#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
defect
|
low
|
Engine: Grim
|
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
defect
|
low
|
Engine: Grim
|
|
#13232 |
Use scaler to mouse cursor
|
new
|
feature request
|
low
|
Engine: Draci
|
|
#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
|
new
|
defect
|
low
|
Engine: SCUMM
|
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
defect
|
low
|
Engine: AGS
|
|
#13441 |
PARALLACTION: Nippon - Flickering objects
|
new
|
defect
|
low
|
Engine: Parallaction
|
|
#13570 |
TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug)
|
new
|
defect
|
low
|
Engine: TwinE
|
|
#13611 |
Retrowave is not enabled on 2.6 Windows Build
|
new
|
feature request
|
low
|
Audio
|
|
#13618 |
SCUMM: No start splash screen nor LFG-logo on NES MANIAC
|
new
|
feature request
|
low
|
Engine: SCUMM
|
|
#13668 |
CHEWY: Cell air duct highlighted when switching full screen to window
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
|
new
|
defect
|
low
|
Engine: TwinE
|
|
#13680 |
CHEWY: Cinema mode buggy
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13681 |
CHEWY: Intro is missing black screen at end
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13685 |
CHEWY: Videos are glitching in and out
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13686 |
CHEWY: Music during many videos missing
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13687 |
CHEWY: Harbour in Big City 2 not playing correct music
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13689 |
CHEWY: No machine noise in hidden base
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13691 |
CHEWY: Howard is missing his helmet in Big City 2
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13693 |
CHEWY: Inventory behavior quick action
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13695 |
CHEWY: Cyber-Crown hotspot already active before Surimy
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13696 |
CHEWY: Dugout race Chewy not moving
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13697 |
CHEWY: Menu hotkey
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13702 |
CHEWY: Game gets unresponsive in certain situations
|
new
|
defect
|
low
|
Engine: Chewy
|
|
#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
|
new
|
feature request
|
low
|
Web
|
|
#13818 |
TWINE: FunFrock’s HQ Front Door Bug (original bug)
|
new
|
defect
|
low
|
Engine: TwinE
|
|
#13819 |
TWINE: FunFrock’s HQ Safe (original bug)
|
new
|
defect
|
low
|
Engine: TwinE
|
|
#13872 |
TWINE: minor wording issue - german translation (original bug)
|
new
|
defect
|
low
|
Engine: TwinE
|
|
#13938 |
RISCOS: Investigate support for building with EABI toolchains?
|
new
|
feature request
|
low
|
Port: RISC OS
|
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
new
|
defect
|
low
|
Engine: Wintermute
|
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
defect
|
low
|
Engine: AGS
|
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
defect
|
low
|
Engine: AGS
|
|
#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
|
new
|
defect
|
low
|
Engine: mTropolis
|
|
#14048 |
SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos
|
new
|
defect
|
low
|
Engine: SCUMM
|
|
#14160 |
GRIM: Patched installers are required even with pre-patched installations
|
new
|
defect
|
low
|
Engine: Grim
|
|
#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
|
new
|
feature request
|
low
|
Common
|
|
#14258 |
AGS: Dreams in the Witch House: character briefly appearing after logo
|
new
|
defect
|
low
|
Engine: AGS
|
|
#14301 |
TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work
|
new
|
defect
|
low
|
Engine: Tetraedge
|
|
#14311 |
ULTIMA8: Disappearing Stepping Stone
|
new
|
defect
|
low
|
Engine: Ultima
|
|
#14314 |
ULTIMA8: Stacked sorcery reagents do not display number
|
new
|
feature request
|
low
|
Engine: Ultima
|
|
#14316 |
ULTIMA8: Enable cheater room teleport
|
new
|
feature request
|
low
|
Engine: Ultima
|
|
#14441 |
BACKENDS: Add abstraction for read/write locks
|
new
|
feature request
|
low
|
Ports
|
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
defect
|
low
|
Engine: CGE
|
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
new
|
defect
|
low
|
Engine: SCI
|
|
#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
|
new
|
defect
|
low
|
Engine: SCUMM
|
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
defect
|
low
|
Engine: SCI
|
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
new
|
defect
|
low
|
Engine: SCI
|
|
#14830 |
DIRECTOR: The Dark Eye - wrong palette on Credits
|
new
|
defect
|
low
|
Engine: Director
|
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
defect
|
low
|
Engine: Ultima
|
|
#14857 |
GOB: Version from main menu shows nothing for GOG version
|
new
|
defect
|
low
|
Engine: Gob
|
|
#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
|
defect
|
low
|
Engine: AGS
|
|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
|
new
|
defect
|
low
|
Engine: SCI
|
|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
new
|
defect
|
low
|
Engine: SCI
|
|
#14970 |
M4: Orion Burger: Volume not correctly adjusted
|
new
|
defect
|
low
|
Engine: M4
|
|
#14997 |
M4: Orion Burger: Potential memory leak still existing
|
new
|
defect
|
low
|
Engine: M4
|
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
defect
|
low
|
Engine: AGS
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
|
defect
|
low
|
Port: Mac OS X
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
|
defect
|
low
|
Engine: Ultima
|
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
defect
|
low
|
Port: Win64
|
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
feature request
|
normal
|
Engine: AGI
|
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
new
|
defect
|
normal
|
Engine: TeenAgent
|
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
defect
|
normal
|
Engine: SCI
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
defect
|
normal
|
Engine: SCUMM
|
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
defect
|
normal
|
Engine: SCI
|
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
new
|
defect
|
normal
|
Engine: Sherlock
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
defect
|
normal
|
Engine: SCUMM
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
|
defect
|
normal
|
Engine: SCI
|
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
new
|
feature request
|
normal
|
Port: Win64
|
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
defect
|
normal
|
Engine: NGI
|
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
defect
|
normal
|
Engine: Wintermute
|
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
defect
|
normal
|
Engine: Gob
|
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
defect
|
normal
|
Engine: SCI
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
defect
|
normal
|
Engine: SCI
|
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
defect
|
normal
|
Engine: SCI
|
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
defect
|
normal
|
Engine: SAGA
|
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
defect
|
normal
|
Engine: SAGA
|
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
defect
|
normal
|
Engine: Tinsel
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
defect
|
normal
|
GUI
|
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
new
|
defect
|
normal
|
Ports
|
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
new
|
defect
|
normal
|
Engine: Titanic
|
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
defect
|
normal
|
Engine: Sherlock
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
defect
|
normal
|
Engine: NGI
|
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
defect
|
normal
|
Engine: Sherlock
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
|
#10404 |
SCI: LSL7: parser behavior improvement
|
new
|
feature request
|
normal
|
Engine: SCI
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
defect
|
normal
|
Port: Wii
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
defect
|
normal
|
Engine: AGI
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
defect
|
normal
|
Port: Dreamcast
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
defect
|
normal
|
--Other--
|
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
new
|
defect
|
normal
|
GUI
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
patch
|
normal
|
Engine: AGI
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
defect
|
normal
|
Port: Mac OS X
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
new
|
defect
|
normal
|
Port: Android
|
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
new
|
defect
|
normal
|
Engine: ZVision
|
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
new
|
defect
|
normal
|
Engine: Mohawk
|
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
new
|
defect
|
normal
|
Engine: Mohawk
|
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
defect
|
normal
|
Engine: Tinsel
|
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
new
|
defect
|
normal
|
Port: Mac OS X
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
new
|
defect
|
normal
|
Port: Linux
|
|
(more results for this group on next page)
|