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Ticket Summary Owner Type Priority Component Version
#13741 [Homepage] Please add a sub-URL, called "/statistics" and/or "/stats" feature request low Web
#13855 XEEN: Support General Midi in Xeen games feature request normal Engine: MM: Xeen
#13911 Gracefully handle multiple controllers feature request normal Common
#13938 RISCOS: Investigate support for building with EABI toolchains? feature request low Port: RISC OS
#13993 TINYGL: glPolygonStipple is not implemented in TinyGL feature request normal Graphics
#13995 Feature request: options could show *which* <default> is actually chosen for given game feature request normal GUI
#14000 Add Build for Windows on ARM64 feature request normal Port: Win64
#14011 ULTIMA8: Optional stacks automerging feature request normal Engine: Ultima
#14071 The ability to mass remove games feature request normal GUI
#14161 ENGINES: Allow running multi-CD games directly from the original discs feature request low Common
#14173 SCI: Support Cinepak dithering with QuickTime videos feature request normal Engine: SCI
#14175 Support for Atari ST mono rendering feature request normal Engine: SCUMM
#14266 PUTTMOON: Add audio modding support for the MIDI versions of the tracks in Putt-Putt Goes to the Moon feature request normal Engine: SCUMM
#14267 AUDIO: Possible optimisations for the software mixer feature request normal Audio
#14296 ACCESS: Amazon - add support for Super VGA feature request normal Engine: Access
#14314 ULTIMA8: Stacked sorcery reagents do not display number feature request low Engine: Ultima
#14316 ULTIMA8: Enable cheater room teleport feature request low Engine: Ultima
#14340 TETRAEDGE: Add ScummVM option to hide hotspots feature request normal Engine: Tetraedge
#14341 TETRAEDGE: Restore content cut from tetraedge Syberia 1 feature request normal Engine: Tetraedge
#14350 iOS Pencil Support feature request normal Port: iOS
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view feature request normal GUI
#14407 3DS: make use of linear heap to make resource-intensive games playable feature request normal Port: 3DS
#14422 ANDROID: Support more virtual keyboard language layouts feature request normal Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard feature request normal Port: Android
#14441 BACKENDS: Add abstraction for read/write locks feature request low Ports
#14446 ANDROID: Add Chromecast support feature request normal Port: Android
#14501 SCUMM: MANIAC: Support for the V1 built in demo. feature request normal Engine: SCUMM
#14515 GUI: "Ask for confirmation on exit" option applies only to games feature request normal GUI
#14631 ANDROID: I need a storage function that can be backed up in an Android environment feature request normal Port: Android
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime feature request normal Port: Android
#14709 GUI: Please add a feature to filter by language to the mass add widget. feature request normal GUI
#14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) feature request normal Engine: Tinsel
#14722 XEEN: Fix inconsistencies with WoX Cloudside locations feature request normal Engine: MM: Xeen
#14729 Newer updated signatures get games blocked until a new ScummVM is released feature request normal Common
#14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) feature request normal Engine: SCUMM
#14750 KYRA: Kyra1: Add support for hungarian translation feature request normal Engine: Kyra
#14770 Update Nuked OPL3 emulator to lastest version. feature request normal Audio
#14785 iOS: Allow engines to place on-screen buttons in specific locations feature request normal Port: iOS
#14790 ULTIMA1: Do not bundle ultima*.dat files with it feature request normal Engine: Ultima
#14815 Turn the "bad crack" fix into an optional enhancement feature request normal Engine: SCUMM
#14816 Cleanup feature feature request normal Common
#14856 LOL: Add more hotkeys to cast spells in Lands of Lore feature request normal Engine: Kyra
#14863 PRIVATE: use original cursors from the exe neuromancer feature request high Engine: Private
#14880 Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) feature request normal Engine: SCUMM
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) feature request normal Engine: AGS
#14915 ScummVM Tools: Mohawk Bitmaps feature request normal Engine: Mohawk
#14961 TINYGL: glScissor is not implemented in TinyGL feature request normal Graphics
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max feature request normal Engine: SCUMM
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box feature request normal Engine: Tetraedge
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected feature request normal Engine: SCUMM
#15092 SWORD1: Implement Windows version of the audio engine AndywinXp feature request low Audio
#15093 MYST3: Support original DVD layout feature request normal Engine: Myst3
#15104 Ultima VIII: Pagan - Option to disable the turning animations when turning the Avatar around feature request normal Engine: Ultima
#15105 Ultima VIII: Pagan - Options to disable the Avatar taking tiny steps via mouse feature request normal Engine: Ultima
#9013 Enforce aspect ratio in fullscreen SDL patch low Ports
#9058 Using more than one FM_OPL object (experimental) patch normal Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates patch normal --Other--
#10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI
#13771 French translation variant for asylum patch high Engine: Asylum
#14590 Korean translate for sword2 patch high Engine: Sword2
#14675 ALSA MIDI devices only use show/use the first available port patch normal Audio
#14889 Broken Sword 1 Subtitles AddOn patch normal Engine: Sword1
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) patch normal Engine: Cruise
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings defect low Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" joostp defect low Engine: Sky
#2536 SCUMM: MM (NES) - Minor newgame sound glitch defect normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility defect normal Engine: SCUMM
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence defect low Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane defect normal Engine: SCUMM
#3401 GOB3: double sprite glitch in the queen level DrMcCoy defect high Engine: Gob
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly defect normal Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 defect low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version defect low Engine: AGOS
#3769 GOB: WOODRUFF - Pathfinding bug DrMcCoy defect low Engine: Gob
#3838 GOB: LIT - palette issue with sprites DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches DrMcCoy defect low Engine: Gob
#4078 AGOS: StS2 - Cat disappears and doesn't reappear Kirben defect normal Engine: AGOS
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up defect low Engine: SCUMM
#4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave defect normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes defect normal Engine: SCUMM
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels Kirben defect normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something DrMcCoy defect normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite DrMcCoy defect normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop defect normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head Kirben defect normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room DrMcCoy defect normal Engine: Gob
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't peres defect normal Engine: Parallaction
#4926 TOOLS: descumm "} else {" blocks defect normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs Kirben defect normal Engine: AGOS
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases athrxx defect normal Port: Mac OS X
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play DrMcCoy defect low Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" DrMcCoy defect low Engine: Gob
#5405 GOB: Woodruff - Can't Get Master's Powers DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club defect normal Engine: Gob
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