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Ticket Summary Owner Type Priority Component Version
#14992 Application window GUI not resized on Linux defect normal Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override defect normal GUI
#14997 M4: Orion Burger: Potential memory leak still existing defect low Engine: M4
#15008 AGS: Heroine's Quest: Two achievements not unlocking defect low Engine: AGS
#15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) defect low Engine: AGS
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down defect normal Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up defect normal Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing defect normal Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" defect normal --Unset--
#15019 GUI: Extra path gets deleted from settings defect normal GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont defect normal Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine defect normal Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error defect normal Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) defect normal Engine: Mohawk
#15025 SCUMM: DIG: Sentence Line font has wrong colors defect normal Engine: SCUMM
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos defect normal Engine: SCUMM
#15027 SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany defect normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) defect normal Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented defect normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga defect normal Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly defect normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations defect normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows defect normal Engine: SCUMM
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) defect normal Engine: AGS
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) defect normal Engine: Mohawk
#15043 FREESCAPE: CPC sounds are not implemented neuromancer defect high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported neuromancer defect high Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse neuromancer defect normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override defect normal Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work neuromancer defect normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI defect normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename defect normal Port: Win64
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) defect low Port: Mac OS X
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? defect normal Port: AmigaOS4
#15054 SCI: Unable to Detect Colonel's Bequest Game defect low Engine: SCI
#15055 Flatpak version keeps setting preferred device to FluidSynth defect normal Audio
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura defect normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used defect normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible defect normal Engine: SCUMM
#15065 Unknown game variant for ultima, its actually Crusader: No remorse defect low Engine: Ultima
#15068 Unknown game variant for glk dreammaster defect normal Engine: GLK: Glulxe
#15071 TWP: Recap/hints when changing characters are not shown scemino defect low Engine: TWP
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes defect normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change defect normal Engine: Tetraedge
#15078 Unknown game variant for director defect normal --Unset--
#15079 MM: XEEN: Can't start World of Xeen from commandline defect normal Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection defect normal Engine: AGS
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 defect high Audio
#15086 GROOVIE: Clandestiny final cutscene crashes defect normal Engine: Groovie
#15087 Unknown game variant for nancy defect normal --Unset--
#15088 Unknown game variant for nancy defect normal --Unset--
#15089 SWORD1: Unknown game variant defect normal Engine: Sword1
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) AndywinXp defect normal Engine: SCUMM
#15091 Cursor disappears for extended period after interacting with cubicle vidbot defect normal Engine: mTropolis
#15092 SWORD1: Persistent Audio Issues Across Multiple Scenes AndywinXp defect normal Audio
#9013 Enforce aspect ratio in fullscreen SDL patch low Ports
#9058 Using more than one FM_OPL object (experimental) patch normal Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates patch normal --Other--
#10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI
#13771 French translation variant for asylum patch high Engine: Asylum
#14590 Korean translate for sword2 patch high Engine: Sword2
#14675 ALSA MIDI devices only use show/use the first available port patch normal Audio
#14889 Broken Sword 1 Subtitles AddOn patch normal Engine: Sword1
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) patch normal Engine: Cruise
#6716 Implement descriptive error message on save failure feature request normal --Other--
#6804 SWORD25: add option to choose language speech feature request normal Engine: Sword25
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles feature request normal Engine: SCUMM
#7283 ALL: Favor Adlib over MT32 for SFX tracks feature request low Audio
#7307 DC: Possibility to select a specific VMU for saving zeldin feature request normal Port: Dreamcast
#7331 MIDI: Percussive Organ pitch correction with GM output feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD feature request normal Audio: MT32
#7455 MI1 Amiga: choose actor palette feature request low Engine: SCUMM
#7457 GOBLIIINS: Atari ST version color palette feature request normal Engine: Gob
#7527 Recognize zipped savegame when no Zlib was compiled sev- feature request normal --Other--
#7535 Move special debug flags init to plugin API feature request normal --Other--
#7546 DS: Action GUI agent-q feature request normal Engine: SCUMM
#7554 GOB: Gob2 (Mac): Add support for Mac music DrMcCoy feature request normal Engine: Gob
#7569 AGI: Add the function keys to the keymap feature request normal Engine: AGI
#7597 ITE: Add support for Inherit the Earth OS X bundle sev- feature request normal Engine: SAGA
#7602 Expose game hotspots to backend feature request normal --Other--
#7603 iPhone: Pie menu for keyboard input? vinterstum feature request normal Port: iOS
#7605 Different game description according to language feature request normal GUI
#7647 KYRA3: add subtitles in VQA videos feature request low Engine: Kyra
#7649 ALL: visible warning when CD music missing bluegr feature request normal --Other--
#7700 Wii: Support Sound Settings dhewg feature request normal Port: Wii
#7720 GUI: default option sev- feature request normal GUI
#7722 GUI: volume and subtitles speed sliders feature request normal GUI
#7762 OPL: Real OPL support for AdLib audio feature request low Audio
#7782 GUI: Game Sortation: Folders / Subfolders feature request normal GUI
#7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI
#7813 Dreamcast SD card support feature request normal Port: Dreamcast
#7818 LOL: Support subtitles in "Lore of the Lands" feature request low Engine: Kyra
#7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse feature request normal Engine: Cruise
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) feature request normal Port: Win64
#10311 AGOS: Waxworks: Add hotkey for switching to fighting feature request low Engine: AGOS
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard feature request low GUI
#10404 SCI: LSL7: parser behavior improvement feature request normal Engine: SCI
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games feature request normal Engine: Titanic
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend feature request normal Graphics
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