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Ticket Summary Owner Type Priority Component Version
#13700 CHEWY: novel hotspot missing in howards room defect normal Engine: Chewy
#13702 CHEWY: Game gets unresponsive in certain situations defect low Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing defect normal Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact defect normal Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable defect normal Engine: Chewy
#13711 SLUDGE: NSC Crashes in opening credits defect normal Engine: SLUDGE
#13731 TWINE: The movement of the meca penguin is different from dos version defect normal Engine: TwinE
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM defect normal Engine: Grim
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking defect normal Engine: SCI
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support defect normal Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep defect normal Engine: SCI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games defect normal GUI
#13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) defect normal Engine: Director
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input defect normal Graphics
#13773 HYPNO: Some sound/music is missing in Soldier Boyz neuromancer defect normal Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz neuromancer defect normal Engine: Hypno
#13782 MADE: ScummVM closes unexpectedly after playing first audio defect high Engine: MADE
#13785 REMORSE: mouse rotation doesn't work defect normal Engine: Ultima
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member defect normal Engine: Director
#13793 STARK: Background image overlapping text and icons defect normal Engine: Stark
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool defect normal Engine: SCUMM
#13804 SCI: LSL6: Larry can walk out of bounds in locker room defect normal Engine: SCI
#13805 OPENGL: Graphics filters not applied to mouse cursor defect normal Common
#13806 RINGWORLD: No MT-32 music, sound popping defect normal Audio: MT32
#13814 BACKENDS: PSP: Common::array allocation error on PSP defect normal Port: PSP
#13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) defect low Engine: TwinE
#13819 TWINE: FunFrock’s HQ Safe (original bug) defect low Engine: TwinE
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword defect normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened defect normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate defect normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise defect normal Engine: SCI
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message defect normal Engine: Director
#13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) defect normal Engine: Toltecs
#13840 GameID's should be unique per game version + color bitness defect normal --Other--
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation defect normal Audio
#13851 ULTIMA8: Middle click navigation isn't very smart defect normal Engine: Ultima
#13859 PINK: Can't use the mirror on the sun at stonehedge defect normal Engine: Pink
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs defect normal Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly defect normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program defect normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations defect normal Engine: SCUMM
#13870 GRIM: Can't load saved game defect normal Engine: Grim
#13872 TWINE: minor wording issue - german translation (original bug) defect low Engine: TwinE
#13876 ULTIMA8: smart navigation make avatar run in circles defect normal Engine: Ultima
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. defect normal Engine: SAGA
#13899 DIRECTOR: Opera Fatal gameplay issue update defect normal Engine: Director
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. defect normal Audio
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck defect normal Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 defect normal Engine: Mohawk
#13919 MOHAWK: LB - Missing shortcuts defect normal Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left defect normal Engine: SCUMM
#13939 MD5: ADL: Unknown game variant for hires2 defect high Engine: ADL
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets defect normal Engine: Director
#13941 AGS: Heroine's Quest font rendering issue defect normal Engine: AGS
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue defect low Engine: Wintermute
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 defect normal Port: Android
#13959 SCUMM: MI1 (Floppy) Broken door sound effect defect normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues defect normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators defect normal Audio
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] defect low Engine: AGS
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL neuromancer defect normal Engine: Freescape
#14006 SCUMM: Glitches with the bus in ZAK defect normal Engine: SCUMM
#14018 AGS: Blackwell Legacy (old version & demo) issues defect low Engine: AGS
#14022 MTROPOLIS: Obsidian music, transitions, and exiting defect low Engine: mTropolis
#14030 ULTIMA8: Changelings don't change defect normal Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps defect normal Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes defect normal Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage defect normal Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly defect normal Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack defect normal Engine: Ultima
#14047 FTA2: No skipping dialogs defect normal Engine: SAGA2
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos defect low Engine: SCUMM
#14073 FREESCAPE: several types of rendering artifacts are visible neuromancer defect normal Engine: Freescape
#14074 MACOS: ScummVM Fails To Start defect normal Port: Mac OS X
#14075 AUDIO: Volume settings are not applied on startup defect normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed defect normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer defect high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled defect high Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations defect low Engine: Grim
#14169 DRACI: Down Mouse not opening icon menu defect normal Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments defect normal Ports
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend lephilousophe defect normal Common
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM defect normal Engine: GLK: Scott
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo defect low Engine: AGS
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting jamie-marchant defect normal Port: Mac OS X
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo defect high Engine: Tinsel
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure defect normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state defect normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" sev- defect normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly defect normal Engine: TeenAgent
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work defect low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone defect low Engine: Ultima
#14322 SAGA: ITE - FLAC compressed music does not play defect normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire defect normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL defect normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen defect normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR defect normal Graphics
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen defect normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts defect high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken defect normal Common
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