#14609 |
BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32'
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|
defect
|
normal
|
Engine: AGS
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#14623 |
BACKENDS: iOS: Games and config being lost
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defect
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normal
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Port: iOS
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|
#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
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defect
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normal
|
Engine: Tinsel
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#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
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neuromancer
|
defect
|
normal
|
Engine: Freescape
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|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
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defect
|
low
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Engine: CGE
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#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
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fracturehill
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defect
|
high
|
Engine: AGS
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|
#14635 |
GLK: ADRIFT - Crashing/erroring game variants
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|
defect
|
normal
|
Engine: GLK: Adrift
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#14639 |
AGS: MIDI files prefered over music.vox
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defect
|
normal
|
Engine: AGS
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|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
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|
defect
|
high
|
Engine: CGE2
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|
#14660 |
MD5: Unknown game variant for buried
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defect
|
high
|
Engine: Buried
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|
#14669 |
TWINE: Multiple track issues
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defect
|
normal
|
Engine: TwinE
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|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
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|
defect
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normal
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Engine: CGE2
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|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
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defect
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normal
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Documentation
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#14686 |
MM: MM1: Still some inconsistency on QuickRef page
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defect
|
normal
|
Engine: MM: MM1
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|
#14691 |
WIN32: Google Cloud fails to sync on current master
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defect
|
normal
|
Cloud
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|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
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defect
|
normal
|
Engine: Tinsel
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#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
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defect
|
low
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Engine: SCI
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#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
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defect
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normal
|
Engine: Tinsel
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#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
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defect
|
normal
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Engine: Tinsel
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#14704 |
IOS: On Screen control can obstruct the global settings
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defect
|
normal
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Port: iOS
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#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
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defect
|
normal
|
Engine: SCUMM
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#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
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defect
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normal
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Engine: SCUMM
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#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
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defect
|
normal
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Engine: SCUMM
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#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
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defect
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normal
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Engine: AGS
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#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
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defect
|
normal
|
Engine: SCUMM
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#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
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defect
|
high
|
Engine: Tetraedge
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#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
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defect
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normal
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Engine: Director
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#14756 |
DIRECTOR: Two cursors in The Dark Eye
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defect
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normal
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Engine: Director
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#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
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|
defect
|
normal
|
Engine: AGS
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|
#14758 |
Unknown game variant for director
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|
defect
|
normal
|
Engine: Director
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#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
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defect
|
low
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Engine: SCUMM
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#14760 |
Crash at Eye of the Beholder 2 Launch
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defect
|
normal
|
Engine: Kyra
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#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
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defect
|
normal
|
Engine: SCI
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#14765 |
SCUMM V0: MANIAC: APPLE II: Palette is incorrect.
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defect
|
normal
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Engine: SCUMM
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#14766 |
DIRECTOR: The Dark Eye - audio issues
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defect
|
normal
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Engine: Director
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#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
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defect
|
low
|
Engine: SCI
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#14772 |
M4: Orion Burger - Gfx mesh and crash on BE target
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defect
|
normal
|
Engine: M4
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#14774 |
GUI: Full Title + version requires at least 748px wide window
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defect
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normal
|
GUI
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#14778 |
TWINE: Some in-game options are being translated to ???
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defect
|
normal
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Engine: TwinE
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#14782 |
Freescape games need a specific iOS control config as default
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defect
|
normal
|
Port: iOS
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#14789 |
Win64 - ini file got reset shortly after using v2.8.0
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defect
|
normal
|
Port: Win64
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#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
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defect
|
normal
|
Audio
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#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
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|
defect
|
normal
|
Engine: SCI
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#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
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|
defect
|
normal
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Engine: SCI
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#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
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defect
|
normal
|
Engine: Sword2
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#14805 |
TWINE: black screen after snow lift cutscene
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defect
|
normal
|
Engine: TwinE
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#14807 |
TWINE: TV screen in Principal Island house plays a second wrong video
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defect
|
normal
|
Engine: TwinE
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#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
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defect
|
low
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Engine: SCI
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#14813 |
PINK: Broken cyrillic symbols in both pink panther games
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defect
|
normal
|
Engine: Pink
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#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
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defect
|
normal
|
Port: Win64
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#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
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defect
|
normal
|
Engine: Tetraedge
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#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
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defect
|
normal
|
Engine: Stark
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#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
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defect
|
normal
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Engine: SCI
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#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
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defect
|
normal
|
Port: Android
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#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
neuromancer
|
defect
|
high
|
Engine: Hypno
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#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
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defect
|
normal
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Engine: Ultima
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#14830 |
DIRECTOR: The Dark Eye - wrong palette on Credits
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defect
|
low
|
Engine: Director
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#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
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|
#14839 |
ULTIMA8: Bad render order on barrel at docks
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|
defect
|
normal
|
Engine: Ultima
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#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
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|
defect
|
normal
|
Engine: Ultima
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#14841 |
ULTIMA8: Missing blood spray on player damage
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|
defect
|
normal
|
Engine: Ultima
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#14842 |
ULTIMA8: Paperdoll gump does not remember postion
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|
defect
|
normal
|
Engine: Ultima
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#14843 |
MacResManager: don't look for files outside game folder
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defect
|
normal
|
Common
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#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
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|
defect
|
normal
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Engine: SCI
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#14846 |
ULTIMA8: No landing sound when finishing a jump
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defect
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normal
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Engine: Ultima
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#14847 |
SCUMM: Curse of Monkey Island - Stutter when interacting with items
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defect
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normal
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Engine: SCUMM
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#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
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defect
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normal
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Engine: Ultima
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#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
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defect
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normal
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Engine: Ultima
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#14853 |
COMMON: Rework path handling causes performance regression
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defect
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normal
|
Common
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#14854 |
MD5: DIRECTOR: New application "Magician's Secrets"
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defect
|
normal
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Engine: Director
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#14857 |
GOB: Version from main menu shows nothing for GOG version
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defect
|
low
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Engine: Gob
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#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
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defect
|
normal
|
Engine: SCI
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#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
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|
#14865 |
SWORD1: Unknown French variant (2.7.1 and 2.8.0)
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defect
|
normal
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Engine: Sword1
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#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
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|
defect
|
normal
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Engine: Ultima
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#14867 |
ULTIMA8: NPCs keep moving during conversation
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defect
|
normal
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Engine: Ultima
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#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
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|
defect
|
normal
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Port: Win32
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#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
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|
defect
|
normal
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Engine: Ultima
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#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
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defect
|
low
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Engine: AGS
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#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
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defect
|
normal
|
Common
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#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
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defect
|
normal
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Port: Android
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#14888 |
AGOS: Simon 1 german, can not be added to gamelist
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|
defect
|
normal
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Engine: AGOS
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#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
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|
defect
|
normal
|
Port: Android
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#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
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|
defect
|
normal
|
Ports
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|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
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|
defect
|
normal
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Engine: AGS
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#14907 |
SCI: KQ7: Crash on reaching chapter 4
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|
defect
|
normal
|
Engine: SCI
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|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
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|
defect
|
normal
|
Engine: SCI
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|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
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|
defect
|
low
|
Engine: SCI
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|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
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|
defect
|
low
|
Engine: SCI
|
|
#14919 |
M4: Orion Burger: Footstep Soundeffect missing
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
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|
defect
|
normal
|
Graphics
|
|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
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|
defect
|
normal
|
Engine: Ultima
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|
#14963 |
TeenAgent Czech Language support not working
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|
defect
|
normal
|
Engine: TeenAgent
|
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
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|
defect
|
high
|
Engine: Nancy
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|
#14970 |
M4: Orion Burger: Volume not correctly adjusted
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|
defect
|
low
|
Engine: M4
|
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
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|
defect
|
normal
|
Engine: SCUMM
|
|
#14987 |
GRIM: Manny gets frozen after opening the security door
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|
defect
|
blocker
|
Engine: Grim
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
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|
defect
|
normal
|
Graphics: Scalers
|
|