#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
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feature request
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low
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Web
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#13855 |
XEEN: Support General Midi in Xeen games
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feature request
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normal
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Engine: MM: Xeen
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#13911 |
Gracefully handle multiple controllers
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feature request
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normal
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Common
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#13938 |
RISCOS: Investigate support for building with EABI toolchains?
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feature request
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low
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Port: RISC OS
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#13993 |
TINYGL: glPolygonStipple is not implemented in TinyGL
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feature request
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normal
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Graphics
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#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
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feature request
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normal
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GUI
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#14000 |
Add Build for Windows on ARM64
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feature request
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normal
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Port: Win64
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#14011 |
ULTIMA8: Optional stacks automerging
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feature request
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normal
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Engine: Ultima
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#14071 |
The ability to mass remove games
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feature request
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normal
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GUI
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#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
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feature request
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low
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Common
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#14173 |
SCI: Support Cinepak dithering with QuickTime videos
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feature request
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normal
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Engine: SCI
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#14175 |
Support for Atari ST mono rendering
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feature request
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normal
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Engine: SCUMM
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#14266 |
PUTTMOON: Add audio modding support for the MIDI versions of the tracks in Putt-Putt Goes to the Moon
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feature request
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normal
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Engine: SCUMM
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#14267 |
AUDIO: Possible optimisations for the software mixer
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feature request
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normal
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Audio
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#14296 |
ACCESS: Amazon - add support for Super VGA
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feature request
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normal
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Engine: Access
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#14314 |
ULTIMA8: Stacked sorcery reagents do not display number
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feature request
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low
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Engine: Ultima
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#14316 |
ULTIMA8: Enable cheater room teleport
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feature request
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low
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Engine: Ultima
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#14340 |
TETRAEDGE: Add ScummVM option to hide hotspots
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feature request
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normal
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Engine: Tetraedge
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#14341 |
TETRAEDGE: Restore content cut from tetraedge Syberia 1
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feature request
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normal
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Engine: Tetraedge
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#14350 |
iOS Pencil Support
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feature request
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normal
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Port: iOS
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#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
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feature request
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normal
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GUI
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#14407 |
3DS: make use of linear heap to make resource-intensive games playable
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feature request
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normal
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Port: 3DS
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#14422 |
ANDROID: Support more virtual keyboard language layouts
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feature request
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normal
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Port: Android
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#14423 |
ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard
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feature request
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normal
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Port: Android
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#14441 |
BACKENDS: Add abstraction for read/write locks
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feature request
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low
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Ports
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#14446 |
ANDROID: Add Chromecast support
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feature request
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normal
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Port: Android
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#14501 |
SCUMM: MANIAC: Support for the V1 built in demo.
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feature request
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normal
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Engine: SCUMM
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#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
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feature request
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normal
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GUI
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#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
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feature request
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normal
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Port: Android
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#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
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feature request
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normal
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Port: Android
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#14709 |
GUI: Please add a feature to filter by language to the mass add widget.
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feature request
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normal
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GUI
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#14715 |
TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one)
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feature request
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normal
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Engine: Tinsel
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#14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
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feature request
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normal
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Engine: MM: Xeen
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#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
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feature request
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normal
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Common
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#14737 |
SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included)
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feature request
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normal
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Engine: SCUMM
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#14750 |
KYRA: Kyra1: Add support for hungarian translation
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feature request
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normal
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Engine: Kyra
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#14770 |
Update Nuked OPL3 emulator to lastest version.
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feature request
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normal
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Audio
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#14785 |
iOS: Allow engines to place on-screen buttons in specific locations
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feature request
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normal
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Port: iOS
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#14790 |
ULTIMA1: Do not bundle ultima*.dat files with it
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feature request
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normal
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Engine: Ultima
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#14815 |
Turn the "bad crack" fix into an optional enhancement
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feature request
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normal
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Engine: SCUMM
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#14816 |
Cleanup feature
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feature request
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normal
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Common
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#14856 |
LOL: Add more hotkeys to cast spells in Lands of Lore
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feature request
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normal
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Engine: Kyra
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#14863 |
PRIVATE: use original cursors from the exe
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neuromancer
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feature request
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high
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Engine: Private
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#14880 |
Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
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feature request
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normal
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Engine: SCUMM
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#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
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feature request
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normal
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Engine: AGS
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#14915 |
ScummVM Tools: Mohawk Bitmaps
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feature request
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normal
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Engine: Mohawk
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#14961 |
TINYGL: glScissor is not implemented in TinyGL
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feature request
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normal
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Graphics
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#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
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feature request
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normal
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Engine: SCUMM
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#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
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feature request
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normal
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Engine: Tetraedge
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#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
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feature request
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normal
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Engine: SCUMM
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#15092 |
SWORD1: Implement Windows version of the audio engine
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AndywinXp
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feature request
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low
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Audio
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#15093 |
MYST3: Support original DVD layout
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feature request
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normal
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Engine: Myst3
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#15104 |
Ultima VIII: Pagan - Option to disable the turning animations when turning the Avatar around
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feature request
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normal
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Engine: Ultima
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#15105 |
Ultima VIII: Pagan - Options to disable the Avatar taking tiny steps via mouse
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feature request
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normal
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Engine: Ultima
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#9013 |
Enforce aspect ratio in fullscreen SDL
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patch
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low
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Ports
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#9058 |
Using more than one FM_OPL object (experimental)
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patch
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normal
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Engine: SCUMM
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#9203 |
SDL: Avoiding pathological screen updates
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patch
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normal
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--Other--
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#10444 |
AGI: Graphics glitch when reloading a savegame after dying
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patch
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normal
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Engine: AGI
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#13771 |
French translation variant for asylum
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patch
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high
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Engine: Asylum
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#14590 |
Korean translate for sword2
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patch
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high
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Engine: Sword2
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#14675 |
ALSA MIDI devices only use show/use the first available port
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patch
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normal
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Audio
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#14889 |
Broken Sword 1 Subtitles AddOn
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patch
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normal
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Engine: Sword1
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#15007 |
Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation)
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patch
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normal
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Engine: Cruise
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#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
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defect
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low
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Engine: SCUMM
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#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
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joostp
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defect
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low
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Engine: Sky
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#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
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defect
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normal
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Engine: SCUMM
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#2538 |
SCUMM: MM (NES) - Sound glitches
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defect
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normal
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Engine: SCUMM
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#2693 |
SCUMM: Potential savegame incompatibility
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defect
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normal
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Engine: SCUMM
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#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
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defect
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low
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Engine: SCUMM
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#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
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defect
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normal
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Engine: SCUMM
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#3401 |
GOB3: double sprite glitch in the queen level
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DrMcCoy
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defect
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high
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Engine: Gob
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#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
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defect
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normal
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Engine: SCUMM
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#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
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defect
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low
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Engine: SCUMM
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#3757 |
AGOS: StS1 - Bad sync in Italian CD version
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defect
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low
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Engine: AGOS
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#3769 |
GOB: WOODRUFF - Pathfinding bug
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DrMcCoy
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defect
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low
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Engine: Gob
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#3838 |
GOB: LIT - palette issue with sprites
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DrMcCoy
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defect
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low
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Engine: Gob
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#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
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DrMcCoy
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defect
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low
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Engine: Gob
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#3848 |
GOB: WOODRUFF - Graphic glitches
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DrMcCoy
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defect
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low
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Engine: Gob
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#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
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Kirben
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defect
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normal
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Engine: AGOS
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#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
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defect
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low
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Engine: SCUMM
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#4388 |
AGI: Incorrect CGA palette
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sev-
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defect
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normal
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Engine: AGI
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#4480 |
SAGA: ITE - Graphics glitches in rat cave
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defect
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normal
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Engine: SAGA
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#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
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defect
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normal
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Engine: SCUMM
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#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
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Kirben
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defect
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normal
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Engine: SCUMM
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#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
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DrMcCoy
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defect
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normal
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Engine: Gob
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#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
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DrMcCoy
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defect
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normal
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Engine: Gob
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#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
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DrMcCoy
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defect
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normal
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Engine: Gob
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#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
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DrMcCoy
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defect
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normal
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Engine: Gob
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#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
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defect
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normal
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Engine: SAGA
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#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
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defect
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normal
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Engine: SCUMM
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#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
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Kirben
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defect
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normal
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Engine: SCUMM
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#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
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DrMcCoy
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defect
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normal
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Engine: Gob
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#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
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peres
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defect
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normal
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Engine: Parallaction
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#4926 |
TOOLS: descumm "} else {" blocks
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defect
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normal
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Tools
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#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
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Kirben
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defect
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normal
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Engine: AGOS
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|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
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athrxx
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defect
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normal
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Port: Mac OS X
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#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
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DrMcCoy
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defect
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low
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Engine: Gob
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#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
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DrMcCoy
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defect
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low
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Engine: Gob
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#5405 |
GOB: Woodruff - Can't Get Master's Powers
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DrMcCoy
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defect
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normal
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Engine: Gob
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#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
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defect
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normal
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Engine: Gob
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