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Owner: (none) (100 matches)

Ticket Summary Status Type Priority Component Version
#13148 GRIM: Grim Fandango _ after end game credits cannot exit the game new defect low Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency new defect low Engine: Grim
#13232 Use scaler to mouse cursor new feature request low Engine: Draci
#13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new defect low Engine: SCUMM
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new defect low Engine: AGS
#13441 PARALLACTION: Nippon - Flickering objects new defect low Engine: Parallaction
#13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) new defect low Engine: TwinE
#13611 Retrowave is not enabled on 2.6 Windows Build new feature request low Audio
#13618 SCUMM: No start splash screen nor LFG-logo on NES MANIAC new feature request low Engine: SCUMM
#13668 CHEWY: Cell air duct highlighted when switching full screen to window new defect low Engine: Chewy
#13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera new defect low Engine: TwinE
#13680 CHEWY: Cinema mode buggy new defect low Engine: Chewy
#13681 CHEWY: Intro is missing black screen at end new defect low Engine: Chewy
#13685 CHEWY: Videos are glitching in and out new defect low Engine: Chewy
#13686 CHEWY: Music during many videos missing new defect low Engine: Chewy
#13687 CHEWY: Harbour in Big City 2 not playing correct music new defect low Engine: Chewy
#13689 CHEWY: No machine noise in hidden base new defect low Engine: Chewy
#13691 CHEWY: Howard is missing his helmet in Big City 2 new defect low Engine: Chewy
#13693 CHEWY: Inventory behavior quick action new defect low Engine: Chewy
#13695 CHEWY: Cyber-Crown hotspot already active before Surimy new defect low Engine: Chewy
#13696 CHEWY: Dugout race Chewy not moving new defect low Engine: Chewy
#13697 CHEWY: Menu hotkey new defect low Engine: Chewy
#13702 CHEWY: Game gets unresponsive in certain situations new defect low Engine: Chewy
#13741 [Homepage] Please add a sub-URL, called "/statistics" and/or "/stats" new feature request low Web
#13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) new defect low Engine: TwinE
#13819 TWINE: FunFrock’s HQ Safe (original bug) new defect low Engine: TwinE
#13872 TWINE: minor wording issue - german translation (original bug) new defect low Engine: TwinE
#13938 RISCOS: Investigate support for building with EABI toolchains? new feature request low Port: RISC OS
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new defect low Engine: Wintermute
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect low Engine: AGS
#14018 AGS: Blackwell Legacy (old version & demo) issues new defect low Engine: AGS
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new defect low Engine: mTropolis
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new defect low Engine: SCUMM
#14160 GRIM: Patched installers are required even with pre-patched installations new defect low Engine: Grim
#14161 ENGINES: Allow running multi-CD games directly from the original discs new feature request low Common
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new defect low Engine: AGS
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new defect low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone new defect low Engine: Ultima
#14314 ULTIMA8: Stacked sorcery reagents do not display number new feature request low Engine: Ultima
#14316 ULTIMA8: Enable cheater room teleport new feature request low Engine: Ultima
#14441 BACKENDS: Add abstraction for read/write locks new feature request low Ports
#14629 CGE: Soltys freezes when pressing F1 in the intro new defect low Engine: CGE
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new defect low Engine: SCI
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new defect low Engine: SCUMM
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new defect low Engine: SCI
#14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate new defect low Engine: SCI
#14830 DIRECTOR: The Dark Eye - wrong palette on Credits new defect low Engine: Director
#14842 ULTIMA8: Paperdoll gump does not remember postion new defect low Engine: Ultima
#14857 GOB: Version from main menu shows nothing for GOG version new defect low Engine: Gob
#14873 AGS: Save games are always ordered by saveslot instead of last save date new defect low Engine: AGS
#14911 SCI: QFG4: Brief Display and No Audio at Bushes new defect low Engine: SCI
#14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new defect low Engine: SCI
#14970 M4: Orion Burger: Volume not correctly adjusted new defect low Engine: M4
#14997 M4: Orion Burger: Potential memory leak still existing new defect low Engine: M4
#15008 AGS: Heroine's Quest: Two achievements not unlocking new defect low Engine: AGS
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) new defect low Port: Mac OS X
#15065 Unknown game variant for ultima, its actually Crusader: No remorse new defect low Engine: Ultima
#15096 compilation issue: no more ARM64 cpu optimisations (NEON) new defect low Port: Win64
#7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI
#7810 TEENAGENT: Polish Talkie has no voiceovers new defect normal Engine: TeenAgent
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new defect normal Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues new defect normal Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable new defect normal Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new defect normal Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect normal Engine: SCI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request normal Port: Win64
#9671 FULLPIPE: Assorted graphical glitches new defect normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect normal Engine: Wintermute
#9710 GOB: LIT - Palette corruption new defect normal Engine: Gob
#9749 SCI: SQ6: Shuttle Bay Entrance bug new defect normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new defect normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new defect normal Engine: SCI
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect normal Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect normal Port: Mac OS X
#10404 SCI: LSL7: parser behavior improvement new feature request normal Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld new defect normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect normal GUI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect normal Port: Mac OS X
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect normal Port: Android
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect normal Engine: ZVision
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect normal Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect normal Engine: Mohawk
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect normal Engine: Tinsel
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect normal Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect normal Port: Linux
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