|
|
#7597 |
ITE: Add support for Inherit the Earth OS X bundle
|
sev-
|
feature request
|
normal
|
Engine: SAGA
|
|
#7602 |
Expose game hotspots to backend
|
|
feature request
|
normal
|
--Other--
|
|
#7603 |
iPhone: Pie menu for keyboard input?
|
vinterstum
|
feature request
|
normal
|
Port: iOS
|
|
#7605 |
Different game description according to language
|
|
feature request
|
normal
|
GUI
|
|
#7649 |
ALL: visible warning when CD music missing
|
bluegr
|
feature request
|
normal
|
--Other--
|
|
#7700 |
Wii: Support Sound Settings
|
dhewg
|
feature request
|
normal
|
Port: Wii
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
|
defect
|
normal
|
Engine: AGOS
|
|
#7720 |
GUI: default option
|
sev-
|
feature request
|
normal
|
GUI
|
|
#7722 |
GUI: volume and subtitles speed sliders
|
|
feature request
|
normal
|
GUI
|
|
#7793 |
AGI: Better mapping for mouse buttons
|
|
feature request
|
normal
|
Engine: AGI
|
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
|
defect
|
normal
|
Engine: TeenAgent
|
|
#7813 |
Dreamcast SD card support
|
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
|
feature request
|
normal
|
Engine: AGI
|
|
#7853 |
CRUISE: Add MT-32 emu support to Cruise for a Corpse
|
|
feature request
|
normal
|
Engine: Cruise
|
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
|
defect
|
normal
|
Engine: SCI
|
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
|
defect
|
normal
|
Engine: SCI
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
|
defect
|
normal
|
Engine: AGOS
|
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
|
defect
|
normal
|
Engine: SCI
|
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
|
feature request
|
normal
|
Port: Win64
|
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
|
defect
|
normal
|
Engine: NGI
|
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
|
defect
|
normal
|
Engine: SCI
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
|
defect
|
normal
|
Engine: SCI
|
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
|
defect
|
normal
|
Engine: SCI
|
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
|
defect
|
normal
|
Engine: SAGA
|
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
|
defect
|
normal
|
Engine: SAGA
|
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
|
defect
|
normal
|
GUI
|
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
|
defect
|
normal
|
Ports
|
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
|
defect
|
normal
|
Engine: Titanic
|
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
|
defect
|
normal
|
Engine: NGI
|
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
|
defect
|
normal
|
Engine: NGI
|
|
#10404 |
SCI: LSL7: parser behavior improvement
|
|
feature request
|
normal
|
Engine: SCI
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
|
defect
|
normal
|
Port: Wii
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
|
defect
|
normal
|
Port: Dreamcast
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
|
defect
|
normal
|
--Other--
|
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
|
defect
|
normal
|
GUI
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10476 |
XEEN: Clouds/Darkside flag not properly saved when restarting a new game
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
|
defect
|
normal
|
Engine: ZVision
|
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
|
feature request
|
normal
|
Engine: Titanic
|
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
|
feature request
|
normal
|
Graphics
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
|
defect
|
normal
|
Graphics
|
|
#11181 |
ZVISION Audio is clipping
|
|
defect
|
normal
|
Engine: ZVision
|
|