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Ticket Summary Owner Type Priority Component Version
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' defect normal Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost defect normal Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo defect normal Engine: Tinsel
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side neuromancer defect normal Engine: Freescape
#14629 CGE: Soltys freezes when pressing F1 in the intro defect low Engine: CGE
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds fracturehill defect high Engine: AGS
#14635 GLK: ADRIFT - Crashing/erroring game variants defect normal Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox defect normal Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried defect high Engine: Buried
#14669 TWINE: Multiple track issues defect normal Engine: TwinE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar defect normal Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. defect normal Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page defect normal Engine: MM: MM1
#14691 WIN32: Google Cloud fails to sync on current master defect normal Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. defect normal Engine: Tinsel
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 defect low Engine: SCI
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake defect normal Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end defect normal Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings defect normal Port: iOS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom defect normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version defect normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog defect normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors defect normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" defect normal Engine: SCUMM
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer defect high Engine: Tetraedge
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues defect normal Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye defect normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped defect normal Engine: AGS
#14758 Unknown game variant for director defect normal Engine: Director
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions defect low Engine: SCUMM
#14760 Crash at Eye of the Beholder 2 Launch defect normal Engine: Kyra
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger defect normal Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. defect normal Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues defect normal Engine: Director
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur defect low Engine: SCI
#14772 M4: Orion Burger - Gfx mesh and crash on BE target defect normal Engine: M4
#14774 GUI: Full Title + version requires at least 748px wide window defect normal GUI
#14778 TWINE: Some in-game options are being translated to ??? defect normal Engine: TwinE
#14782 Freescape games need a specific iOS control config as default defect normal Port: iOS
#14789 Win64 - ini file got reset shortly after using v2.8.0 defect normal Port: Win64
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL defect normal Audio
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair defect normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save defect normal Engine: SCI
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) defect normal Engine: Sword2
#14805 TWINE: black screen after snow lift cutscene defect normal Engine: TwinE
#14807 TWINE: TV screen in Principal Island house plays a second wrong video defect normal Engine: TwinE
#14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate defect low Engine: SCI
#14813 PINK: Broken cyrillic symbols in both pink panther games defect normal Engine: Pink
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini defect normal Port: Win64
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games defect normal Engine: Tetraedge
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 defect normal Engine: Stark
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die defect normal Engine: SCI
#14827 ANDROID: Launcher GUI layout issues for Backend tabs defect normal Port: Android
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks neuromancer defect high Engine: Hypno
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses defect normal Engine: Ultima
#14830 DIRECTOR: The Dark Eye - wrong palette on Credits defect low Engine: Director
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet neuromancer defect normal Engine: Freescape
#14839 ULTIMA8: Bad render order on barrel at docks defect normal Engine: Ultima
#14840 ULTIMA8: Mordea needs animation reset before cutscene defect normal Engine: Ultima
#14841 ULTIMA8: Missing blood spray on player damage defect normal Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion defect normal Engine: Ultima
#14843 MacResManager: don't look for files outside game folder defect normal Common
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music defect normal Engine: SCI
#14846 ULTIMA8: No landing sound when finishing a jump defect normal Engine: Ultima
#14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items defect normal Engine: SCUMM
#14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode defect normal Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground defect normal Engine: Ultima
#14853 COMMON: Rework path handling causes performance regression defect normal Common
#14854 MD5: DIRECTOR: New application "Magician's Secrets" defect normal Engine: Director
#14857 GOB: Version from main menu shows nothing for GOG version defect low Engine: Gob
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence defect normal Engine: SCI
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey dreammaster defect normal Engine: GLK: Glulxe
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) defect normal Engine: Sword1
#14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence defect normal Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation defect normal Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP defect normal Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air defect normal Engine: Ultima
#14873 AGS: Save games are always ordered by saveslot instead of last save date defect low Engine: AGS
#14875 COMMON: Fallback detection of games happen even when there are exact matches defect normal Common
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden defect normal Port: Android
#14888 AGOS: Simon 1 german, can not be added to gamelist defect normal Engine: AGOS
#14890 ANDROID: Monkey Island 3 doesn't work anymore defect normal Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus defect normal Ports
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save defect normal Engine: AGS
#14907 SCI: KQ7: Crash on reaching chapter 4 defect normal Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) defect normal Engine: SCI
#14911 SCI: QFG4: Brief Display and No Audio at Bushes defect low Engine: SCI
#14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset defect low Engine: SCI
#14919 M4: Orion Burger: Footstep Soundeffect missing dreammaster defect low Engine: M4
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD elasota defect normal Engine: V-Cruise
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode defect normal Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems defect normal Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack defect normal Engine: Ultima
#14963 TeenAgent Czech Language support not working defect normal Engine: TeenAgent
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing defect high Engine: Nancy
#14970 M4: Orion Burger: Volume not correctly adjusted defect low Engine: M4
#14984 SCUMM/HE: Backyard Football Online softlocks regularly defect normal Engine: SCUMM
#14987 GRIM: Manny gets frozen after opening the security door defect blocker Engine: Grim
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font defect normal Graphics: Scalers
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